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mirror of https://github.com/ppy/osu.git synced 2024-11-12 14:40:04 +08:00

Merge remote-tracking branch 'upstream/master' into tournament-tools

This commit is contained in:
Dean Herbert 2018-11-25 17:43:10 +09:00
commit 1682a8ce0d
15 changed files with 244 additions and 79 deletions

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@ -23,6 +23,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseChatLink : OsuTestCase public class TestCaseChatLink : OsuTestCase
{ {
private readonly TestChatLineContainer textContainer; private readonly TestChatLineContainer textContainer;
private readonly DialogOverlay dialogOverlay;
private Color4 linkColour; private Color4 linkColour;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
@ -37,6 +38,7 @@ namespace osu.Game.Tests.Visual
public TestCaseChatLink() public TestCaseChatLink()
{ {
Add(dialogOverlay = new DialogOverlay { Depth = float.MinValue });
Add(textContainer = new TestChatLineContainer Add(textContainer = new TestChatLineContainer
{ {
Padding = new MarginPadding { Left = 20, Right = 20 }, Padding = new MarginPadding { Left = 20, Right = 20 },
@ -57,6 +59,7 @@ namespace osu.Game.Tests.Visual
Dependencies.Cache(chatManager); Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay()); Dependencies.Cache(new ChatOverlay());
Dependencies.Cache(dialogOverlay);
testLinksGeneral(); testLinksGeneral();
testEcho(); testEcho();

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@ -42,6 +42,8 @@ namespace osu.Game.Configuration
if (!val) Set(OsuSetting.SavePassword, false); if (!val) Set(OsuSetting.SavePassword, false);
}; };
Set(OsuSetting.ExternalLinkWarning, true);
// Audio // Audio
Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01); Set(OsuSetting.VolumeInactive, 0.25, 0, 1, 0.01);
@ -148,6 +150,7 @@ namespace osu.Game.Configuration
BeatmapSkins, BeatmapSkins,
BeatmapHitsounds, BeatmapHitsounds,
IncreaseFirstObjectVisibility, IncreaseFirstObjectVisibility,
ScoreDisplayMode ScoreDisplayMode,
ExternalLinkWarning
} }
} }

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
@ -24,14 +23,12 @@ namespace osu.Game.Graphics.Containers
private OsuGame game; private OsuGame game;
private ChannelManager channelManager; private ChannelManager channelManager;
private Action showNotImplementedError; private Action showNotImplementedError;
private GameHost host;
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channelManager) private void load(OsuGame game, NotificationOverlay notifications, ChannelManager channelManager)
{ {
// will be null in tests // will be null in tests
this.game = game; this.game = game;
this.host = host;
this.channelManager = channelManager; this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification showNotImplementedError = () => notifications?.Post(new SimpleNotification
@ -98,7 +95,7 @@ namespace osu.Game.Graphics.Containers
showNotImplementedError?.Invoke(); showNotImplementedError?.Invoke();
break; break;
case LinkAction.External: case LinkAction.External:
host.OpenUrlExternally(url); game?.OpenUrlExternally(url);
break; break;
case LinkAction.OpenUserProfile: case LinkAction.OpenUserProfile:
if (long.TryParse(linkArgument, out long userId)) if (long.TryParse(linkArgument, out long userId))

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@ -77,7 +77,7 @@ namespace osu.Game.Online.Chat
throw new ArgumentNullException(nameof(user)); throw new ArgumentNullException(nameof(user));
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id)) CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
?? new Channel { Name = user.Username, Users = { user } }; ?? new Channel { Name = user.Username, Users = { user }, Type = ChannelType.PM };
} }
private void currentChannelChanged(Channel channel) => JoinChannel(channel); private void currentChannelChanged(Channel channel) => JoinChannel(channel);
@ -223,13 +223,11 @@ namespace osu.Game.Online.Chat
{ {
foreach (var channel in channels) foreach (var channel in channels)
{ {
// add as available if not already var ch = getChannel(channel, addToAvailable: true);
if (AvailableChannels.All(c => c.Id != channel.Id))
AvailableChannels.Add(channel);
// join any channels classified as "defaults" // join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase))) if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(channel); JoinChannel(ch);
} }
}; };
req.Failure += error => req.Failure += error =>
@ -262,37 +260,73 @@ namespace osu.Game.Online.Chat
api.Queue(fetchInitialMsgReq); api.Queue(fetchInitialMsgReq);
} }
public void JoinChannel(Channel channel) /// <summary>
/// Find an existing channel instance for the provided channel. Lookup is performed basd on ID.
/// The provided channel may be used if an existing instance is not found.
/// </summary>
/// <param name="lookup">A candidate channel to be used for lookup or permanently on lookup failure.</param>
/// <param name="addToAvailable">Whether the channel should be added to <see cref="AvailableChannels"/> if not already.</param>
/// <param name="addToJoined">Whether the channel should be added to <see cref="JoinedChannels"/> if not already.</param>
/// <returns>The found channel.</returns>
private Channel getChannel(Channel lookup, bool addToAvailable = false, bool addToJoined = false)
{ {
if (channel == null) return; Channel found = null;
// ReSharper disable once AccessToModifiedClosure bool lookupCondition(Channel ch) => lookup.Id > 0 ? ch.Id == lookup.Id : lookup.Name == ch.Name;
var existing = JoinedChannels.FirstOrDefault(c => c.Id == channel.Id);
if (existing != null) var available = AvailableChannels.FirstOrDefault(lookupCondition);
if (available != null)
found = available;
var joined = JoinedChannels.FirstOrDefault(lookupCondition);
if (found == null && joined != null)
found = joined;
if (found == null)
{ {
// if we already have this channel loaded, we don't want to make a second one. found = lookup;
channel = existing;
// if we're using a channel object from the server, we want to remove ourselves from the users list.
// this is because we check the first user in the channel to display a name/icon on tabs for now.
var foundSelf = found.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
if (foundSelf != null)
found.Users.Remove(foundSelf);
} }
if (joined == null && addToJoined) JoinedChannels.Add(found);
if (available == null && addToAvailable) AvailableChannels.Add(found);
return found;
}
/// <summary>
/// Joins a channel if it has not already been joined.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <param name="alreadyJoined">Whether the channel has already been joined server-side. Will skip a join request.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
public Channel JoinChannel(Channel channel, bool alreadyJoined = false)
{
if (channel == null) return null;
channel = getChannel(channel, addToJoined: true);
// ensure we are joined to the channel
if (!channel.Joined.Value)
{
if (alreadyJoined)
channel.Joined.Value = true;
else else
{ {
var foundSelf = channel.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id); switch (channel.Type)
if (foundSelf != null)
channel.Users.Remove(foundSelf);
JoinedChannels.Add(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{ {
case ChannelType.Public:
var req = new JoinChannelRequest(channel, api.LocalUser); var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => req.Success += () => JoinChannel(channel, true);
{
channel.Joined.Value = true;
JoinChannel(channel);
};
req.Failure += ex => LeaveChannel(channel); req.Failure += ex => LeaveChannel(channel);
api.Queue(req); api.Queue(req);
return; return channel;
}
} }
} }
@ -304,6 +338,8 @@ namespace osu.Game.Online.Chat
// let's fetch a small number of messages to bring us up-to-date with the backlog. // let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(channel); fetchInitalMessages(channel);
} }
return channel;
} }
public void LeaveChannel(Channel channel) public void LeaveChannel(Channel channel)
@ -352,21 +388,9 @@ namespace osu.Game.Online.Chat
if (updates?.Presence != null) if (updates?.Presence != null)
{ {
foreach (var channel in updates.Presence) foreach (var channel in updates.Presence)
{
if (!channel.Joined.Value)
{ {
// we received this from the server so should mark the channel already joined. // we received this from the server so should mark the channel already joined.
channel.Joined.Value = true; JoinChannel(channel, true);
JoinChannel(channel);
}
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
} }
//todo: handle left channels //todo: handle left channels
@ -379,6 +403,13 @@ namespace osu.Game.Online.Chat
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId; lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
} }
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
fetchUpdates(); fetchUpdates();
}; };

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@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
namespace osu.Game.Online.Chat
{
public class ExternalLinkOpener : Component
{
private GameHost host;
private DialogOverlay dialogOverlay;
private Bindable<bool> externalLinkWarning;
[BackgroundDependencyLoader(true)]
private void load(GameHost host, DialogOverlay dialogOverlay, OsuConfigManager config)
{
this.host = host;
this.dialogOverlay = dialogOverlay;
externalLinkWarning = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning);
}
public void OpenUrlExternally(string url)
{
if (externalLinkWarning)
dialogOverlay.Push(new ExternalLinkDialog(url, () => host.OpenUrlExternally(url)));
else
host.OpenUrlExternally(url);
}
}
}

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@ -50,7 +50,9 @@ namespace osu.Game
{ {
public Toolbar Toolbar; public Toolbar Toolbar;
private ChatOverlay chat; private ChatOverlay chatOverlay;
private ChannelManager channelManager;
private MusicController musicController; private MusicController musicController;
@ -179,6 +181,9 @@ namespace osu.Game
LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust); LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
} }
private ExternalLinkOpener externalLinkOpener;
public void OpenUrlExternally(string url) => externalLinkOpener.OpenUrlExternally(url);
private ScheduledDelegate scoreLoad; private ScheduledDelegate scoreLoad;
/// <summary> /// <summary>
@ -338,12 +343,8 @@ namespace osu.Game
//overlay elements //overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add); loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(new ChannelManager(), channelManager => loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal);
{ loadComponentSingleFile(chatOverlay = new ChatOverlay { Depth = -1 }, mainContent.Add);
dependencies.Cache(channelManager);
AddInternal(channelManager);
});
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(settings = new MainSettings loadComponentSingleFile(settings = new MainSettings
{ {
GetToolbarHeight = () => ToolbarOffset, GetToolbarHeight = () => ToolbarOffset,
@ -376,13 +377,16 @@ namespace osu.Game
dependencies.Cache(onscreenDisplay); dependencies.Cache(onscreenDisplay);
dependencies.Cache(social); dependencies.Cache(social);
dependencies.Cache(direct); dependencies.Cache(direct);
dependencies.Cache(chat); dependencies.Cache(chatOverlay);
dependencies.Cache(channelManager);
dependencies.Cache(userProfile); dependencies.Cache(userProfile);
dependencies.Cache(musicController); dependencies.Cache(musicController);
dependencies.Cache(beatmapSetOverlay); dependencies.Cache(beatmapSetOverlay);
dependencies.Cache(notifications); dependencies.Cache(notifications);
dependencies.Cache(dialogOverlay); dependencies.Cache(dialogOverlay);
Add(externalLinkOpener = new ExternalLinkOpener());
var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications }; var singleDisplaySideOverlays = new OverlayContainer[] { settings, notifications };
overlays.AddRange(singleDisplaySideOverlays); overlays.AddRange(singleDisplaySideOverlays);
@ -409,7 +413,7 @@ namespace osu.Game
} }
// ensure only one of these overlays are open at once. // ensure only one of these overlays are open at once.
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct }; var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct };
overlays.AddRange(singleDisplayOverlays); overlays.AddRange(singleDisplayOverlays);
foreach (var overlay in singleDisplayOverlays) foreach (var overlay in singleDisplayOverlays)
@ -534,7 +538,7 @@ namespace osu.Game
switch (action) switch (action)
{ {
case GlobalAction.ToggleChat: case GlobalAction.ToggleChat:
chat.ToggleVisibility(); chatOverlay.ToggleVisibility();
return true; return true;
case GlobalAction.ToggleSocial: case GlobalAction.ToggleSocial:
social.ToggleVisibility(); social.ToggleVisibility();

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@ -0,0 +1,33 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays.Chat
{
public class ExternalLinkDialog : PopupDialog
{
public ExternalLinkDialog(string url, Action openExternalLinkAction)
{
HeaderText = "Just checking...";
BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}";
Icon = FontAwesome.fa_warning;
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Go for it.",
Action = openExternalLinkAction
},
new PopupDialogCancelButton
{
Text = @"No! Abort mission!"
},
};
}
}
}

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@ -209,7 +209,6 @@ namespace osu.Game.Overlays
{ {
textbox.Current.Disabled = true; textbox.Current.Disabled = true;
currentChannelContainer.Clear(false); currentChannelContainer.Clear(false);
channelTabControl.Current.Value = null;
return; return;
} }

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@ -7,12 +7,10 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -35,7 +33,7 @@ namespace osu.Game.Overlays.Dialog
private readonly Container ring; private readonly Container ring;
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer; private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
private readonly SpriteText header; private readonly TextFlowContainer header;
private readonly TextFlowContainer body; private readonly TextFlowContainer body;
private bool actionInvoked; private bool actionInvoked;
@ -46,10 +44,19 @@ namespace osu.Game.Overlays.Dialog
set => icon.Icon = value; set => icon.Icon = value;
} }
private string text;
public string HeaderText public string HeaderText
{ {
get => header.Text; get => text;
set => header.Text = value; set
{
if (text == value)
return;
text = value;
header.Text = value;
}
} }
public string BodyText public string BodyText
@ -164,18 +171,20 @@ namespace osu.Game.Overlays.Dialog
}, },
}, },
}, },
header = new OsuSpriteText header = new OsuTextFlowContainer(t => t.TextSize = 25)
{ {
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
TextSize = 25, RelativeSizeAxes = Axes.X,
Shadow = true, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre,
}, },
body = new OsuTextFlowContainer(t => t.TextSize = 18) body = new OsuTextFlowContainer(t => t.TextSize = 18)
{ {
Padding = new MarginPadding(15),
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding(15),
TextAnchor = Anchor.TopCentre, TextAnchor = Anchor.TopCentre,
}, },
}, },

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@ -406,6 +406,10 @@ namespace osu.Game.Overlays
{ {
base.PopOut(); base.PopOut();
// This is here mostly as a performance fix.
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
playlist.State = Visibility.Hidden;
this.FadeOut(transition_length, Easing.OutQuint); this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint); dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
} }

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@ -0,0 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online
{
public class WebSettings : SettingsSubsection
{
protected override string Header => "Web";
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Warn about opening external links",
Bindable = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning)
},
};
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Overlays.Settings.Sections.Online;
namespace osu.Game.Overlays.Settings.Sections namespace osu.Game.Overlays.Settings.Sections
{ {
@ -15,6 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new WebSettings()
}; };
} }
} }

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@ -228,15 +228,19 @@ namespace osu.Game.Overlays.Volume
public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise); public void Decrease(double amount = 1, bool isPrecise = false) => adjust(-amount, isPrecise);
// because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible. // because volume precision is set to 0.01, this local is required to keep track of more precise adjustments and only apply when possible.
private double adjustAccumulator; private double scrollAccumulation;
private void adjust(double delta, bool isPrecise) private void adjust(double delta, bool isPrecise)
{ {
adjustAccumulator += delta * adjust_step * (isPrecise ? 0.1 : 1); scrollAccumulation += delta * adjust_step * (isPrecise ? 0.1 : 1);
if (Math.Abs(adjustAccumulator) < Bindable.Precision)
return; var precision = Bindable.Precision;
Volume += adjustAccumulator;
adjustAccumulator = 0; while (Math.Abs(scrollAccumulation) > precision)
{
Volume += Math.Sign(scrollAccumulation) * precision;
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
}
} }
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
@ -181,12 +182,24 @@ namespace osu.Game.Screens.Edit
LoadComponentAsync(currentScreen, screenContainer.Add); LoadComponentAsync(currentScreen, screenContainer.Add);
} }
private double scrollAccumulation;
protected override bool OnScroll(ScrollEvent e) protected override bool OnScroll(ScrollEvent e)
{ {
if (e.ScrollDelta.X + e.ScrollDelta.Y > 0) scrollAccumulation += (e.ScrollDelta.X + e.ScrollDelta.Y) * (e.IsPrecise ? 0.1 : 1);
const int precision = 1;
while (Math.Abs(scrollAccumulation) > precision)
{
if (scrollAccumulation > 0)
clock.SeekBackward(!clock.IsRunning); clock.SeekBackward(!clock.IsRunning);
else else
clock.SeekForward(!clock.IsRunning); clock.SeekForward(!clock.IsRunning);
scrollAccumulation = scrollAccumulation < 0 ? Math.Min(0, scrollAccumulation + precision) : Math.Max(0, scrollAccumulation - precision);
}
return true; return true;
} }

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@ -310,9 +310,9 @@ namespace osu.Game.Screens.Select.Leaderboards
currentPlaceholder = placeholder; currentPlaceholder = placeholder;
} }
protected override void Update() protected override void UpdateAfterChildren()
{ {
base.Update(); base.UpdateAfterChildren();
var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight; var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;