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Remove redundant check
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@ -34,13 +34,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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double scalingFactor = 52.0 / osuHitObject.Radius;
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double smallDistNerf = 1.0;
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double cumulativeStrainTime = 0.0;
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double result = 0.0;
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if (Previous.Count > 0)
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{
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double cumulativeStrainTime = 0.0;
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for (int i = 0; i < Previous.Count; i++)
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{
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var osuPrevious = (OsuDifficultyHitObject)Previous[i];
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@ -62,7 +59,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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result += Math.Pow(0.8, i) * stackNerf * scalingFactor * jumpDistance / cumulativeStrainTime;
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}
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}
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}
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return Math.Pow(smallDistNerf * result, 2.0);
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}
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