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Visualiser
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a1b9499480
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@ -36,7 +36,7 @@ namespace osu.Game.Screens.Menu
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/// <summary>
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/// The number of bars in one rotation of the visualiser.
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/// </summary>
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private const int bars_per_visualizer = 200;
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private const int bars_per_visualiser = 200;
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/// <summary>
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/// How many times we should stretch around the circumference (overlapping overselves).
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@ -85,9 +85,9 @@ namespace osu.Game.Screens.Menu
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var effect = beatmap.Value?.Beatmap.ControlPointInfo.EffectPointAt(beatmap.Value.Track?.CurrentTime ?? Time.Current);
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for (int i = 0; i < bars_per_visualizer; i++)
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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int index = (i + indexOffset) % bars_per_visualizer;
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int index = (i + indexOffset) % bars_per_visualiser;
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if (beatmap?.Value?.Track?.IsRunning ?? false)
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{
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if (temporalAmplitudes[index] > frequencyAmplitudes[i])
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@ -95,12 +95,12 @@ namespace osu.Game.Screens.Menu
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}
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else
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{
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if (frequencyAmplitudes[(i + index_change) % bars_per_visualizer] > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = frequencyAmplitudes[(i + index_change) % bars_per_visualizer];
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if (frequencyAmplitudes[(i + index_change) % bars_per_visualiser] > frequencyAmplitudes[i])
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frequencyAmplitudes[i] = frequencyAmplitudes[(i + index_change) % bars_per_visualiser];
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}
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}
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indexOffset = (indexOffset + index_change) % bars_per_visualizer;
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indexOffset = (indexOffset + index_change) % bars_per_visualiser;
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Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
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}
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@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
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base.Update();
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float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
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for (int i = 0; i < bars_per_visualizer; i++)
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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//0.03% of extra bar length to make it a little faster when bar is almost at it's minimum
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frequencyAmplitudes[i] -= decayFactor * (frequencyAmplitudes[i] + 0.03f);
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.Menu
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protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
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private readonly VisualizerSharedData sharedData = new VisualizerSharedData();
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private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
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protected override void ApplyDrawNode(DrawNode node)
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{
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base.ApplyDrawNode(node);
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@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu
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visNode.AudioData = frequencyAmplitudes;
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}
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private class VisualizerSharedData
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private class VisualiserSharedData
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{
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public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 4, 10, PrimitiveType.Quads);
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}
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@ -152,7 +152,7 @@ namespace osu.Game.Screens.Menu
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{
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public Shader Shader;
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public Texture Texture;
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public VisualizerSharedData Shared;
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public VisualiserSharedData Shared;
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//Asuming the logo is a circle, we don't need a second dimension.
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public float Size;
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@ -175,15 +175,15 @@ namespace osu.Game.Screens.Menu
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{
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for (int j = 0; j < visualiser_rounds; j++)
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{
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for (int i = 0; i < bars_per_visualizer; i++)
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for (int i = 0; i < bars_per_visualiser; i++)
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{
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float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualizer * 360 + j * 360 / visualiser_rounds);
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float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotationCos = (float)Math.Cos(rotation);
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float rotationSin = (float)Math.Sin(rotation);
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//taking the cos and sin to the 0..1 range
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
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var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualizer)))) / 2f, bar_length * AudioData[i % bars_per_visualizer]);
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var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i % bars_per_visualiser]);
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//The distance between the position and the sides of the bar.
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var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
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//The distance between the bottom side of the bar and the top side.
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