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Add failling layer to others rulesets.

This commit is contained in:
Lucas A 2020-03-17 23:09:50 +01:00
parent 44c13b081c
commit 17bae532bd
2 changed files with 11 additions and 0 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Rulesets.Catch.UI
{
@ -30,6 +32,12 @@ namespace osu.Game.Rulesets.Catch.UI
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
[BackgroundDependencyLoader]
private void load()
{
Overlays.Add(new FaillingLayer());
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);

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@ -19,6 +19,7 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Rulesets.Mania.UI
@ -52,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.UI
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, TimeRange);
Overlays.Add(new FaillingLayer());
}
/// <summary>