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Avoid completely unnecessary string allocations in ArgonCounterTextComponent
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parent
5cc4a586ac
commit
16ea7f9b77
@ -4,7 +4,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -35,14 +34,7 @@ namespace osu.Game.Screens.Play.HUD
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public LocalisableString Text
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public LocalisableString Text
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{
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{
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get => textPart.Text;
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get => textPart.Text;
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set
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set => textPart.Text = value;
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{
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int remainingCount = RequiredDisplayDigits.Value - value.ToString().Count(char.IsDigit);
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string remainingText = remainingCount > 0 ? new string('#', remainingCount) : string.Empty;
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wireframesPart.Text = remainingText + value;
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textPart.Text = value;
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}
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}
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}
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public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null)
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public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null)
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@ -83,6 +75,8 @@ namespace osu.Game.Screens.Play.HUD
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}
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}
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}
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}
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};
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};
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RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue));
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}
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}
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private string textLookup(char c)
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private string textLookup(char c)
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