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Add basic column conversion to ManiaBeatmapConverter.
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@ -18,10 +18,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
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{
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{
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int columns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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var positionData = original as IHasXPosition;
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float localWDivisor = 512.0f / columns;
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int column = Math.Min((int)Math.Floor(positionData.X / localWDivisor), columns - 1);
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yield return new Note
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yield return new Note
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{
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{
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StartTime = original.StartTime,
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StartTime = original.StartTime,
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Column = 1,
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Column = column,
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};
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};
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}
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}
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}
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}
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