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update the current activity when the multiplayer room updates
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@ -349,6 +349,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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addItemButton.Alpha = localUserCanAddItem ? 1 : 0;
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Scheduler.AddOnce(UpdateMods);
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Activity.Value = new UserActivity.InLobby(Room);
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}
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private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly;
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