mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 17:43:05 +08:00
Begin migrating settings implementation across to realm
This commit is contained in:
parent
1ba716d9f1
commit
187c557ea8
33
osu.Game/Configuration/RealmSetting.cs
Normal file
33
osu.Game/Configuration/RealmSetting.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using Realms;
|
||||||
|
|
||||||
|
namespace osu.Game.Configuration
|
||||||
|
{
|
||||||
|
[MapTo(@"Setting")]
|
||||||
|
public class RealmSetting : RealmObject, IHasGuidPrimaryKey
|
||||||
|
{
|
||||||
|
[PrimaryKey]
|
||||||
|
public Guid ID { get; set; } = Guid.NewGuid();
|
||||||
|
|
||||||
|
public int? RulesetID { get; set; }
|
||||||
|
|
||||||
|
public int? Variant { get; set; }
|
||||||
|
|
||||||
|
public string Key { get; set; }
|
||||||
|
|
||||||
|
[MapTo(nameof(Value))]
|
||||||
|
public string ValueString { get; set; }
|
||||||
|
|
||||||
|
public object Value
|
||||||
|
{
|
||||||
|
get => ValueString;
|
||||||
|
set => ValueString = value.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() => $"{Key}=>{Value}";
|
||||||
|
}
|
||||||
|
}
|
@ -1,31 +1,34 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using Realms;
|
||||||
|
|
||||||
namespace osu.Game.Configuration
|
namespace osu.Game.Configuration
|
||||||
{
|
{
|
||||||
public class SettingsStore : DatabaseBackedStore
|
public class RealmSettingsStore
|
||||||
{
|
{
|
||||||
public event Action SettingChanged;
|
private readonly RealmContextFactory realmFactory;
|
||||||
|
|
||||||
public SettingsStore(DatabaseContextFactory contextFactory)
|
public RealmSettingsStore(RealmContextFactory realmFactory)
|
||||||
: base(contextFactory)
|
|
||||||
{
|
{
|
||||||
|
this.realmFactory = realmFactory;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
|
/// Retrieve <see cref="RealmSetting"/>s for a specified ruleset/variant content.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="rulesetId">The ruleset's internal ID.</param>
|
/// <param name="rulesetId">The ruleset's internal ID.</param>
|
||||||
/// <param name="variant">An optional variant.</param>
|
/// <param name="variant">An optional variant.</param>
|
||||||
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
|
public List<RealmSetting> Query(int? rulesetId = null, int? variant = null)
|
||||||
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
|
{
|
||||||
|
using (var context = realmFactory.GetForRead())
|
||||||
|
return context.Realm.All<RealmSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
public void Update(DatabasedSetting setting)
|
public void Update(RealmSetting setting)
|
||||||
{
|
{
|
||||||
using (ContextFactory.GetForWrite())
|
using (ContextFactory.GetForWrite())
|
||||||
{
|
{
|
||||||
@ -33,11 +36,9 @@ namespace osu.Game.Configuration
|
|||||||
Refresh(ref setting);
|
Refresh(ref setting);
|
||||||
setting.Value = newValue;
|
setting.Value = newValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
SettingChanged?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Delete(DatabasedSetting setting)
|
public void Delete(RealmSetting setting)
|
||||||
{
|
{
|
||||||
using (var usage = ContextFactory.GetForWrite())
|
using (var usage = ContextFactory.GetForWrite())
|
||||||
usage.Context.Remove(setting);
|
usage.Context.Remove(setting);
|
||||||
|
@ -140,7 +140,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
private FileStore fileStore;
|
private FileStore fileStore;
|
||||||
|
|
||||||
private SettingsStore settingsStore;
|
private RealmSettingsStore settingsStore;
|
||||||
|
|
||||||
private RulesetConfigCache rulesetConfigCache;
|
private RulesetConfigCache rulesetConfigCache;
|
||||||
|
|
||||||
@ -279,7 +279,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
migrateDataToRealm();
|
migrateDataToRealm();
|
||||||
|
|
||||||
dependencies.Cache(settingsStore = new SettingsStore(contextFactory));
|
dependencies.Cache(settingsStore = new RealmSettingsStore(realmFactory));
|
||||||
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
|
dependencies.Cache(rulesetConfigCache = new RulesetConfigCache(settingsStore));
|
||||||
|
|
||||||
var powerStatus = CreateBatteryInfo();
|
var powerStatus = CreateBatteryInfo();
|
||||||
|
@ -16,9 +16,9 @@ namespace osu.Game.Rulesets
|
|||||||
public class RulesetConfigCache : Component
|
public class RulesetConfigCache : Component
|
||||||
{
|
{
|
||||||
private readonly ConcurrentDictionary<int, IRulesetConfigManager> configCache = new ConcurrentDictionary<int, IRulesetConfigManager>();
|
private readonly ConcurrentDictionary<int, IRulesetConfigManager> configCache = new ConcurrentDictionary<int, IRulesetConfigManager>();
|
||||||
private readonly SettingsStore settingsStore;
|
private readonly RealmSettingsStore settingsStore;
|
||||||
|
|
||||||
public RulesetConfigCache(SettingsStore settingsStore)
|
public RulesetConfigCache(RealmSettingsStore settingsStore)
|
||||||
{
|
{
|
||||||
this.settingsStore = settingsStore;
|
this.settingsStore = settingsStore;
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user