1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 01:52:55 +08:00

Fix BackButton handling escape before all other elements (#5440)

Fix BackButton handling escape before all other elements

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-07-28 15:32:29 +09:00 committed by GitHub
commit 17a6563f4c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 3 additions and 7 deletions

View File

@ -404,9 +404,8 @@ namespace osu.Game
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Children = new[]
{
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
backButton = new BackButton
{
Anchor = Anchor.BottomLeft,
@ -417,6 +416,8 @@ namespace osu.Game
screenStack.Exit();
}
},
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
backButton.CreateProxy(),
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
}
},

View File

@ -9,7 +9,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Select
@ -103,9 +102,5 @@ namespace osu.Game.Screens.Select
updateModeLight();
}
protected override bool OnMouseDown(MouseDownEvent e) => true;
protected override bool OnClick(ClickEvent e) => true;
}
}