From 182f998f9b9069e52ab2b76e70bc47d4f4a0101c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 30 Dec 2024 09:42:48 +0100 Subject: [PATCH] Fix quick-deleting unselected slider path control point also deleting all selected control points Closes https://github.com/ppy/osu/issues/31308. Logic matches corresponding quick-delete logic in https://github.com/ppy/osu/blob/130802e48048c134c6c8f19c77e3e032834acf72/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs#L307-L316. --- .../Components/PathControlPointVisualiser.cs | 23 ++++++++++++++----- .../Sliders/SliderSelectionBlueprint.cs | 7 ++++-- 2 files changed, 22 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index f114516300..f98117c0fa 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -137,11 +137,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// /// Delete all visually selected s. /// - /// + /// Whether any change actually took place. public bool DeleteSelected() { List toRemove = Pieces.Where(p => p.IsSelected.Value).Select(p => p.ControlPoint).ToList(); + if (!Delete(toRemove)) + return false; + + // Since pieces are re-used, they will not point to the deleted control points while remaining selected + foreach (var piece in Pieces) + piece.IsSelected.Value = false; + + return true; + } + + /// + /// Delete the specified s. + /// + /// Whether any change actually took place. + public bool Delete(List toRemove) + { // Ensure that there are any points to be deleted if (toRemove.Count == 0) return false; @@ -149,11 +165,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components changeHandler?.BeginChange(); RemoveControlPointsRequested?.Invoke(toRemove); changeHandler?.EndChange(); - - // Since pieces are re-used, they will not point to the deleted control points while remaining selected - foreach (var piece in Pieces) - piece.IsSelected.Value = false; - return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 02f76b51b0..3504954bec 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -140,8 +140,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (hoveredControlPoint == null) return false; - hoveredControlPoint.IsSelected.Value = true; - ControlPointVisualiser?.DeleteSelected(); + if (hoveredControlPoint.IsSelected.Value) + ControlPointVisualiser?.DeleteSelected(); + else + ControlPointVisualiser?.Delete([hoveredControlPoint.ControlPoint]); + return true; }