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Stick the default position of mania judgements directly on the hit target
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17e11e9a06
@ -3,67 +3,32 @@
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public partial class DrawableManiaJudgement : DrawableJudgement
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{
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protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
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private IBindable<ScrollingDirection> direction;
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private partial class DefaultManiaJudgementPiece : DefaultJudgementPiece
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[BackgroundDependencyLoader]
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private void load(IScrollingInfo scrollingInfo)
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{
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private const float judgement_y_position = -180f;
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public DefaultManiaJudgementPiece(HitResult result)
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: base(result)
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{
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Y = judgement_y_position;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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public override void PlayAnimation()
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{
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switch (Result)
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{
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case HitResult.None:
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this.FadeOutFromOne(800);
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break;
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case HitResult.Miss:
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this.ScaleTo(1.6f);
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this.ScaleTo(1, 100, Easing.In);
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this.MoveToY(judgement_y_position);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(0);
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this.RotateTo(40, 800, Easing.InQuint);
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this.FadeOutFromOne(800);
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break;
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default:
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this.ScaleTo(0.8f);
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this.ScaleTo(1, 250, Easing.OutElastic);
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this.Delay(50)
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.ScaleTo(0.75f, 250)
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.FadeOut(200);
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// osu!mania uses a custom fade length, so the base call is intentionally omitted.
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break;
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}
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}
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direction = scrollingInfo.Direction.GetBoundCopy();
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direction.BindValueChanged(_ => onDirectionChanged(), true);
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}
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private void onDirectionChanged()
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{
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Anchor = direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Origin = Anchor.Centre;
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}
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protected override Drawable CreateDefaultJudgement(HitResult result) => new DefaultManiaJudgementPiece(result);
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}
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}
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@ -216,13 +216,7 @@ namespace osu.Game.Rulesets.Mania.UI
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return;
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judgements.Clear(false);
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judgements.Add(judgementPooler.Get(result.Type, j =>
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{
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j.Apply(result, judgedObject);
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j.Anchor = Anchor.BottomCentre;
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j.Origin = Anchor.Centre;
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})!);
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judgements.Add(judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject))!);
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}
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protected override void Update()
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