mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 17:47:29 +08:00
Visualiser
This commit is contained in:
parent
a1b9499480
commit
17cb043cb2
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Menu
|
||||
/// <summary>
|
||||
/// The number of bars in one rotation of the visualiser.
|
||||
/// </summary>
|
||||
private const int bars_per_visualizer = 200;
|
||||
private const int bars_per_visualiser = 200;
|
||||
|
||||
/// <summary>
|
||||
/// How many times we should stretch around the circumference (overlapping overselves).
|
||||
@ -85,9 +85,9 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
var effect = beatmap.Value?.Beatmap.ControlPointInfo.EffectPointAt(beatmap.Value.Track?.CurrentTime ?? Time.Current);
|
||||
|
||||
for (int i = 0; i < bars_per_visualizer; i++)
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
int index = (i + indexOffset) % bars_per_visualizer;
|
||||
int index = (i + indexOffset) % bars_per_visualiser;
|
||||
if (beatmap?.Value?.Track?.IsRunning ?? false)
|
||||
{
|
||||
if (temporalAmplitudes[index] > frequencyAmplitudes[i])
|
||||
@ -95,12 +95,12 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
else
|
||||
{
|
||||
if (frequencyAmplitudes[(i + index_change) % bars_per_visualizer] > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = frequencyAmplitudes[(i + index_change) % bars_per_visualizer];
|
||||
if (frequencyAmplitudes[(i + index_change) % bars_per_visualiser] > frequencyAmplitudes[i])
|
||||
frequencyAmplitudes[i] = frequencyAmplitudes[(i + index_change) % bars_per_visualiser];
|
||||
}
|
||||
}
|
||||
|
||||
indexOffset = (indexOffset + index_change) % bars_per_visualizer;
|
||||
indexOffset = (indexOffset + index_change) % bars_per_visualiser;
|
||||
Scheduler.AddDelayed(updateAmplitudes, time_between_updates);
|
||||
}
|
||||
|
||||
@ -115,7 +115,7 @@ namespace osu.Game.Screens.Menu
|
||||
base.Update();
|
||||
|
||||
float decayFactor = (float)Time.Elapsed * decay_per_milisecond;
|
||||
for (int i = 0; i < bars_per_visualizer; i++)
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
//0.03% of extra bar length to make it a little faster when bar is almost at it's minimum
|
||||
frequencyAmplitudes[i] -= decayFactor * (frequencyAmplitudes[i] + 0.03f);
|
||||
@ -128,7 +128,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode();
|
||||
|
||||
private readonly VisualizerSharedData sharedData = new VisualizerSharedData();
|
||||
private readonly VisualiserSharedData sharedData = new VisualiserSharedData();
|
||||
protected override void ApplyDrawNode(DrawNode node)
|
||||
{
|
||||
base.ApplyDrawNode(node);
|
||||
@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu
|
||||
visNode.AudioData = frequencyAmplitudes;
|
||||
}
|
||||
|
||||
private class VisualizerSharedData
|
||||
private class VisualiserSharedData
|
||||
{
|
||||
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 4, 10, PrimitiveType.Quads);
|
||||
}
|
||||
@ -152,7 +152,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public Shader Shader;
|
||||
public Texture Texture;
|
||||
public VisualizerSharedData Shared;
|
||||
public VisualiserSharedData Shared;
|
||||
//Asuming the logo is a circle, we don't need a second dimension.
|
||||
public float Size;
|
||||
|
||||
@ -175,15 +175,15 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
for (int j = 0; j < visualiser_rounds; j++)
|
||||
{
|
||||
for (int i = 0; i < bars_per_visualizer; i++)
|
||||
for (int i = 0; i < bars_per_visualiser; i++)
|
||||
{
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualizer * 360 + j * 360 / visualiser_rounds);
|
||||
float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||
float rotationCos = (float)Math.Cos(rotation);
|
||||
float rotationSin = (float)Math.Sin(rotation);
|
||||
//taking the cos and sin to the 0..1 range
|
||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * Size;
|
||||
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualizer)))) / 2f, bar_length * AudioData[i % bars_per_visualizer]);
|
||||
var barSize = new Vector2(Size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * AudioData[i % bars_per_visualiser]);
|
||||
//The distance between the position and the sides of the bar.
|
||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||
//The distance between the bottom side of the bar and the top side.
|
||||
|
Loading…
Reference in New Issue
Block a user