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Fix user dim test scene accumulating no fail instances in SelectedMods
The old design was apparently somehow tolerant of multiple instances of the same mod in `SelectedMods`, but the new one is not. Fix the test, because appending to a list of mods that was getting modified by previous tests is generally not how tests should be written.
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -283,7 +282,7 @@ namespace osu.Game.Tests.Visual.Background
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AddUntilStep("Song select has selection", () => songSelect.Carousel?.SelectedBeatmapInfo != null);
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AddStep("Set default user settings", () =>
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
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SelectedMods.Value = new[] { new OsuModNoFail() };
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songSelect.DimLevel.Value = 0.7f;
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songSelect.BlurLevel.Value = 0.4f;
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});
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