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add hover colour to OsuMarkdownLinkText
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@ -5,12 +5,16 @@ using Markdig.Syntax.Inlines;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers.Markdown;
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using osu.Framework.Graphics.Containers.Markdown;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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namespace osu.Game.Graphics.Containers.Markdown
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namespace osu.Game.Graphics.Containers.Markdown
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{
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{
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public class OsuMarkdownLinkText : MarkdownLinkText
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public class OsuMarkdownLinkText : MarkdownLinkText
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{
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{
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private SpriteText spriteText;
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private SpriteText spriteText;
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public OsuMarkdownLinkText(string text, LinkInline linkInline)
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public OsuMarkdownLinkText(string text, LinkInline linkInline)
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@ -19,7 +23,7 @@ namespace osu.Game.Graphics.Containers.Markdown
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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private void load()
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{
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{
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spriteText.Colour = colourProvider.Light2;
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spriteText.Colour = colourProvider.Light2;
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}
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}
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@ -28,5 +32,17 @@ namespace osu.Game.Graphics.Containers.Markdown
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{
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{
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return spriteText = base.CreateSpriteText();
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return spriteText = base.CreateSpriteText();
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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spriteText.Colour = colourProvider.Light1;
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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spriteText.Colour = colourProvider.Light2;
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base.OnHoverLost(e);
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}
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}
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}
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}
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}
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