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Add setting to adjust hold-to-confirm activation time
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commit
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@ -112,6 +112,8 @@ namespace osu.Game.Configuration
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Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
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Set(OsuSetting.UIHoldActivationDelay, 200, 0, 500);
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Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
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}
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@ -180,6 +182,7 @@ namespace osu.Game.Configuration
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ScalingSizeX,
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ScalingSizeY,
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UIScale,
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IntroSequence
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IntroSequence,
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UIHoldActivationDelay
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}
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}
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@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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namespace osu.Game.Graphics.Containers
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{
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@ -12,11 +14,8 @@ namespace osu.Game.Graphics.Containers
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{
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public Action Action;
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private const int default_activation_delay = 200;
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private const int fadeout_delay = 200;
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private readonly double activationDelay;
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private bool fired;
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private bool confirming;
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@ -27,13 +26,12 @@ namespace osu.Game.Graphics.Containers
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public Bindable<double> Progress = new BindableDouble();
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/// <summary>
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/// Create a new instance.
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/// </summary>
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/// <param name="activationDelay">The time requried before an action is confirmed.</param>
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protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
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private Bindable<int> holdActivationDelay;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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this.activationDelay = activationDelay;
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holdActivationDelay = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay);
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}
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protected void BeginConfirm()
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@ -42,7 +40,7 @@ namespace osu.Game.Graphics.Containers
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confirming = true;
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this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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this.TransformBindableTo(Progress, 1, holdActivationDelay.Value * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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@ -51,7 +51,7 @@ namespace osu.Game.Overlays
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protected override void Dispose(bool isDisposing)
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{
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audio.Tracks.RemoveAdjustment(AdjustableProperty.Volume, audioVolume);
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audio?.Tracks.RemoveAdjustment(AdjustableProperty.Volume, audioVolume);
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base.Dispose(isDisposing);
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}
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}
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@ -2,7 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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@ -13,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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@ -25,7 +27,18 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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LabelText = "Parallax",
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Bindable = config.GetBindable<bool>(OsuSetting.MenuParallax)
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},
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new SettingsSlider<int, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Bindable = config.GetBindable<int>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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};
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}
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private class TimeSlider : OsuSliderBar<int>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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}
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}
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