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Setup drumroll testing

This commit is contained in:
Dean Herbert 2020-04-15 16:29:39 +09:00
parent 019e777d7d
commit 18c28390ef
2 changed files with 86 additions and 2 deletions

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
[TestFixture]
public class TestSceneDrawableDrumRoll : TaikoSkinnableTestScene
{
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[]
{
typeof(DrawableDrumRoll),
typeof(DrawableDrumRollTick),
}).ToList();
[Cached(typeof(IScrollingInfo))]
private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
{
Direction = { Value = ScrollingDirection.Left },
TimeRange = { Value = 5000 },
};
[BackgroundDependencyLoader]
private void load()
{
AddStep("Drum roll", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer();
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
});
return hoc;
}));
AddStep("Drum roll (strong)", () => SetContents(() =>
{
var hoc = new ScrollingHitObjectContainer();
hoc.Add(new DrawableDrumRoll(createDrumRollAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
});
return hoc;
}));
}
private DrumRoll createDrumRollAtCurrentTime(bool strong = false)
{
var drumroll = new DrumRoll
{
IsStrong = strong,
StartTime = Time.Current + 1000,
Duration = 4000,
};
var cpi = new ControlPointInfo();
cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
drumroll.ApplyDefaults(cpi, new BeatmapDifficulty());
return drumroll;
}
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up; public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
private class TestScrollingInfo : IScrollingInfo public class TestScrollingInfo : IScrollingInfo
{ {
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction; IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm; IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
} }
private class TestScrollAlgorithm : IScrollAlgorithm public class TestScrollAlgorithm : IScrollAlgorithm
{ {
public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>(); public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();