mirror of
https://github.com/ppy/osu.git
synced 2025-01-26 12:45:09 +08:00
commit
1705914093
@ -1 +1 @@
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Subproject commit 6357711a41aaaeecfb8a60c09c5d5cc3c01d1778
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Subproject commit 05c40c281741f81ea09f05fce9a1b22c7589dc8e
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@ -1 +1 @@
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Subproject commit 7ad9b5fcb00d5886792314847f88cee082421a4b
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Subproject commit 5cc6e0a311145a9871fb90d0d91226f3858bdce4
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@ -76,21 +76,21 @@ namespace osu.Game.GameModes.Menu
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backButton = new Button(@"back", @"back", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -wedge_width, Key.Escape),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, button_area_height)
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}
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Size = new Vector2(0, button_area_height)
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}
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},
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CentreTarget = iconFacade
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}
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}
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},
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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osuLogo = new OsuLogo(onOsuLogo)
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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}
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};
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"solo", @"freeplay", FontAwesome.user, new Color4(102, 68, 204, 255), onSolo, wedge_width, Key.P)));
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buttonsPlay.Add((Button)buttonFlow.Add(new Button(@"multi", @"multiplayer", FontAwesome.users, new Color4(94, 63, 186, 255), onMulti, 0, Key.M)));
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@ -289,43 +289,43 @@ namespace osu.Game.GameModes.Menu
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{
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base.Load();
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Sprite ripple;
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Sprite ripple;
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Children = new Drawable[]
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{
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logoBounceContainer = new AutoSizeContainer
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{
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Children = new Drawable[]
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{
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logo = new Sprite()
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{
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Children = new Drawable[]
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{
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logoBounceContainer = new AutoSizeContainer
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{
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Children = new Drawable[]
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{
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logo = new Sprite()
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{
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Texture = Game.Textures.Get(@"menu-osu"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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ripple = new Sprite()
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{
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Origin = Anchor.Centre
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},
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ripple = new Sprite()
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{
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Texture = Game.Textures.Get(@"menu-osu"),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Alpha = 0.4f
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},
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vis = new MenuVisualisation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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}
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};
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Origin = Anchor.Centre,
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Alpha = 0.4f
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},
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vis = new MenuVisualisation
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = logo.Size,
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Additive = true,
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Alpha = 0.2f,
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}
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}
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}
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};
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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ripple.ScaleTo(1.1f, 500);
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ripple.FadeOut(500);
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ripple.Loop(300);
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}
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public OsuLogo(Action action)
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@ -423,40 +423,46 @@ namespace osu.Game.GameModes.Menu
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this.text = text;
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}
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public override void Load()
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{
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base.Load();
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Alpha = 0;
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public override void Load()
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{
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base.Load();
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Alpha = 0;
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Children = new Drawable[]
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{
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box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1)
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},
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome(symbol, 40, Vector2.Zero),
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 25),
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Text = text
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}
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}
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}
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};
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}
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Children = new Drawable[]
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{
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box = new WedgedBox(new Vector2(button_width + Math.Abs(extraWidth), button_area_height), wedge_width)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = colour,
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Scale = new Vector2(0, 1)
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},
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iconText = new AutoSizeContainer
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{
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Position = new Vector2(extraWidth / 2, 0),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 40,
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Position = new Vector2(0, 0),
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Icon = symbol
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},
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new SpriteText
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{
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Direction = FlowDirection.HorizontalOnly,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Position = new Vector2(0, 35),
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Text = text
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}
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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@ -26,18 +26,6 @@ namespace osu.Game.GameModes.Menu
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Children = new Drawable[]
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{
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new ButtonSystem(),
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new TextBox
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 50),
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Size = new Vector2(300, 20)
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},
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new SpriteText
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{
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Text = @"The quick brown fox jumped over the lazy dog.",
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Position = new Vector2(50, 80),
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Size = new Vector2(300, 20)
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}
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};
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}
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}
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@ -28,11 +28,9 @@ namespace osu.Game.Graphics
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}
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}
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internal TextAwesome(FontAwesome icon = FontAwesome.circle, float size = 10, Vector2? position = null)
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: base(null)
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public TextAwesome()
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{
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Icon = icon;
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Origin = osu.Framework.Graphics.Anchor.Centre;
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Origin = Framework.Graphics.Anchor.Centre;
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}
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}
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@ -37,7 +37,11 @@ namespace osu.Game
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base.Load();
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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Fonts = new TextureStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular")) { ScaleAdjust = 0.01f };
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Fonts = new TextureStore() { ScaleAdjust = 0.01f };
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/FontAwesome"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/osuFont"));
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API = new APIAccess()
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{
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