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Merge pull request #29372 from ArijanJ/song-progress-optional-time

Add option to hide song progress time/text
This commit is contained in:
Dean Herbert 2024-08-13 00:57:15 +09:00 committed by GitHub
commit 16f6e26c2e
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GPG Key ID: B5690EEEBB952194
3 changed files with 25 additions and 0 deletions

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@ -19,6 +19,16 @@ namespace osu.Game.Localisation.HUD
/// </summary>
public static LocalisableString ShowGraphDescription => new TranslatableString(getKey(@"show_graph_description"), "Whether a graph displaying difficulty throughout the beatmap should be shown");
/// <summary>
/// "Show time"
/// </summary>
public static LocalisableString ShowTime => new TranslatableString(getKey(@"show_time"), "Show time");
/// <summary>
/// "Whether the passed and remaining time should be shown"
/// </summary>
public static LocalisableString ShowTimeDescription => new TranslatableString(getKey(@"show_time_description"), "Whether the passed and remaining time should be shown");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -26,6 +26,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowGraph), nameof(SongProgressStrings.ShowGraphDescription))]
public Bindable<bool> ShowGraph { get; } = new BindableBool(true);
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[Resolved]
private Player? player { get; set; }
@ -90,6 +93,7 @@ namespace osu.Game.Screens.Play.HUD
Interactive.BindValueChanged(_ => bar.Interactive = Interactive.Value, true);
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => info.FadeTo(ShowTime.Value ? 1 : 0, 200, Easing.In), true);
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)

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@ -33,6 +33,9 @@ namespace osu.Game.Screens.Play.HUD
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowGraph), nameof(SongProgressStrings.ShowGraphDescription))]
public Bindable<bool> ShowGraph { get; } = new BindableBool(true);
[SettingSource(typeof(SongProgressStrings), nameof(SongProgressStrings.ShowTime), nameof(SongProgressStrings.ShowTimeDescription))]
public Bindable<bool> ShowTime { get; } = new BindableBool(true);
[Resolved]
private Player? player { get; set; }
@ -82,6 +85,7 @@ namespace osu.Game.Screens.Play.HUD
{
Interactive.BindValueChanged(_ => updateBarVisibility(), true);
ShowGraph.BindValueChanged(_ => updateGraphVisibility(), true);
ShowTime.BindValueChanged(_ => updateTimeVisibility(), true);
base.LoadComplete();
}
@ -129,6 +133,13 @@ namespace osu.Game.Screens.Play.HUD
updateInfoMargin();
}
private void updateTimeVisibility()
{
info.FadeTo(ShowTime.Value ? 1 : 0, transition_duration, Easing.In);
updateInfoMargin();
}
private void updateInfoMargin()
{
float finalMargin = bottom_bar_height + (Interactive.Value ? handle_size.Y : 0) + (ShowGraph.Value ? graph_height : 0);