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Add basic beatmap offset adjustment control
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Visual.Ranking;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneBeatmapOffsetControl : OsuTestScene
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{
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[Test]
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public void TestDisplay()
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{
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Child = new PlayerSettingsGroup("Some settings")
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new BeatmapOffsetControl(TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(-4.5))
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}
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};
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}
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}
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}
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osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
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88
osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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using osuTK;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class BeatmapOffsetControl : CompositeDrawable
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{
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private readonly SettingsButton useAverageButton;
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private readonly double lastPlayAverage;
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public Bindable<double> Current { get; } = new BindableDouble
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{
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Default = 0,
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Value = 0,
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MinValue = -50,
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MaxValue = 50,
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Precision = 0.1,
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};
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public BeatmapOffsetControl(IReadOnlyList<HitEvent> hitEvents)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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FillFlowContainer flow;
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InternalChild = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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new PlayerSliderBar<double>
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{
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KeyboardStep = 5,
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LabelText = "Beatmap offset",
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Current = Current,
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},
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}
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};
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if (hitEvents.CalculateAverageHitError() is double average)
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{
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lastPlayAverage = average;
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flow.AddRange(new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Last play:"
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},
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new HitEventTimingDistributionGraph(hitEvents)
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{
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RelativeSizeAxes = Axes.X,
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Height = 50,
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},
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new AverageHitError(hitEvents),
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useAverageButton = new SettingsButton
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{
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Text = "Calibrate using last play",
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Action = () => Current.Value = lastPlayAverage
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},
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});
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}
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Current.BindValueChanged(offset =>
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{
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if (useAverageButton != null)
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{
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useAverageButton.Enabled.Value = offset.NewValue != lastPlayAverage;
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}
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}, true);
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}
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}
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}
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