From 186ea9821708da3260601fc9f6c9ba08ad4e49be Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Thu, 26 Sep 2019 02:23:18 +0300 Subject: [PATCH] Wait for track to start running instead --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 7e792f0b40..cd46bc63a9 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -41,10 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests { base.SetUpSteps(); + AddUntilStep("wait for track to start running", () => track.IsRunning); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); - - // wait for frame stable clock time to hit 0 (for some reason, executing a seek while current time is below 0 doesn't seek successfully) - addSeekStep(0); } [Test]