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Fix storyboard incorrectly re-ordering elements

This commit is contained in:
smoogipoo 2019-12-20 16:04:05 +09:00
parent 95b086f6e6
commit 1802e0ff11

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Globalization; using System.Globalization;
using System.IO; using System.IO;
using System.Linq;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -42,10 +41,6 @@ namespace osu.Game.Beatmaps.Formats
{ {
this.storyboard = storyboard; this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard); base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of elements with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
} }
protected override void ParseLine(Storyboard storyboard, Section section, string line) protected override void ParseLine(Storyboard storyboard, Section section, string line)