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Merge pull request #7889 from smoogipoo/fix-ogg-samples

Fix ogg beatmap/skin samples not loading
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Dean Herbert 2020-02-18 14:07:12 +09:00 committed by GitHub
commit 181774e569
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.IO.Archives;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[HeadlessTest]
public class TestSceneBeatmapSkinResources : OsuTestScene
{
[Resolved]
private BeatmapManager beatmaps { get; set; }
private WorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load()
{
var imported = beatmaps.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-beatmap.osz"))).Result;
beatmap = beatmaps.GetWorkingBeatmap(imported.Beatmaps[0]);
}
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo("sample")) != null);
[Test]
public void TestRetrieveOggTrack() => AddAssert("track is non-null", () => !(beatmap.Track is TrackVirtual));
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.IO.Archives;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Skins
{
[HeadlessTest]
public class TestSceneSkinResources : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
private ISkin skin;
[BackgroundDependencyLoader]
private void load()
{
var imported = skins.Import(new ZipArchiveReader(TestResources.OpenResource("Archives/ogg-skin.osk"))).Result;
skin = skins.GetSkin(imported);
}
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
}
}

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@ -54,6 +54,8 @@ namespace osu.Game.Skinning
{
Samples = audioManager?.GetSampleStore(storage);
Textures = new TextureStore(new TextureLoaderStore(storage));
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
}
}