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https://github.com/ppy/osu.git
synced 2024-12-13 08:32:57 +08:00
Move scheduler from OnlineLookupQueue
to BeatmapUpdater
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parent
fe6b487d75
commit
17a3fd30fb
@ -8,6 +8,7 @@ using System.Threading.Tasks;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Rulesets.Objects;
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@ -20,15 +21,21 @@ namespace osu.Game.Beatmaps
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public class BeatmapUpdater : IDisposable
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{
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private readonly IWorkingBeatmapCache workingBeatmapCache;
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private readonly BeatmapOnlineLookupQueue onlineLookupQueue;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly BeatmapUpdaterMetadataLookup metadataLookup;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapUpdaterMetadataLookup));
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public BeatmapUpdater(IWorkingBeatmapCache workingBeatmapCache, BeatmapDifficultyCache difficultyCache, IAPIProvider api, Storage storage)
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{
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this.workingBeatmapCache = workingBeatmapCache;
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this.difficultyCache = difficultyCache;
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onlineLookupQueue = new BeatmapOnlineLookupQueue(api, storage);
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metadataLookup = new BeatmapUpdaterMetadataLookup(api, storage);
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}
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/// <summary>
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@ -37,7 +44,7 @@ namespace osu.Game.Beatmaps
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public void Queue(Live<BeatmapSetInfo> beatmap)
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{
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Logger.Log($"Queueing change for local beatmap {beatmap}");
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Task.Factory.StartNew(() => beatmap.PerformRead(Process));
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Task.Factory.StartNew(() => beatmap.PerformRead(b => Process(b)), default, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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}
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/// <summary>
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@ -50,7 +57,7 @@ namespace osu.Game.Beatmaps
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// TODO: this call currently uses the local `online.db` lookup.
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// We probably don't want this to happen after initial import (as the data may be stale).
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onlineLookupQueue.Update(beatmapSet);
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metadataLookup.Update(beatmapSet);
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foreach (var beatmap in beatmapSet.Beatmaps)
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{
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@ -90,8 +97,11 @@ namespace osu.Game.Beatmaps
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public void Dispose()
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{
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if (onlineLookupQueue.IsNotNull())
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onlineLookupQueue.Dispose();
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if (metadataLookup.IsNotNull())
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metadataLookup.Dispose();
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if (updateScheduler.IsNotNull())
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updateScheduler.Dispose();
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}
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#endregion
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@ -6,8 +6,6 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.Data.Sqlite;
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using osu.Framework.Development;
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@ -15,7 +13,6 @@ using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -32,20 +29,16 @@ namespace osu.Game.Beatmaps
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/// This will always be checked before doing a second online query to get required metadata.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class BeatmapOnlineLookupQueue : IDisposable
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public class BeatmapUpdaterMetadataLookup : IDisposable
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{
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private readonly IAPIProvider api;
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private readonly Storage storage;
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private const int update_queue_request_concurrency = 4;
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private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(update_queue_request_concurrency, nameof(BeatmapOnlineLookupQueue));
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private FileWebRequest cacheDownloadRequest;
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private const string cache_database_name = "online.db";
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public BeatmapOnlineLookupQueue(IAPIProvider api, Storage storage)
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public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage)
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{
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this.api = api;
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this.storage = storage;
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@ -61,15 +54,6 @@ namespace osu.Game.Beatmaps
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lookup(beatmapSet, b);
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}
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmapInfo, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => lookup(beatmapSet, beatmapInfo), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler);
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private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo)
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{
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if (checkLocalCache(set, beatmapInfo))
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@ -134,7 +118,7 @@ namespace osu.Game.Beatmaps
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File.Delete(compressedCacheFilePath);
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File.Delete(cacheFilePath);
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache download failed: {ex}", LoggingTarget.Database);
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Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database);
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};
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cacheDownloadRequest.Finished += () =>
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@ -151,7 +135,7 @@ namespace osu.Game.Beatmaps
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}
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catch (Exception ex)
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{
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Logger.Log($"{nameof(BeatmapOnlineLookupQueue)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database);
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File.Delete(cacheFilePath);
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}
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finally
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@ -238,12 +222,11 @@ namespace osu.Game.Beatmaps
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}
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private void logForModel(BeatmapSetInfo set, string message) =>
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RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $"[{nameof(BeatmapOnlineLookupQueue)}] {message}");
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RealmArchiveModelImporter<BeatmapSetInfo>.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}");
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public void Dispose()
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{
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cacheDownloadRequest?.Dispose();
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updateScheduler?.Dispose();
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}
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}
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}
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