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Scoring : Move some of the accuracy weight to ComboScore (edited)
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@ -317,8 +317,8 @@ namespace osu.Game.Rulesets.Scoring
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protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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return 700000 * comboProgress +
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300000 * Math.Pow(Accuracy.Value, 10) * accuracyProgress +
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return 700000 * Accuracy.Value * comboProgress +
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300000 * Math.Pow(Accuracy.Value, 8) * accuracyProgress +
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bonusPortion;
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}
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