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https://github.com/ppy/osu.git
synced 2025-01-26 16:12:54 +08:00
Merge branch 'master' into dynamic-assembly-update
This commit is contained in:
commit
1895111c75
@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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|||||||
Size = hitCircle.Size;
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Size = hitCircle.Size;
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Scale = hitCircle.Scale;
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Scale = hitCircle.Scale;
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||||||
|
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CornerRadius = Size.X / 2;
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|
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AddInternal(new RingPiece());
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AddInternal(new RingPiece());
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|
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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hitCircle.HitObject.PositionChanged += _ => Position = hitCircle.Position;
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|
@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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Scale = slider.HeadCircle.Scale;
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Scale = slider.HeadCircle.Scale;
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|
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AddInternal(new RingPiece());
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AddInternal(new RingPiece());
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|
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Select();
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}
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}
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|
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -52,5 +54,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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|
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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RelativeAnchorPosition = hitObject.RelativeAnchorPosition;
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}
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}
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// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
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public override bool HandleMouseInput => false;
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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|
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Primitives;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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@ -59,5 +60,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays
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}
|
}
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|
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => body.ReceiveMouseInputAt(screenSpacePos);
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|
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
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|
public override Quad SelectionQuad => body.PathDrawQuad;
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}
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}
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||||||
}
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}
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|
@ -10,7 +10,6 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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@ -177,8 +176,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
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|
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos);
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|
|
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public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition);
|
|
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public override Quad SelectionQuad => Body.PathDrawQuad;
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|
||||||
}
|
}
|
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}
|
}
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|
@ -7,10 +7,11 @@ using osu.Game.Rulesets.Objects;
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using OpenTK;
|
using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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||||||
|
using osu.Game.Rulesets.Edit.Types;
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||||||
|
|
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namespace osu.Game.Rulesets.Osu.Objects
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namespace osu.Game.Rulesets.Osu.Objects
|
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{
|
{
|
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
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public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
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{
|
{
|
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public const double OBJECT_RADIUS = 64;
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public const double OBJECT_RADIUS = 64;
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|
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|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using JetBrains.Annotations;
|
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
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@ -12,7 +13,6 @@ using osu.Game.Rulesets.Edit;
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|||||||
using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
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using osu.Game.Rulesets.Osu.Edit;
|
using osu.Game.Rulesets.Osu.Edit;
|
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using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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||||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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@ -20,19 +20,16 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
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{
|
{
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[TestFixture]
|
[TestFixture]
|
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public class TestCaseEditorSelectionLayer : OsuTestCase
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public class TestCaseHitObjectComposer : OsuTestCase
|
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{
|
{
|
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public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(SelectionLayer),
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typeof(MaskSelection),
|
||||||
typeof(SelectionBox),
|
typeof(DragLayer),
|
||||||
typeof(HitObjectComposer),
|
typeof(HitObjectComposer),
|
||||||
typeof(OsuHitObjectComposer),
|
typeof(OsuHitObjectComposer),
|
||||||
typeof(HitObjectMaskLayer),
|
typeof(HitObjectMaskLayer),
|
||||||
typeof(HitObjectMask),
|
typeof(NotNullAttribute)
|
||||||
typeof(HitCircleMask),
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|
||||||
typeof(SliderMask),
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|
||||||
typeof(SliderCircleMask)
|
|
||||||
};
|
};
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
@ -65,9 +65,6 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
HitObjectMaskLayer hitObjectMaskLayer = new HitObjectMaskLayer(this);
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|
||||||
SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield);
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|
||||||
|
|
||||||
var layerBelowRuleset = new BorderLayer
|
var layerBelowRuleset = new BorderLayer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
@ -75,12 +72,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
};
|
};
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||||||
|
|
||||||
var layerAboveRuleset = CreateLayerContainer();
|
var layerAboveRuleset = CreateLayerContainer();
|
||||||
layerAboveRuleset.Children = new Drawable[]
|
layerAboveRuleset.Child = new HitObjectMaskLayer(rulesetContainer.Playfield, this);
|
||||||
{
|
|
||||||
selectionLayer, // Below object overlays for input
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|
||||||
hitObjectMaskLayer,
|
|
||||||
selectionLayer.CreateProxy() // Proxy above object overlays for selections
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|
||||||
};
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|
||||||
|
|
||||||
layerContainers.Add(layerBelowRuleset);
|
layerContainers.Add(layerBelowRuleset);
|
||||||
layerContainers.Add(layerAboveRuleset);
|
layerContainers.Add(layerAboveRuleset);
|
||||||
@ -122,11 +114,6 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
}
|
}
|
||||||
};
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};
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||||||
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|
||||||
selectionLayer.ObjectSelected += hitObjectMaskLayer.AddOverlay;
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|
||||||
selectionLayer.ObjectDeselected += hitObjectMaskLayer.RemoveOverlay;
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|
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selectionLayer.SelectionCleared += hitObjectMaskLayer.RemoveSelectionOverlay;
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|
||||||
selectionLayer.SelectionFinished += hitObjectMaskLayer.AddSelectionOverlay;
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|
||||||
|
|
||||||
toolboxCollection.Items =
|
toolboxCollection.Items =
|
||||||
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
|
CompositionTools.Select(t => new RadioButton(t.Name, () => setCompositionTool(t)))
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.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
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.Prepend(new RadioButton("Select", () => setCompositionTool(null)))
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@ -261,11 +248,10 @@ namespace osu.Game.Rulesets.Edit
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|||||||
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
public virtual HitObjectMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
|
||||||
/// and handles all hitobject movement/pattern adjustments.
|
/// and handles hitobject pattern adjustments.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="overlays">The <see cref="DrawableHitObject"/> overlays.</param>
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public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
|
||||||
public virtual SelectionBox CreateSelectionOverlay(IReadOnlyList<HitObjectMask> overlays) => new SelectionBox(overlays);
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|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
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|
@ -1,21 +1,146 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Edit
|
namespace osu.Game.Rulesets.Edit
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class HitObjectMask : Container
|
public class HitObjectMask : CompositeDrawable, IStateful<SelectionState>
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="HitObjectMask"/> has been selected.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask> Selected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="HitObjectMask"/> has been deselected.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask> Deselected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="HitObjectMask"/> has requested selection.
|
||||||
|
/// Will fire even if already selected. Does not actually perform selection.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask, InputState> SelectionRequested;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask, InputState> DragRequested;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
|
||||||
|
/// </summary>
|
||||||
public readonly DrawableHitObject HitObject;
|
public readonly DrawableHitObject HitObject;
|
||||||
|
|
||||||
|
protected override bool ShouldBeAlive => HitObject.IsAlive && HitObject.IsPresent || State == SelectionState.Selected;
|
||||||
|
public override bool HandleMouseInput => ShouldBeAlive;
|
||||||
|
public override bool RemoveWhenNotAlive => false;
|
||||||
|
|
||||||
public HitObjectMask(DrawableHitObject hitObject)
|
public HitObjectMask(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
|
|
||||||
|
AlwaysPresent = true;
|
||||||
|
Alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private SelectionState state;
|
||||||
|
|
||||||
|
public event Action<SelectionState> StateChanged;
|
||||||
|
|
||||||
|
public SelectionState State
|
||||||
|
{
|
||||||
|
get => state;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (state == value) return;
|
||||||
|
|
||||||
|
state = value;
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case SelectionState.Selected:
|
||||||
|
Show();
|
||||||
|
Selected?.Invoke(this);
|
||||||
|
break;
|
||||||
|
case SelectionState.NotSelected:
|
||||||
|
Hide();
|
||||||
|
Deselected?.Invoke(this);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Selects this <see cref="HitObjectMask"/>, causing it to become visible.
|
||||||
|
/// </summary>
|
||||||
|
public void Select() => State = SelectionState.Selected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deselects this <see cref="HitObjectMask"/>, causing it to become invisible.
|
||||||
|
/// </summary>
|
||||||
|
public void Deselect() => State = SelectionState.NotSelected;
|
||||||
|
|
||||||
|
public bool IsSelected => State == SelectionState.Selected;
|
||||||
|
|
||||||
|
private bool selectionRequested;
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
selectionRequested = false;
|
||||||
|
|
||||||
|
if (State == SelectionState.NotSelected)
|
||||||
|
{
|
||||||
|
SelectionRequested?.Invoke(this, state);
|
||||||
|
selectionRequested = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return IsSelected;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnClick(InputState state)
|
||||||
|
{
|
||||||
|
if (State == SelectionState.Selected && !selectionRequested)
|
||||||
|
{
|
||||||
|
selectionRequested = true;
|
||||||
|
SelectionRequested?.Invoke(this, state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnClick(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state) => true;
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
DragRequested?.Invoke(this, state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen-space point that causes this <see cref="HitObjectMask"/> to be selected.
|
||||||
|
/// </summary>
|
||||||
|
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The screen-space quad that outlines this <see cref="HitObjectMask"/> for selections.
|
||||||
|
/// </summary>
|
||||||
|
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum SelectionState
|
||||||
|
{
|
||||||
|
NotSelected,
|
||||||
|
Selected
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,14 +6,12 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Drawables
|
namespace osu.Game.Rulesets.Objects.Drawables
|
||||||
@ -231,16 +229,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The screen-space point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
|
|
||||||
/// </summary>
|
|
||||||
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The screen-space quad that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
|
|
||||||
/// </summary>
|
|
||||||
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||||
|
92
osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs
Normal file
92
osu.Game/Screens/Edit/Screens/Compose/Layers/DragLayer.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A layer that handles and displays drag selection for a collection of <see cref="HitObjectMask"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public class DragLayer : CompositeDrawable
|
||||||
|
{
|
||||||
|
private readonly Action<RectangleF> performSelection;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when the drag selection has finished.
|
||||||
|
/// </summary>
|
||||||
|
public event Action DragEnd;
|
||||||
|
|
||||||
|
private Drawable box;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new <see cref="DragLayer"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="maskContainer">The selectable <see cref="HitObjectMask"/>s.</param>
|
||||||
|
public DragLayer(Action<RectangleF> performSelection)
|
||||||
|
{
|
||||||
|
this.performSelection = performSelection;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
AlwaysPresent = true;
|
||||||
|
Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChild = box = new Container
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
BorderColour = Color4.White,
|
||||||
|
BorderThickness = MaskSelection.BORDER_RADIUS,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Alpha = 0.1f
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragStart(InputState state)
|
||||||
|
{
|
||||||
|
this.FadeIn(250, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDrag(InputState state)
|
||||||
|
{
|
||||||
|
var dragPosition = state.Mouse.NativeState.Position;
|
||||||
|
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||||
|
|
||||||
|
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||||
|
|
||||||
|
// We use AABBFloat instead of RectangleF since it handles negative sizes for us
|
||||||
|
var dragRectangle = dragQuad.AABBFloat;
|
||||||
|
|
||||||
|
var topLeft = ToLocalSpace(dragRectangle.TopLeft);
|
||||||
|
var bottomRight = ToLocalSpace(dragRectangle.BottomRight);
|
||||||
|
|
||||||
|
box.Position = topLeft;
|
||||||
|
box.Size = bottomRight - topLeft;
|
||||||
|
|
||||||
|
performSelection?.Invoke(dragRectangle);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnDragEnd(InputState state)
|
||||||
|
{
|
||||||
|
this.FadeOut(250, Easing.OutQuint);
|
||||||
|
DragEnd?.Invoke();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,65 +2,92 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
{
|
{
|
||||||
public class HitObjectMaskLayer : CompositeDrawable
|
public class HitObjectMaskLayer : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
private readonly Playfield playfield;
|
||||||
private readonly HitObjectComposer composer;
|
private readonly HitObjectComposer composer;
|
||||||
private readonly Container<HitObjectMask> overlayContainer;
|
|
||||||
|
|
||||||
public HitObjectMaskLayer(HitObjectComposer composer)
|
private MaskContainer maskContainer;
|
||||||
|
|
||||||
|
public HitObjectMaskLayer(Playfield playfield, HitObjectComposer composer)
|
||||||
{
|
{
|
||||||
|
// we need the playfield as HitObjects may not be initialised until its BDL.
|
||||||
|
this.playfield = playfield;
|
||||||
|
|
||||||
this.composer = composer;
|
this.composer = composer;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
InternalChild = overlayContainer = new Container<HitObjectMask> { RelativeSizeAxes = Axes.Both };
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
maskContainer = new MaskContainer();
|
||||||
|
|
||||||
|
var maskSelection = composer.CreateMaskSelection();
|
||||||
|
|
||||||
|
maskContainer.MaskSelected += maskSelection.HandleSelected;
|
||||||
|
maskContainer.MaskDeselected += maskSelection.HandleDeselected;
|
||||||
|
maskContainer.MaskSelectionRequested += maskSelection.HandleSelectionRequested;
|
||||||
|
maskContainer.MaskDragRequested += maskSelection.HandleDrag;
|
||||||
|
|
||||||
|
maskSelection.DeselectAll = maskContainer.DeselectAll;
|
||||||
|
|
||||||
|
var dragLayer = new DragLayer(maskContainer.Select);
|
||||||
|
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
dragLayer,
|
||||||
|
maskSelection,
|
||||||
|
maskContainer,
|
||||||
|
dragLayer.CreateProxy()
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (var obj in playfield.HitObjects.Objects)
|
||||||
|
addMask(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
|
{
|
||||||
|
maskContainer.DeselectAll();
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds an overlay for a <see cref="DrawableHitObject"/> which adds movement support.
|
/// Adds a mask for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create an overlay for.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a mask for.</param>
|
||||||
public void AddOverlay(DrawableHitObject hitObject)
|
private void addMask(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var overlay = composer.CreateMaskFor(hitObject);
|
var mask = composer.CreateMaskFor(hitObject);
|
||||||
if (overlay == null)
|
if (mask == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
overlayContainer.Add(overlay);
|
maskContainer.Add(mask);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Removes the overlay for a <see cref="DrawableHitObject"/>.
|
/// Removes the mask for a <see cref="DrawableHitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the overlay for.</param>
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to remove the mask for.</param>
|
||||||
public void RemoveOverlay(DrawableHitObject hitObject)
|
private void removeMask(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
var existing = overlayContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
var mask = maskContainer.FirstOrDefault(h => h.HitObject == hitObject);
|
||||||
if (existing == null)
|
if (mask == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
existing.Hide();
|
maskContainer.Remove(mask);
|
||||||
existing.Expire();
|
|
||||||
}
|
|
||||||
|
|
||||||
private SelectionBox currentSelectionBox;
|
|
||||||
|
|
||||||
public void AddSelectionOverlay()
|
|
||||||
{
|
|
||||||
if (overlayContainer.Count > 0)
|
|
||||||
AddInternal(currentSelectionBox = composer.CreateSelectionOverlay(overlayContainer));
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveSelectionOverlay()
|
|
||||||
{
|
|
||||||
currentSelectionBox?.Hide();
|
|
||||||
currentSelectionBox?.Expire();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
123
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
Normal file
123
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
|
{
|
||||||
|
public class MaskContainer : Container<HitObjectMask>
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when any <see cref="HitObjectMask"/> is selected.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask> MaskSelected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when any <see cref="HitObjectMask"/> is deselected.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask> MaskDeselected;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when any <see cref="HitObjectMask"/> requests selection.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask, InputState> MaskSelectionRequested;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<HitObjectMask, InputState> MaskDragRequested;
|
||||||
|
|
||||||
|
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
|
||||||
|
|
||||||
|
public MaskContainer()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Add(HitObjectMask drawable)
|
||||||
|
{
|
||||||
|
base.Add(drawable);
|
||||||
|
|
||||||
|
drawable.Selected += onMaskSelected;
|
||||||
|
drawable.Deselected += onMaskDeselected;
|
||||||
|
drawable.SelectionRequested += onSelectionRequested;
|
||||||
|
drawable.DragRequested += onDragRequested;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Remove(HitObjectMask drawable)
|
||||||
|
{
|
||||||
|
var result = base.Remove(drawable);
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
{
|
||||||
|
drawable.Selected -= onMaskSelected;
|
||||||
|
drawable.Deselected -= onMaskDeselected;
|
||||||
|
drawable.SelectionRequested -= onSelectionRequested;
|
||||||
|
drawable.DragRequested -= onDragRequested;
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Select all masks in a given rectangle selection area.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||||
|
public void Select(RectangleF rect)
|
||||||
|
{
|
||||||
|
foreach (var mask in aliveMasks.ToList())
|
||||||
|
{
|
||||||
|
if (mask.IsPresent && rect.Contains(mask.SelectionPoint))
|
||||||
|
mask.Select();
|
||||||
|
else
|
||||||
|
mask.Deselect();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Deselects all selected <see cref="HitObjectMask"/>s.
|
||||||
|
/// </summary>
|
||||||
|
public void DeselectAll() => aliveMasks.ToList().ForEach(m => m.Deselect());
|
||||||
|
|
||||||
|
private void onMaskSelected(HitObjectMask mask)
|
||||||
|
{
|
||||||
|
MaskSelected?.Invoke(mask);
|
||||||
|
ChangeChildDepth(mask, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onMaskDeselected(HitObjectMask mask)
|
||||||
|
{
|
||||||
|
MaskDeselected?.Invoke(mask);
|
||||||
|
ChangeChildDepth(mask, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
|
||||||
|
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
|
||||||
|
|
||||||
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
|
{
|
||||||
|
if (!(x is HitObjectMask xMask) || !(y is HitObjectMask yMask))
|
||||||
|
return base.Compare(x, y);
|
||||||
|
return Compare(xMask, yMask);
|
||||||
|
}
|
||||||
|
|
||||||
|
public int Compare(HitObjectMask x, HitObjectMask y)
|
||||||
|
{
|
||||||
|
// dpeth is used to denote selected status (we always want selected masks to handle input first).
|
||||||
|
int d = x.Depth.CompareTo(y.Depth);
|
||||||
|
if (d != 0)
|
||||||
|
return d;
|
||||||
|
|
||||||
|
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||||
|
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
||||||
|
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
164
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
Normal file
164
osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
Normal file
@ -0,0 +1,164 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Edit.Types;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A box which surrounds <see cref="HitObjectMask"/>s and provides interactive handles, context menus etc.
|
||||||
|
/// </summary>
|
||||||
|
public class MaskSelection : CompositeDrawable
|
||||||
|
{
|
||||||
|
public const float BORDER_RADIUS = 2;
|
||||||
|
|
||||||
|
private readonly List<HitObjectMask> selectedMasks;
|
||||||
|
|
||||||
|
private Drawable outline;
|
||||||
|
|
||||||
|
public MaskSelection()
|
||||||
|
{
|
||||||
|
selectedMasks = new List<HitObjectMask>();
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
AlwaysPresent = true;
|
||||||
|
Alpha = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
InternalChild = outline = new Container
|
||||||
|
{
|
||||||
|
Masking = true,
|
||||||
|
BorderThickness = BORDER_RADIUS,
|
||||||
|
BorderColour = colours.Yellow,
|
||||||
|
Child = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
AlwaysPresent = true,
|
||||||
|
Alpha = 0
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#region User Input Handling
|
||||||
|
|
||||||
|
public void HandleDrag(HitObjectMask m, InputState state)
|
||||||
|
{
|
||||||
|
// Todo: Various forms of snapping
|
||||||
|
|
||||||
|
foreach (var mask in selectedMasks)
|
||||||
|
{
|
||||||
|
switch (mask.HitObject.HitObject)
|
||||||
|
{
|
||||||
|
case IHasEditablePosition editablePosition:
|
||||||
|
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Selection Handling
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bind an action to deselect all selected masks.
|
||||||
|
/// </summary>
|
||||||
|
public Action DeselectAll { private get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle a mask becoming selected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mask">The mask.</param>
|
||||||
|
public void HandleSelected(HitObjectMask mask) => selectedMasks.Add(mask);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle a mask becoming deselected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mask">The mask.</param>
|
||||||
|
public void HandleDeselected(HitObjectMask mask)
|
||||||
|
{
|
||||||
|
selectedMasks.Remove(mask);
|
||||||
|
|
||||||
|
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
|
||||||
|
if (selectedMasks.Count == 0)
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle a mask requesting selection.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="mask">The mask.</param>
|
||||||
|
public void HandleSelectionRequested(HitObjectMask mask, InputState state)
|
||||||
|
{
|
||||||
|
if (state.Keyboard.ControlPressed)
|
||||||
|
{
|
||||||
|
if (mask.IsSelected)
|
||||||
|
mask.Deselect();
|
||||||
|
else
|
||||||
|
mask.Select();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (mask.IsSelected)
|
||||||
|
return;
|
||||||
|
|
||||||
|
DeselectAll?.Invoke();
|
||||||
|
mask.Select();
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateVisibility();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Updates whether this <see cref="MaskSelection"/> is visible.
|
||||||
|
/// </summary>
|
||||||
|
internal void UpdateVisibility()
|
||||||
|
{
|
||||||
|
if (selectedMasks.Count > 0)
|
||||||
|
Show();
|
||||||
|
else
|
||||||
|
Hide();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (selectedMasks.Count == 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
// Move the rectangle to cover the hitobjects
|
||||||
|
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
||||||
|
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
||||||
|
|
||||||
|
bool hasSelection = false;
|
||||||
|
|
||||||
|
foreach (var mask in selectedMasks)
|
||||||
|
{
|
||||||
|
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(mask.SelectionQuad.TopLeft));
|
||||||
|
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(mask.SelectionQuad.BottomRight));
|
||||||
|
}
|
||||||
|
|
||||||
|
topLeft -= new Vector2(5);
|
||||||
|
bottomRight += new Vector2(5);
|
||||||
|
|
||||||
|
outline.Size = bottomRight - topLeft;
|
||||||
|
outline.Position = topLeft;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,102 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Rulesets.Edit;
|
|
||||||
using osu.Game.Rulesets.Edit.Types;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// A box which surrounds <see cref="DrawableHitObject"/>s and provides interactive handles, context menus etc.
|
|
||||||
/// </summary>
|
|
||||||
public class SelectionBox : VisibilityContainer
|
|
||||||
{
|
|
||||||
private readonly IReadOnlyList<HitObjectMask> overlays;
|
|
||||||
|
|
||||||
public const float BORDER_RADIUS = 2;
|
|
||||||
|
|
||||||
public SelectionBox(IReadOnlyList<HitObjectMask> overlays)
|
|
||||||
{
|
|
||||||
this.overlays = overlays;
|
|
||||||
|
|
||||||
Masking = true;
|
|
||||||
BorderThickness = BORDER_RADIUS;
|
|
||||||
|
|
||||||
InternalChild = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
AlwaysPresent = true,
|
|
||||||
Alpha = 0
|
|
||||||
};
|
|
||||||
|
|
||||||
State = Visibility.Visible;
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
BorderColour = colours.Yellow;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
// Todo: We might need to optimise this
|
|
||||||
|
|
||||||
// Move the rectangle to cover the hitobjects
|
|
||||||
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
|
|
||||||
var bottomRight = new Vector2(float.MinValue, float.MinValue);
|
|
||||||
|
|
||||||
foreach (var obj in overlays)
|
|
||||||
{
|
|
||||||
topLeft = Vector2.ComponentMin(topLeft, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.TopLeft));
|
|
||||||
bottomRight = Vector2.ComponentMax(bottomRight, Parent.ToLocalSpace(obj.HitObject.SelectionQuad.BottomRight));
|
|
||||||
}
|
|
||||||
|
|
||||||
topLeft -= new Vector2(5);
|
|
||||||
bottomRight += new Vector2(5);
|
|
||||||
|
|
||||||
Size = bottomRight - topLeft;
|
|
||||||
Position = topLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => overlays.Any(o => o.ReceiveMouseInputAt(screenSpacePos));
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state) => true;
|
|
||||||
|
|
||||||
protected override bool OnDrag(InputState state)
|
|
||||||
{
|
|
||||||
// Todo: Various forms of snapping
|
|
||||||
foreach (var hitObject in overlays.Select(o => o.HitObject.HitObject))
|
|
||||||
{
|
|
||||||
switch (hitObject)
|
|
||||||
{
|
|
||||||
case IHasEditablePosition editablePosition:
|
|
||||||
editablePosition.OffsetPosition(state.Mouse.Delta);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragEnd(InputState state) => true;
|
|
||||||
|
|
||||||
public override bool DisposeOnDeathRemoval => true;
|
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn();
|
|
||||||
protected override void PopOut() => this.FadeOut();
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,240 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Primitives;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Input;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using OpenTK;
|
|
||||||
using OpenTK.Graphics;
|
|
||||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
|
||||||
{
|
|
||||||
public class SelectionLayer : CompositeDrawable
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when a <see cref="DrawableHitObject"/> is selected.
|
|
||||||
/// </summary>
|
|
||||||
public event Action<DrawableHitObject> ObjectSelected;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when a <see cref="DrawableHitObject"/> is deselected.
|
|
||||||
/// </summary>
|
|
||||||
public event Action<DrawableHitObject> ObjectDeselected;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when the selection has been cleared.
|
|
||||||
/// </summary>
|
|
||||||
public event Action SelectionCleared;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Invoked when the user has finished selecting all <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </summary>
|
|
||||||
public event Action SelectionFinished;
|
|
||||||
|
|
||||||
private readonly Playfield playfield;
|
|
||||||
|
|
||||||
public SelectionLayer(Playfield playfield)
|
|
||||||
{
|
|
||||||
this.playfield = playfield;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
private DragBox dragBox;
|
|
||||||
|
|
||||||
private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
|
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
|
||||||
{
|
|
||||||
DeselectAll();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state)
|
|
||||||
{
|
|
||||||
AddInternal(dragBox = new DragBox());
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDrag(InputState state)
|
|
||||||
{
|
|
||||||
dragBox.Show();
|
|
||||||
|
|
||||||
var dragPosition = state.Mouse.NativeState.Position;
|
|
||||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
|
||||||
|
|
||||||
var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
|
||||||
|
|
||||||
dragBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
|
|
||||||
selectQuad(screenSpaceDragQuad);
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragEnd(InputState state)
|
|
||||||
{
|
|
||||||
dragBox.Hide();
|
|
||||||
dragBox.Expire();
|
|
||||||
|
|
||||||
finishSelection();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
|
||||||
{
|
|
||||||
selectPoint(state.Mouse.NativeState.Position);
|
|
||||||
finishSelection();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Selects a <see cref="DrawableHitObject"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
|
|
||||||
public void Select(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
if (!select(hitObject))
|
|
||||||
return;
|
|
||||||
|
|
||||||
clearSelection();
|
|
||||||
finishSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Selects a <see cref="DrawableHitObject"/> without performing capture updates.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to select.</param>
|
|
||||||
/// <returns>Whether <paramref name="hitObject"/> was selected.</returns>
|
|
||||||
private bool select(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
if (!selectedHitObjects.Add(hitObject))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
ObjectSelected?.Invoke(hitObject);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Deselects a <see cref="DrawableHitObject"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
|
|
||||||
public void Deselect(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
if (!deselect(hitObject))
|
|
||||||
return;
|
|
||||||
|
|
||||||
clearSelection();
|
|
||||||
finishSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Deselects a <see cref="DrawableHitObject"/> without performing capture updates.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to deselect.</param>
|
|
||||||
/// <returns>Whether the <see cref="DrawableHitObject"/> was deselected.</returns>
|
|
||||||
private bool deselect(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
if (!selectedHitObjects.Remove(hitObject))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
ObjectDeselected?.Invoke(hitObject);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Deselects all selected <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </summary>
|
|
||||||
public void DeselectAll()
|
|
||||||
{
|
|
||||||
selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h));
|
|
||||||
selectedHitObjects.Clear();
|
|
||||||
|
|
||||||
clearSelection();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Selects all hitobjects that are present within the area of a <see cref="Quad"/>.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="screenSpaceQuad">The selection <see cref="Quad"/>.</param>
|
|
||||||
// Todo: If needed we can severely reduce allocations in this method
|
|
||||||
private void selectQuad(Quad screenSpaceQuad)
|
|
||||||
{
|
|
||||||
var expectedSelection = playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ToList();
|
|
||||||
|
|
||||||
var toRemove = selectedHitObjects.Except(expectedSelection).ToList();
|
|
||||||
foreach (var obj in toRemove)
|
|
||||||
deselect(obj);
|
|
||||||
|
|
||||||
expectedSelection.ForEach(h => select(h));
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Selects the top-most hitobject that is present under a specific point.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="screenSpacePoint">The <see cref="Vector2"/> to select at.</param>
|
|
||||||
private void selectPoint(Vector2 screenSpacePoint)
|
|
||||||
{
|
|
||||||
var target = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
|
|
||||||
if (target == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
select(target);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void clearSelection() => SelectionCleared?.Invoke();
|
|
||||||
|
|
||||||
private void finishSelection()
|
|
||||||
{
|
|
||||||
if (selectedHitObjects.Count == 0)
|
|
||||||
return;
|
|
||||||
SelectionFinished?.Invoke();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// A box that represents a drag selection.
|
|
||||||
/// </summary>
|
|
||||||
private class DragBox : VisibilityContainer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new <see cref="DragBox"/>.
|
|
||||||
/// </summary>
|
|
||||||
public DragBox()
|
|
||||||
{
|
|
||||||
Masking = true;
|
|
||||||
BorderColour = Color4.White;
|
|
||||||
BorderThickness = SelectionBox.BORDER_RADIUS;
|
|
||||||
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Alpha = 0.1f
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetDragRectangle(RectangleF rectangle)
|
|
||||||
{
|
|
||||||
var topLeft = Parent.ToLocalSpace(rectangle.TopLeft);
|
|
||||||
var bottomRight = Parent.ToLocalSpace(rectangle.BottomRight);
|
|
||||||
|
|
||||||
Position = topLeft;
|
|
||||||
Size = bottomRight - topLeft;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool DisposeOnDeathRemoval => true;
|
|
||||||
|
|
||||||
protected override void PopIn() => this.FadeIn(250, Easing.OutQuint);
|
|
||||||
protected override void PopOut() => this.FadeOut(250, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
Loading…
Reference in New Issue
Block a user