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mirror of https://github.com/ppy/osu.git synced 2025-02-13 12:43:16 +08:00

Fix spinner presense check & field click

This commit is contained in:
ansel 2022-11-30 13:58:03 +03:00
parent 43628903a7
commit 1763618488
2 changed files with 15 additions and 11 deletions

View File

@ -1,12 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Comments;
using osuTK;
@ -44,15 +49,16 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.MoveMouseTo(commentEditor.ChildrenOfType<TextBox>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("enter text", () => commentEditor.Current.Value = "text");
AddStep("press Enter", () => InputManager.Key(Key.Enter));
AddUntilStep("button is loading", () => commentEditor.ButtonLoading);
AddAssert("text committed", () => commentEditor.CommittedText == "text");
AddAssert("button is loading", () => commentEditor.IsSubmitting);
AddUntilStep("button is not loading", () => !commentEditor.ButtonLoading);
}
[Test]
@ -60,14 +66,14 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.MoveMouseTo(commentEditor.ChildrenOfType<TextBox>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("press Enter", () => InputManager.Key(Key.Enter));
AddAssert("button is not loading", () => !commentEditor.ButtonLoading);
AddAssert("no text committed", () => commentEditor.CommittedText.Length == 0);
AddAssert("button is not loading", () => !commentEditor.IsSubmitting);
}
[Test]
@ -75,7 +81,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep("click on text box", () =>
{
InputManager.MoveMouseTo(commentEditor);
InputManager.MoveMouseTo(commentEditor.ChildrenOfType<TextBox>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("enter text", () => commentEditor.Current.Value = "some other text");
@ -86,8 +92,9 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.Click(MouseButton.Left);
});
AddUntilStep("button is loading", () => commentEditor.ButtonLoading);
AddAssert("text committed", () => commentEditor.CommittedText == "some other text");
AddAssert("button is loading", () => commentEditor.IsSubmitting);
AddUntilStep("button is not loading", () => !commentEditor.ButtonLoading);
}
[Test]
@ -109,6 +116,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public string CommittedText { get; private set; } = string.Empty;
public bool ButtonLoading => CommitButton.ChildrenOfType<LoadingSpinner>().Single().IsPresent && !CommitButton.ChildrenOfType<SpriteText>().Single().IsPresent;
public TestCommentEditor()
{
OnCommit = onCommit;

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@ -25,11 +25,6 @@ namespace osu.Game.Overlays.Comments
public Action<string>? OnCommit;
/// <summary>
/// Whether editor is waiting for submit action to complete.
/// </summary>
public bool IsSubmitting => CommitButton.IsLoadingSpinnerShown;
protected abstract LocalisableString FooterText { get; }
protected abstract LocalisableString CommitButtonText { get; }