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Add mods to the match info
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commit
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions;
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@ -14,14 +15,16 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.Multi.Match.Components
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{
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public class Info : Container
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{
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public const float HEIGHT = 128;
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public const float HEIGHT = 156;
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private readonly OsuSpriteText availabilityStatus;
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private readonly ReadyButton readyButton;
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@ -35,6 +38,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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public readonly Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
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public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
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public readonly Bindable<GameType> Type = new Bindable<GameType>();
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public readonly Bindable<IEnumerable<Mod>> Mods = new Bindable<IEnumerable<Mod>>();
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public Info()
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{
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@ -43,6 +47,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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BeatmapTypeInfo beatmapTypeInfo;
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OsuSpriteText name;
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ModDisplay modDisplay;
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Children = new Drawable[]
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{
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@ -74,11 +79,23 @@ namespace osu.Game.Screens.Multi.Match.Components
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availabilityStatus = new OsuSpriteText { TextSize = 14 },
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},
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},
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beatmapTypeInfo = new BeatmapTypeInfo
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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beatmapTypeInfo = new BeatmapTypeInfo(),
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modDisplay = new ModDisplay
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{
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Scale = new Vector2(0.75f),
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DisplayUnrankedText = false
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},
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}
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}
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},
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},
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readyButton = new ReadyButton
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@ -95,6 +112,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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beatmapTypeInfo.Beatmap.BindTo(Beatmap);
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beatmapTypeInfo.Type.BindTo(Type);
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modDisplay.Current.BindTo(Mods);
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Availability.BindValueChanged(_ => updateAvailabilityStatus());
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Status.BindValueChanged(_ => updateAvailabilityStatus());
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -9,6 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Multi.Match.Components;
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using osu.Game.Screens.Select;
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using osu.Game.Users;
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@ -33,6 +35,9 @@ namespace osu.Game.Screens.Multi.Match
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public override string ShortTitle => "room";
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[Cached]
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private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>(Enumerable.Empty<Mod>());
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[Cached]
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private readonly Room room;
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@ -101,6 +106,7 @@ namespace osu.Game.Screens.Multi.Match
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info.Status.BindTo(statusBind);
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info.Availability.BindTo(availabilityBind);
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info.Type.BindTo(typeBind);
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info.Mods.BindTo(mods);
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participants.Users.BindTo(participantsBind);
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participants.MaxParticipants.BindTo(maxParticipantsBind);
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@ -20,6 +20,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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private const int fade_duration = 1000;
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public bool DisplayUnrankedText = true;
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private readonly Bindable<IEnumerable<Mod>> mods = new Bindable<IEnumerable<Mod>>();
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public Bindable<IEnumerable<Mod>> Current => mods;
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@ -29,6 +31,8 @@ namespace osu.Game.Screens.Play.HUD
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public ModDisplay()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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iconsContainer = new ReverseChildIDFillFlowContainer<ModIcon>
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@ -41,7 +45,6 @@ namespace osu.Game.Screens.Play.HUD
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},
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unrankedText = new OsuSpriteText
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{
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AlwaysPresent = true,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.TopCentre,
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Text = @"/ UNRANKED /",
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@ -77,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
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private void appearTransform()
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{
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if (mods.Value.Any(m => !m.Ranked))
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if (DisplayUnrankedText && mods.Value.Any(m => !m.Ranked))
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unrankedText.FadeInFromZero(fade_duration, Easing.OutQuint);
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else
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unrankedText.Hide();
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