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Use a for loop instead of foreach
avoid allocating an iterator
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@ -126,12 +126,12 @@ namespace osu.Game.Screens.Play
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private void updateBreakTimeBindable()
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{
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foreach (var b in breaks)
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for (int i = 0; i < breaks.Count; i++)
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{
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if (!b.HasEffect)
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if (!breaks[i].HasEffect)
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continue;
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if (Clock.CurrentTime >= b.StartTime && Clock.CurrentTime <= b.EndTime)
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if (Clock.CurrentTime >= breaks[i].StartTime && Clock.CurrentTime <= breaks[i].EndTime)
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{
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isBreakTime.Value = true;
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return;
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