diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index 4ea21e51f6..19883060a0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 716d2e0756..12be74c4cc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -467,13 +467,13 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertHeadMissTailTracked() { - AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False); } private void assertMidSliderJudgements() { - AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); } private void assertMidSliderJudgementFail() diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 6ba9c723da..1ba4a60b75 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); assertHeadJudgement(HitResult.Ok); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertTickJudgement(1, HitResult.LargeTickHit); assertTickJudgement(2, HitResult.LargeTickHit); assertTickJudgement(3, HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertAllTickJudgements(HitResult.LargeTickHit); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertAllTickJudgements(HitResult.LargeTickMiss); // This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency. - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); assertTickJudgement(1, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 357476ed30..ceee513412 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { - public override HitResult MaxResult => HitResult.LargeTickHit; + public override HitResult MaxResult => HitResult.SliderTailHit; public override HitResult MinResult => HitResult.IgnoreMiss; } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 2eb257b3e6..fe6da9af35 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -91,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Scoring // When classic slider mechanics are enabled, this result comes from the tail. return 0.02; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: switch (result.HitObject) { diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs index e383e82b86..57d2f64e2c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs @@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Scoring increase = 0.02; break; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: // This result comes from either a slider tick or repeat. increase = hitObject is SliderTick ? 0.015 : 0.02;