diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 7e792f0b40..cd46bc63a9 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -41,10 +41,8 @@ namespace osu.Game.Rulesets.Osu.Tests { base.SetUpSteps(); + AddUntilStep("wait for track to start running", () => track.IsRunning); AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First()); - - // wait for frame stable clock time to hit 0 (for some reason, executing a seek while current time is below 0 doesn't seek successfully) - addSeekStep(0); } [Test]