mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 14:03:22 +08:00
Merge branch 'master' into localisation-header
This commit is contained in:
commit
1661c0c681
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
|
||||
## Running osu!
|
||||
|
||||
|
@ -52,7 +52,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.713.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
public class ManiaSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!mania";
|
||||
protected override LocalisableString Header => "osu!mania";
|
||||
|
||||
public ManiaSettingsSubsection(ManiaRuleset ruleset)
|
||||
: base(ruleset)
|
||||
|
@ -22,6 +22,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
|
||||
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
|
||||
protected override double InitialLifetimeOffset => 30000;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
|
@ -33,12 +33,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// <summary>
|
||||
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
|
||||
/// </summary>
|
||||
public const double MIN_TIME_RANGE = 340;
|
||||
public const double MIN_TIME_RANGE = 290;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
|
||||
/// </summary>
|
||||
public const double MAX_TIME_RANGE = 13720;
|
||||
public const double MAX_TIME_RANGE = 11485;
|
||||
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
|
||||
|
||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||
private readonly Bindable<double> configTimeRange = new BindableDouble();
|
||||
private readonly BindableDouble configTimeRange = new BindableDouble();
|
||||
|
||||
// Stores the current speed adjustment active in gameplay.
|
||||
private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
|
||||
@ -103,6 +103,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
|
||||
|
||||
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
|
||||
TimeRange.MinValue = configTimeRange.MinValue;
|
||||
TimeRange.MaxValue = configTimeRange.MaxValue;
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount)
|
||||
|
@ -98,11 +98,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
|
||||
approachRateFactor = Attributes.ApproachRate - 10.33;
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
|
||||
approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
|
||||
|
||||
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
|
||||
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
|
||||
|
||||
aimValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
|
||||
if (mods.Any(h => h is OsuModHidden))
|
||||
@ -145,9 +147,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
|
||||
double approachRateFactor = 0.0;
|
||||
if (Attributes.ApproachRate > 10.33)
|
||||
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
|
||||
approachRateFactor = Attributes.ApproachRate - 10.33;
|
||||
|
||||
speedValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
|
||||
double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
|
||||
|
||||
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is OsuModHidden))
|
||||
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
|
||||
|
@ -1,13 +1,43 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Osu.Utils;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModTarget : Mod
|
||||
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
|
||||
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
|
||||
IHasSeed, IHidesApproachCircles
|
||||
{
|
||||
public override string Name => "Target";
|
||||
public override string Acronym => "TP";
|
||||
@ -15,5 +45,510 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override IconUsage? Icon => OsuIcon.ModTarget;
|
||||
public override string Description => @"Practice keeping up with the beat of the song.";
|
||||
public override double ScoreMultiplier => 1;
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
|
||||
|
||||
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
|
||||
public Bindable<int?> Seed { get; } = new Bindable<int?>
|
||||
{
|
||||
Default = null,
|
||||
Value = null
|
||||
};
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
/// Jump distance for circles in the last combo
|
||||
/// </summary>
|
||||
private const float max_base_distance = 333f;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum allowed jump distance after multipliers are applied
|
||||
/// </summary>
|
||||
private const float distance_cap = 380f;
|
||||
|
||||
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
|
||||
// The closer the hit objects draw to the border, the sharper the turn
|
||||
private const byte border_distance_x = 192;
|
||||
private const byte border_distance_y = 144;
|
||||
|
||||
/// <summary>
|
||||
/// The extent of rotation towards playfield centre when a circle is near the edge
|
||||
/// </summary>
|
||||
private const float edge_rotation_multiplier = 0.75f;
|
||||
|
||||
/// <summary>
|
||||
/// Number of recent circles to check for overlap
|
||||
/// </summary>
|
||||
private const int overlap_check_count = 5;
|
||||
|
||||
/// <summary>
|
||||
/// Duration of the undimming animation
|
||||
/// </summary>
|
||||
private const double undim_duration = 96;
|
||||
|
||||
/// <summary>
|
||||
/// Acceptable difference for timing comparisons
|
||||
/// </summary>
|
||||
private const double timing_precision = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private Fields
|
||||
|
||||
private ControlPointInfo controlPointInfo;
|
||||
|
||||
private List<OsuHitObject> originalHitObjects;
|
||||
|
||||
private Random rng;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Sudden Death (IApplicableFailOverride)
|
||||
|
||||
public bool PerformFail() => true;
|
||||
|
||||
public bool RestartOnFail => false;
|
||||
|
||||
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
|
||||
{
|
||||
// Sudden death
|
||||
healthProcessor.FailConditions += (_, result)
|
||||
=> result.Type.AffectsCombo()
|
||||
&& !result.IsHit;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Reduce AR (IApplicableToDifficulty)
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// Decrease AR to increase preempt time
|
||||
difficulty.ApproachRate *= 0.5f;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Circle Transforms (ModWithVisibilityAdjustment)
|
||||
|
||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
|
||||
{
|
||||
if (!(drawable is DrawableHitCircle circle)) return;
|
||||
|
||||
double startTime = circle.HitObject.StartTime;
|
||||
double preempt = circle.HitObject.TimePreempt;
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - preempt))
|
||||
{
|
||||
// initial state
|
||||
circle.ScaleTo(0.5f)
|
||||
.FadeColour(OsuColour.Gray(0.5f));
|
||||
|
||||
// scale to final size
|
||||
circle.ScaleTo(1f, preempt);
|
||||
|
||||
// Remove approach circles
|
||||
circle.ApproachCircle.Hide();
|
||||
}
|
||||
|
||||
using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration))
|
||||
circle.FadeColour(Color4.White, undim_duration);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Beatmap Generation (IApplicableToBeatmap)
|
||||
|
||||
public override void ApplyToBeatmap(IBeatmap beatmap)
|
||||
{
|
||||
Seed.Value ??= RNG.Next();
|
||||
rng = new Random(Seed.Value.Value);
|
||||
|
||||
var osuBeatmap = (OsuBeatmap)beatmap;
|
||||
|
||||
if (osuBeatmap.HitObjects.Count == 0) return;
|
||||
|
||||
controlPointInfo = osuBeatmap.ControlPointInfo;
|
||||
originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
|
||||
|
||||
var hitObjects = generateBeats(osuBeatmap)
|
||||
.Select(beat =>
|
||||
{
|
||||
var newCircle = new HitCircle();
|
||||
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
|
||||
newCircle.StartTime = beat;
|
||||
return (OsuHitObject)newCircle;
|
||||
}).ToList();
|
||||
|
||||
addHitSamples(hitObjects);
|
||||
|
||||
fixComboInfo(hitObjects);
|
||||
|
||||
randomizeCirclePos(hitObjects);
|
||||
|
||||
osuBeatmap.HitObjects = hitObjects;
|
||||
|
||||
base.ApplyToBeatmap(beatmap);
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateBeats(IBeatmap beatmap)
|
||||
{
|
||||
var startTime = originalHitObjects.First().StartTime;
|
||||
var endTime = originalHitObjects.Last().GetEndTime();
|
||||
|
||||
var beats = beatmap.ControlPointInfo.TimingPoints
|
||||
// Ignore timing points after endTime
|
||||
.Where(timingPoint => !definitelyBigger(timingPoint.Time, endTime))
|
||||
// Generate the beats
|
||||
.SelectMany(timingPoint => getBeatsForTimingPoint(timingPoint, endTime))
|
||||
// Remove beats before startTime
|
||||
.Where(beat => almostBigger(beat, startTime))
|
||||
// Remove beats during breaks
|
||||
.Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat))
|
||||
.ToList();
|
||||
|
||||
// Remove beats that are too close to the next one (e.g. due to timing point changes)
|
||||
for (var i = beats.Count - 2; i >= 0; i--)
|
||||
{
|
||||
var beat = beats[i];
|
||||
|
||||
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
|
||||
beats.RemoveAt(i);
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private void addHitSamples(IEnumerable<OsuHitObject> hitObjects)
|
||||
{
|
||||
foreach (var obj in hitObjects)
|
||||
{
|
||||
var samples = getSamplesAtTime(originalHitObjects, obj.StartTime);
|
||||
|
||||
// If samples aren't available at the exact start time of the object,
|
||||
// use samples (without additions) in the closest original hit object instead
|
||||
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
|
||||
}
|
||||
}
|
||||
|
||||
private void fixComboInfo(List<OsuHitObject> hitObjects)
|
||||
{
|
||||
// Copy combo indices from an original object at the same time or from the closest preceding object
|
||||
// (Objects lying between two combos are assumed to belong to the preceding combo)
|
||||
hitObjects.ForEach(newObj =>
|
||||
{
|
||||
var closestOrigObj = originalHitObjects.FindLast(y => almostBigger(newObj.StartTime, y.StartTime));
|
||||
|
||||
// It shouldn't be possible for closestOrigObj to be null
|
||||
// But if it is, obj should be in the first combo
|
||||
newObj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
|
||||
});
|
||||
|
||||
// The copied combo indices may not be continuous if the original map starts and ends a combo in between beats
|
||||
// e.g. A stream with each object starting a new combo
|
||||
// So combo indices need to be reprocessed to ensure continuity
|
||||
// Other kinds of combo info are also added in the process
|
||||
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
|
||||
|
||||
for (var i = 0; i < combos.Count; i++)
|
||||
{
|
||||
var group = combos[i].ToList();
|
||||
group.First().NewCombo = true;
|
||||
group.Last().LastInCombo = true;
|
||||
|
||||
for (var j = 0; j < group.Count; j++)
|
||||
{
|
||||
var x = group[j];
|
||||
x.ComboIndex = i;
|
||||
x.IndexInCurrentCombo = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects)
|
||||
{
|
||||
if (hitObjects.Count == 0) return;
|
||||
|
||||
float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
|
||||
|
||||
const float two_pi = MathF.PI * 2;
|
||||
|
||||
var direction = two_pi * nextSingle();
|
||||
var maxComboIndex = hitObjects.Last().ComboIndex;
|
||||
|
||||
for (var i = 0; i < hitObjects.Count; i++)
|
||||
{
|
||||
var obj = hitObjects[i];
|
||||
var lastPos = i == 0
|
||||
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
|
||||
: hitObjects[i - 1].Position;
|
||||
|
||||
var distance = maxComboIndex == 0
|
||||
? (float)obj.Radius
|
||||
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
|
||||
if (obj.NewCombo) distance *= 1.5f;
|
||||
if (obj.Kiai) distance *= 1.2f;
|
||||
distance = Math.Min(distance_cap, distance);
|
||||
|
||||
// Attempt to place the circle at a place that does not overlap with previous ones
|
||||
|
||||
var tryCount = 0;
|
||||
|
||||
// for checking overlap
|
||||
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
|
||||
|
||||
do
|
||||
{
|
||||
if (tryCount > 0) direction = two_pi * nextSingle();
|
||||
|
||||
var relativePos = new Vector2(
|
||||
distance * MathF.Cos(direction),
|
||||
distance * MathF.Sin(direction)
|
||||
);
|
||||
// Rotate the new circle away from playfield border
|
||||
relativePos = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastPos, relativePos, edge_rotation_multiplier);
|
||||
direction = MathF.Atan2(relativePos.Y, relativePos.X);
|
||||
|
||||
var newPosition = Vector2.Add(lastPos, relativePos);
|
||||
|
||||
obj.Position = newPosition;
|
||||
|
||||
clampToPlayfield(obj);
|
||||
|
||||
tryCount++;
|
||||
if (tryCount % 10 == 0) distance *= 0.9f;
|
||||
} while (distance >= obj.Radius * 2 && checkForOverlap(precedingObjects, obj));
|
||||
|
||||
if (obj.LastInCombo)
|
||||
direction = two_pi * nextSingle();
|
||||
else
|
||||
direction += distance / distance_cap * (nextSingle() * two_pi - MathF.PI);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Metronome (IApplicableToDrawableRuleset)
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
public class TargetBeatContainer : BeatSyncedContainer
|
||||
{
|
||||
private readonly double firstHitTime;
|
||||
|
||||
private PausableSkinnableSound sample;
|
||||
|
||||
public TargetBeatContainer(double firstHitTime)
|
||||
{
|
||||
this.firstHitTime = firstHitTime;
|
||||
Divisor = 1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!IsBeatSyncedWithTrack) return;
|
||||
|
||||
int timeSignature = (int)timingPoint.TimeSignature;
|
||||
|
||||
// play metronome from one measure before the first object.
|
||||
// TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
|
||||
if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
|
||||
return;
|
||||
|
||||
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
|
||||
sample.Play();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Helper Subroutines
|
||||
|
||||
/// <summary>
|
||||
/// Check if a given time is inside a <see cref="BreakPeriod"/>.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The given time is also considered to be inside a break if it is earlier than the
|
||||
/// start time of the first original hit object after the break.
|
||||
/// </remarks>
|
||||
/// <param name="breaks">The breaks of the beatmap.</param>
|
||||
/// <param name="time">The time to be checked.</param>=
|
||||
private bool isInsideBreakPeriod(IEnumerable<BreakPeriod> breaks, double time)
|
||||
{
|
||||
return breaks.Any(breakPeriod =>
|
||||
{
|
||||
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
|
||||
|
||||
return almostBigger(time, breakPeriod.StartTime)
|
||||
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
|
||||
});
|
||||
}
|
||||
|
||||
private IEnumerable<double> getBeatsForTimingPoint(TimingControlPoint timingPoint, double mapEndTime)
|
||||
{
|
||||
var beats = new List<double>();
|
||||
int i = 0;
|
||||
var currentTime = timingPoint.Time;
|
||||
|
||||
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
|
||||
{
|
||||
beats.Add(Math.Floor(currentTime));
|
||||
i++;
|
||||
currentTime = timingPoint.Time + i * timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
return beats;
|
||||
}
|
||||
|
||||
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
|
||||
|
||||
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
|
||||
|
||||
// return the closest preceding/succeeding hit object, whoever is closer in time
|
||||
return hitObjects[precedingIndex + 1].StartTime - time < time - hitObjects[precedingIndex].StartTime
|
||||
? hitObjects[precedingIndex + 1]
|
||||
: hitObjects[precedingIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get samples (if any) for a specific point in time.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Samples will be returned if a hit circle or a slider node exists at that point of time.
|
||||
/// </remarks>
|
||||
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
|
||||
/// <param name="time">The point in time to get samples for</param>
|
||||
/// <returns>Hit samples</returns>
|
||||
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
|
||||
{
|
||||
// Get a hit object that
|
||||
// either has StartTime equal to the target time
|
||||
// or has a repeat node at the target time
|
||||
var sampleObj = hitObjects.FirstOrDefault(hitObject =>
|
||||
{
|
||||
if (almostEquals(time, hitObject.StartTime))
|
||||
return true;
|
||||
|
||||
if (!(hitObject is IHasRepeats s))
|
||||
return false;
|
||||
// If time is outside the duration of the IHasRepeats,
|
||||
// then this hitObject isn't the one we want
|
||||
if (!almostBigger(time, hitObject.StartTime)
|
||||
|| !almostBigger(s.EndTime, time))
|
||||
return false;
|
||||
|
||||
return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
|
||||
});
|
||||
if (sampleObj == null) return null;
|
||||
|
||||
IList<HitSampleInfo> samples;
|
||||
|
||||
if (sampleObj is IHasRepeats slider)
|
||||
samples = slider.NodeSamples[nodeIndexFromTime(slider, time - sampleObj.StartTime)];
|
||||
else
|
||||
samples = sampleObj.Samples;
|
||||
|
||||
return samples;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the repeat node at a point in time.
|
||||
/// </summary>
|
||||
/// <param name="curve">The slider.</param>
|
||||
/// <param name="timeSinceStart">The time since the start time of the slider.</param>
|
||||
/// <returns>Index of the node. -1 if there isn't a node at the specific time.</returns>
|
||||
private int nodeIndexFromTime(IHasRepeats curve, double timeSinceStart)
|
||||
{
|
||||
double spanDuration = curve.Duration / curve.SpanCount();
|
||||
double nodeIndex = timeSinceStart / spanDuration;
|
||||
|
||||
if (almostEquals(nodeIndex, Math.Round(nodeIndex)))
|
||||
return (int)Math.Round(nodeIndex);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private bool checkForOverlap(IEnumerable<OsuHitObject> objectsToCheck, OsuHitObject target)
|
||||
{
|
||||
return objectsToCheck.Any(h => Vector2.Distance(h.Position, target.Position) < target.Radius * 2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the hit object into playfield, taking its radius into account.
|
||||
/// </summary>
|
||||
/// <param name="obj">The hit object to be clamped.</param>
|
||||
private void clampToPlayfield(OsuHitObject obj)
|
||||
{
|
||||
var position = obj.Position;
|
||||
var radius = (float)obj.Radius;
|
||||
|
||||
if (position.Y < radius)
|
||||
position.Y = radius;
|
||||
else if (position.Y > OsuPlayfield.BASE_SIZE.Y - radius)
|
||||
position.Y = OsuPlayfield.BASE_SIZE.Y - radius;
|
||||
|
||||
if (position.X < radius)
|
||||
position.X = radius;
|
||||
else if (position.X > OsuPlayfield.BASE_SIZE.X - radius)
|
||||
position.X = OsuPlayfield.BASE_SIZE.X - radius;
|
||||
|
||||
obj.Position = position;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Re-maps a number from one range to another.
|
||||
/// </summary>
|
||||
/// <param name="value">The number to be re-mapped.</param>
|
||||
/// <param name="fromLow">Beginning of the original range.</param>
|
||||
/// <param name="fromHigh">End of the original range.</param>
|
||||
/// <param name="toLow">Beginning of the new range.</param>
|
||||
/// <param name="toHigh">End of the new range.</param>
|
||||
/// <returns>The re-mapped number.</returns>
|
||||
private static float mapRange(float value, float fromLow, float fromHigh, float toLow, float toHigh)
|
||||
{
|
||||
return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
|
||||
}
|
||||
|
||||
private static bool almostBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool definitelyBigger(double value1, double value2)
|
||||
{
|
||||
return Precision.DefinitelyBigger(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
private static bool almostEquals(double value1, double value2)
|
||||
{
|
||||
return Precision.AlmostEquals(value1, value2, timing_precision);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuSettingsSubsection : RulesetSettingsSubsection
|
||||
{
|
||||
protected override string Header => "osu!";
|
||||
protected override LocalisableString Header => "osu!";
|
||||
|
||||
public OsuSettingsSubsection(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Wiki;
|
||||
@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private class TestHeader : WikiHeader
|
||||
{
|
||||
public IReadOnlyList<string> TabControlItems => TabControl.Items;
|
||||
public IReadOnlyList<LocalisableString?> TabControlItems => TabControl.Items;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
103
osu.Game.Tests/Visual/UserInterface/TestSceneOsuPopover.cs
Normal file
103
osu.Game.Tests/Visual/UserInterface/TestSceneOsuPopover.cs
Normal file
@ -0,0 +1,103 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOsuPopover : OsuGridTestScene
|
||||
{
|
||||
public TestSceneOsuPopover()
|
||||
: base(1, 2)
|
||||
{
|
||||
Cell(0, 0).Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"No OverlayColourProvider",
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
},
|
||||
new TriangleButtonWithPopover()
|
||||
}
|
||||
};
|
||||
|
||||
Cell(0, 1).Child = new ColourProvidingContainer(OverlayColourScheme.Orange)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"With OverlayColourProvider (orange)",
|
||||
Font = OsuFont.Default.With(size: 40)
|
||||
},
|
||||
new TriangleButtonWithPopover()
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class TriangleButtonWithPopover : TriangleButton, IHasPopover
|
||||
{
|
||||
public TriangleButtonWithPopover()
|
||||
{
|
||||
Width = 100;
|
||||
Height = 30;
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
Text = @"open";
|
||||
Action = this.ShowPopover;
|
||||
}
|
||||
|
||||
public Popover GetPopover() => new OsuPopover
|
||||
{
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"sample text"
|
||||
},
|
||||
new OsuTextBox
|
||||
{
|
||||
Width = 150,
|
||||
Height = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private class ColourProvidingContainer : Container
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider provider { get; }
|
||||
|
||||
public ColourProvidingContainer(OverlayColourScheme colourScheme)
|
||||
{
|
||||
provider = new OverlayColourProvider(colourScheme);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -28,6 +28,12 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
setMatchDate(TimeSpan.FromHours(3));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoCurrentMatch()
|
||||
{
|
||||
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
|
||||
}
|
||||
|
||||
private void setMatchDate(TimeSpan relativeTime)
|
||||
// Humanizer cannot handle negative timespans.
|
||||
=> AddStep($"start time is {relativeTime}", () =>
|
||||
|
@ -1,9 +1,13 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
using osu.Game.Tournament.Screens.TeamIntro;
|
||||
|
||||
namespace osu.Game.Tournament.Tests.Screens
|
||||
@ -11,16 +15,41 @@ namespace osu.Game.Tournament.Tests.Screens
|
||||
public class TestSceneSeedingScreen : TournamentTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly LadderInfo ladder = new LadderInfo();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private readonly LadderInfo ladder = new LadderInfo
|
||||
{
|
||||
Add(new SeedingScreen
|
||||
Teams =
|
||||
{
|
||||
new TournamentTeam
|
||||
{
|
||||
FullName = { Value = @"Japan" },
|
||||
Acronym = { Value = "JPN" },
|
||||
SeedingResults =
|
||||
{
|
||||
new SeedingResult
|
||||
{
|
||||
// Mod intentionally left blank.
|
||||
Seed = { Value = 4 }
|
||||
},
|
||||
new SeedingResult
|
||||
{
|
||||
Mod = { Value = "DT" },
|
||||
Seed = { Value = 8 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("create seeding screen", () => Add(new SeedingScreen
|
||||
{
|
||||
FillMode = FillMode.Fit,
|
||||
FillAspectRatio = 16 / 9f
|
||||
});
|
||||
}));
|
||||
|
||||
AddStep("set team to Japan", () => this.ChildrenOfType<SettingsTeamDropdown>().Single().Current.Value = ladder.Teams.Single());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class BeatmapInfoScreen : TournamentScreen
|
||||
public abstract class BeatmapInfoScreen : TournamentMatchScreen
|
||||
{
|
||||
protected readonly SongBar SongBar;
|
||||
|
||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
{
|
||||
private readonly BindableBool warmup = new BindableBool();
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
|
||||
private OsuButton warmupButton;
|
||||
private MatchIPCInfo ipc;
|
||||
@ -131,14 +129,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
|
||||
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
|
||||
|
||||
currentMatch.BindValueChanged(m =>
|
||||
{
|
||||
warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
});
|
||||
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
warmup.BindValueChanged(w =>
|
||||
{
|
||||
warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
|
||||
@ -146,6 +136,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
|
||||
scheduledOperation?.Cancel();
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledOperation;
|
||||
private MatchScoreDisplay scoreDisplay;
|
||||
|
||||
@ -161,9 +162,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
if (warmup.Value) return;
|
||||
|
||||
if (ipc.Score1.Value > ipc.Score2.Value)
|
||||
currentMatch.Value.Team1Score.Value++;
|
||||
CurrentMatch.Value.Team1Score.Value++;
|
||||
else
|
||||
currentMatch.Value.Team2Score.Value++;
|
||||
CurrentMatch.Value.Team2Score.Value++;
|
||||
}
|
||||
|
||||
scheduledOperation?.Cancel();
|
||||
@ -198,9 +199,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
// we should automatically proceed after a short delay
|
||||
if (lastState == TourneyState.Ranking && !warmup.Value)
|
||||
{
|
||||
if (currentMatch.Value?.Completed.Value == true)
|
||||
if (CurrentMatch.Value?.Completed.Value == true)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
|
||||
else if (currentMatch.Value?.Completed.Value == false)
|
||||
else if (CurrentMatch.Value?.Completed.Value == false)
|
||||
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
|
||||
}
|
||||
|
||||
|
@ -303,6 +303,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
Match.LosersProgression.Value = null;
|
||||
|
||||
ladderInfo.Matches.Remove(Match);
|
||||
|
||||
foreach (var m in ladderInfo.Matches)
|
||||
{
|
||||
if (m.Progression.Value == Match)
|
||||
m.Progression.Value = null;
|
||||
|
||||
if (m.LosersProgression.Value == Match)
|
||||
m.LosersProgression.Value = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,12 +21,10 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
public class MapPoolScreen : TournamentScreen
|
||||
public class MapPoolScreen : TournamentMatchScreen
|
||||
{
|
||||
private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private TournamentSceneManager sceneManager { get; set; }
|
||||
|
||||
@ -96,7 +94,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
Action = reset
|
||||
},
|
||||
new ControlPanel.Spacer(),
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -104,15 +102,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(MatchIPCInfo ipc)
|
||||
{
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
ipc.Beatmap.BindValueChanged(beatmapChanged);
|
||||
}
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
|
||||
{
|
||||
if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
|
||||
return;
|
||||
|
||||
// if bans have already been placed, beatmap changes result in a selection being made autoamtically
|
||||
@ -137,12 +132,12 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
{
|
||||
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
|
||||
|
||||
var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
|
||||
|
||||
if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
|
||||
setMode(pickColour, ChoiceType.Pick);
|
||||
else
|
||||
setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -156,11 +151,11 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
|
||||
else
|
||||
{
|
||||
var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
|
||||
|
||||
if (existing != null)
|
||||
{
|
||||
currentMatch.Value.PicksBans.Remove(existing);
|
||||
CurrentMatch.Value.PicksBans.Remove(existing);
|
||||
setNextMode();
|
||||
}
|
||||
}
|
||||
@ -173,7 +168,7 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void reset()
|
||||
{
|
||||
currentMatch.Value.PicksBans.Clear();
|
||||
CurrentMatch.Value.PicksBans.Clear();
|
||||
setNextMode();
|
||||
}
|
||||
|
||||
@ -181,18 +176,18 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
private void addForBeatmap(int beatmapId)
|
||||
{
|
||||
if (currentMatch.Value == null)
|
||||
if (CurrentMatch.Value == null)
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
|
||||
// don't attempt to add if the beatmap isn't in our pool
|
||||
return;
|
||||
|
||||
if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
|
||||
// don't attempt to add if already exists.
|
||||
return;
|
||||
|
||||
currentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
|
||||
{
|
||||
Team = pickColour,
|
||||
Type = pickType,
|
||||
@ -201,17 +196,22 @@ namespace osu.Game.Tournament.Screens.MapPool
|
||||
|
||||
setNextMode();
|
||||
|
||||
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
|
||||
{
|
||||
scheduledChange?.Cancel();
|
||||
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mapFlows.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
int totalRows = 0;
|
||||
|
||||
if (match.NewValue.Round.Value != null)
|
||||
|
@ -96,19 +96,18 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
currentMatch.BindValueChanged(matchChanged, true);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
mainContainer.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4);
|
||||
var conditionals = ladder
|
||||
.Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
|
||||
@ -117,6 +116,8 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
upcoming = upcoming.Concat(conditionals);
|
||||
upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8);
|
||||
|
||||
ScheduleContainer comingUpNext;
|
||||
|
||||
mainContainer.Child = new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -153,57 +154,58 @@ namespace osu.Game.Tournament.Screens.Schedule
|
||||
}
|
||||
}
|
||||
},
|
||||
new ScheduleContainer("coming up next")
|
||||
comingUpNext = new ScheduleContainer("coming up next")
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 0.25f,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatch(match.NewValue, false)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Scale = new Vector2(0.5f)
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName,
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold)
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatchDate(match.NewValue.Date.Value)
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if (match.NewValue != null)
|
||||
{
|
||||
comingUpNext.Child = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatch(match.NewValue, false)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
},
|
||||
new TournamentSpriteTextWithBackground(match.NewValue.Round.Value?.Name.Value)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Scale = new Vector2(0.5f)
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = match.NewValue.Team1.Value?.FullName + " vs " + match.NewValue.Team2.Value?.FullName,
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.SemiBold)
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ScheduleMatchDate(match.NewValue.Date.Value)
|
||||
{
|
||||
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class ScheduleMatch : DrawableTournamentMatch
|
||||
|
@ -2,10 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Tournament.Models;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Showcase
|
||||
@ -39,5 +41,11 @@ namespace osu.Game.Tournament.Screens.Showcase
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
// showcase screen doesn't care about a match being selected.
|
||||
// base call intentionally omitted to not show match warning.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,12 +18,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class SeedingScreen : TournamentScreen, IProvideVideo
|
||||
public class SeedingScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -50,13 +48,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show first team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team1.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value,
|
||||
},
|
||||
new TourneyButton
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Text = "Show second team",
|
||||
Action = () => currentTeam.Value = currentMatch.Value.Team2.Value,
|
||||
Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value,
|
||||
},
|
||||
new SettingsTeamDropdown(LadderInfo.Teams)
|
||||
{
|
||||
@ -67,9 +65,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
|
||||
currentTeam.BindValueChanged(teamChanged, true);
|
||||
}
|
||||
|
||||
@ -84,8 +79,15 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
showTeam(team.NewValue);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match) =>
|
||||
currentTeam.Value = currentMatch.Value.Team1.Value;
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentTeam.Value = match.NewValue.Team1.Value;
|
||||
}
|
||||
|
||||
private void showTeam(TournamentTeam team)
|
||||
{
|
||||
@ -179,44 +181,48 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
FillFlowContainer row;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
row = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Sprite
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods.ToLower()}"),
|
||||
Scale = new Vector2(0.5f)
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Size = new Vector2(50, 16),
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = seeding.ToString("#,0"),
|
||||
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
if (!string.IsNullOrEmpty(mods))
|
||||
{
|
||||
row.Add(new Sprite
|
||||
{
|
||||
Texture = textures.Get($"mods/{mods.ToLower()}"),
|
||||
Scale = new Vector2(0.5f)
|
||||
});
|
||||
}
|
||||
|
||||
row.Add(new Container
|
||||
{
|
||||
Size = new Vector2(50, 16),
|
||||
CornerRadius = 10,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = TournamentGame.ELEMENT_BACKGROUND_COLOUR,
|
||||
},
|
||||
new TournamentSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Text = seeding.ToString("#,0"),
|
||||
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,12 +12,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
{
|
||||
public class TeamIntroScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(Storage storage)
|
||||
{
|
||||
@ -35,18 +33,16 @@ namespace osu.Game.Tournament.Screens.TeamIntro
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
mainContainer.Clear();
|
||||
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
mainContainer.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const float y_flag_offset = 292;
|
||||
|
||||
|
@ -13,11 +13,10 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.TeamWin
|
||||
{
|
||||
public class TeamWinScreen : TournamentScreen, IProvideVideo
|
||||
public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
|
||||
{
|
||||
private Container mainContainer;
|
||||
|
||||
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
|
||||
private readonly Bindable<bool> currentCompleted = new Bindable<bool>();
|
||||
|
||||
private TourneyVideo blueWinVideo;
|
||||
@ -48,17 +47,19 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
}
|
||||
};
|
||||
|
||||
currentMatch.BindValueChanged(matchChanged);
|
||||
currentMatch.BindTo(ladder.CurrentMatch);
|
||||
|
||||
currentCompleted.BindValueChanged(_ => update());
|
||||
}
|
||||
|
||||
private void matchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
currentCompleted.UnbindBindings();
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
base.CurrentMatchChanged(match);
|
||||
|
||||
currentCompleted.UnbindBindings();
|
||||
|
||||
if (match.NewValue == null)
|
||||
return;
|
||||
|
||||
currentCompleted.BindTo(match.NewValue.Completed);
|
||||
update();
|
||||
}
|
||||
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
|
||||
|
||||
private void update() => Schedule(() =>
|
||||
{
|
||||
var match = currentMatch.Value;
|
||||
var match = CurrentMatch.Value;
|
||||
|
||||
if (match.Winner == null)
|
||||
{
|
||||
|
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
34
osu.Game.Tournament/Screens/TournamentMatchScreen.cs
Normal file
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Tournament.Models;
|
||||
|
||||
namespace osu.Game.Tournament.Screens
|
||||
{
|
||||
public abstract class TournamentMatchScreen : TournamentScreen
|
||||
{
|
||||
protected readonly Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
|
||||
private WarningBox noMatchWarning;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
CurrentMatch.BindTo(LadderInfo.CurrentMatch);
|
||||
CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
|
||||
}
|
||||
|
||||
protected virtual void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
|
||||
{
|
||||
if (match.NewValue == null)
|
||||
{
|
||||
AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
|
||||
return;
|
||||
}
|
||||
|
||||
noMatchWarning?.Expire();
|
||||
noMatchWarning = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -97,7 +97,12 @@ namespace osu.Game.Tournament
|
||||
},
|
||||
}
|
||||
},
|
||||
heightWarning = new WarningBox("Please make the window wider"),
|
||||
heightWarning = new WarningBox("Please make the window wider")
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Margin = new MarginPadding(20),
|
||||
},
|
||||
new OsuContextMenuContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -153,6 +154,27 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
||||
LocalisableString text;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
case IHasDescription hasDescription:
|
||||
text = hasDescription.GetDescription();
|
||||
break;
|
||||
|
||||
case Enum e:
|
||||
text = e.GetLocalisableDescription();
|
||||
break;
|
||||
|
||||
case LocalisableString l:
|
||||
text = l;
|
||||
break;
|
||||
|
||||
default:
|
||||
text = value.ToString();
|
||||
break;
|
||||
}
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
Text = new OsuSpriteText
|
||||
@ -160,7 +182,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Top = 5, Bottom = 5 },
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetLocalisableDescription() ?? value.ToString(),
|
||||
Text = text,
|
||||
Font = OsuFont.GetFont(size: 14)
|
||||
},
|
||||
Bar = new Box
|
||||
|
55
osu.Game/Graphics/UserInterfaceV2/OsuPopover.cs
Normal file
55
osu.Game/Graphics/UserInterfaceV2/OsuPopover.cs
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuPopover : Popover
|
||||
{
|
||||
private const float fade_duration = 250;
|
||||
private const double scale_duration = 500;
|
||||
|
||||
public OsuPopover(bool withPadding = true)
|
||||
{
|
||||
Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
|
||||
|
||||
Body.Masking = true;
|
||||
Body.CornerRadius = 10;
|
||||
Body.Margin = new MarginPadding(10);
|
||||
Body.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Offset = new Vector2(0, 2),
|
||||
Radius = 5,
|
||||
Colour = Colour4.Black.Opacity(0.3f)
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
|
||||
{
|
||||
Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeafoamDarker;
|
||||
}
|
||||
|
||||
protected override Drawable CreateArrow() => Empty();
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
|
||||
this.FadeIn(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
|
||||
this.FadeOut(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
29
osu.Game/Localisation/BindingSettingsStrings.cs
Normal file
29
osu.Game/Localisation/BindingSettingsStrings.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class BindingSettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.BindingSettings";
|
||||
|
||||
/// <summary>
|
||||
/// "Shortcut and gameplay bindings"
|
||||
/// </summary>
|
||||
public static LocalisableString ShortcutAndGameplayBindings => new TranslatableString(getKey(@"shortcut_and_gameplay_bindings"), @"Shortcut and gameplay bindings");
|
||||
|
||||
/// <summary>
|
||||
/// "Configure"
|
||||
/// </summary>
|
||||
public static LocalisableString Configure => new TranslatableString(getKey(@"configure"), @"Configure");
|
||||
|
||||
/// <summary>
|
||||
/// "change global shortcut keys and gameplay bindings"
|
||||
/// </summary>
|
||||
public static LocalisableString ChangeBindingsButton => new TranslatableString(getKey(@"change_bindings_button"), @"change global shortcut keys and gameplay bindings");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -14,6 +14,21 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel");
|
||||
|
||||
private static string getKey(string key) => $"{prefix}:{key}";
|
||||
/// <summary>
|
||||
/// "Enabled"
|
||||
/// </summary>
|
||||
public static LocalisableString Enabled => new TranslatableString(getKey(@"enabled"), @"Enabled");
|
||||
|
||||
/// <summary>
|
||||
/// "Width"
|
||||
/// </summary>
|
||||
public static LocalisableString Width => new TranslatableString(getKey(@"width"), @"Width");
|
||||
|
||||
/// <summary>
|
||||
/// "Height"
|
||||
/// </summary>
|
||||
public static LocalisableString Height => new TranslatableString(getKey(@"height"), @"Height");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
}
|
59
osu.Game/Localisation/MouseSettingsStrings.cs
Normal file
59
osu.Game/Localisation/MouseSettingsStrings.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class MouseSettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
|
||||
|
||||
/// <summary>
|
||||
/// "Mouse"
|
||||
/// </summary>
|
||||
public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
|
||||
|
||||
/// <summary>
|
||||
/// "Not applicable in full screen mode"
|
||||
/// </summary>
|
||||
public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
|
||||
|
||||
/// <summary>
|
||||
/// "High precision mouse"
|
||||
/// </summary>
|
||||
public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
|
||||
|
||||
/// <summary>
|
||||
/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as "Raw Input"."
|
||||
/// </summary>
|
||||
public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
|
||||
|
||||
/// <summary>
|
||||
/// "Confine mouse cursor to window"
|
||||
/// </summary>
|
||||
public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
|
||||
|
||||
/// <summary>
|
||||
/// "Disable mouse wheel during gameplay"
|
||||
/// </summary>
|
||||
public static LocalisableString DisableMouseWheel => new TranslatableString(getKey(@"disable_mouse_wheel"), @"Disable mouse wheel during gameplay");
|
||||
|
||||
/// <summary>
|
||||
/// "Disable mouse buttons during gameplay"
|
||||
/// </summary>
|
||||
public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
|
||||
|
||||
/// <summary>
|
||||
/// "Enable high precision mouse to adjust sensitivity"
|
||||
/// </summary>
|
||||
public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
|
||||
|
||||
/// <summary>
|
||||
/// "Cursor sensitivity"
|
||||
/// </summary>
|
||||
public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
59
osu.Game/Localisation/TabletSettingsStrings.cs
Normal file
59
osu.Game/Localisation/TabletSettingsStrings.cs
Normal file
@ -0,0 +1,59 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class TabletSettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.TabletSettings";
|
||||
|
||||
/// <summary>
|
||||
/// "Tablet"
|
||||
/// </summary>
|
||||
public static LocalisableString Tablet => new TranslatableString(getKey(@"tablet"), @"Tablet");
|
||||
|
||||
/// <summary>
|
||||
/// "No tablet detected!"
|
||||
/// </summary>
|
||||
public static LocalisableString NoTabletDetected => new TranslatableString(getKey(@"no_tablet_detected"), @"No tablet detected!");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset to full area"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetToFullArea => new TranslatableString(getKey(@"reset_to_full_area"), @"Reset to full area");
|
||||
|
||||
/// <summary>
|
||||
/// "Conform to current game aspect ratio"
|
||||
/// </summary>
|
||||
public static LocalisableString ConformToCurrentGameAspectRatio => new TranslatableString(getKey(@"conform_to_current_game_aspect_ratio"), @"Conform to current game aspect ratio");
|
||||
|
||||
/// <summary>
|
||||
/// "X Offset"
|
||||
/// </summary>
|
||||
public static LocalisableString XOffset => new TranslatableString(getKey(@"x_offset"), @"X Offset");
|
||||
|
||||
/// <summary>
|
||||
/// "Y Offset"
|
||||
/// </summary>
|
||||
public static LocalisableString YOffset => new TranslatableString(getKey(@"y_offset"), @"Y Offset");
|
||||
|
||||
/// <summary>
|
||||
/// "Rotation"
|
||||
/// </summary>
|
||||
public static LocalisableString Rotation => new TranslatableString(getKey(@"rotation"), @"Rotation");
|
||||
|
||||
/// <summary>
|
||||
/// "Aspect Ratio"
|
||||
/// </summary>
|
||||
public static LocalisableString AspectRatio => new TranslatableString(getKey(@"aspect_ratio"), @"Aspect Ratio");
|
||||
|
||||
/// <summary>
|
||||
/// "Lock aspect ratio"
|
||||
/// </summary>
|
||||
public static LocalisableString LockAspectRatio => new TranslatableString(getKey(@"lock_aspect_ratio"), @"Lock aspect ratio");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -4,15 +4,16 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string>
|
||||
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<LocalisableString?>
|
||||
{
|
||||
protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
protected override OsuTabControl<LocalisableString?> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
|
||||
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
|
||||
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<LocalisableString?>
|
||||
{
|
||||
public OverlayHeaderBreadcrumbControl()
|
||||
{
|
||||
@ -26,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
AccentColour = colourProvider.Light2;
|
||||
}
|
||||
|
||||
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value)
|
||||
protected override TabItem<LocalisableString?> CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
|
||||
{
|
||||
AccentColour = AccentColour,
|
||||
};
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
protected override float ChevronSize => 8;
|
||||
|
||||
public ControlTabItem(string value)
|
||||
public ControlTabItem(LocalisableString? value)
|
||||
: base(value)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private class DefaultBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header => string.Empty;
|
||||
protected override LocalisableString Header => string.Empty;
|
||||
|
||||
public DefaultBindingsSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header => "Song Select";
|
||||
protected override LocalisableString Header => "Song Select";
|
||||
|
||||
public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private class InGameKeyBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header => "In Game";
|
||||
protected override LocalisableString Header => "In Game";
|
||||
|
||||
public InGameKeyBindingsSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
@ -61,7 +62,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header => "Audio";
|
||||
protected override LocalisableString Header => "Audio";
|
||||
|
||||
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private class EditorKeyBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header => "Editor";
|
||||
protected override LocalisableString Header => "Editor";
|
||||
|
||||
public EditorKeyBindingsSubsection(GlobalActionContainer manager)
|
||||
: base(null)
|
||||
|
@ -1,13 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
public class VariantBindingsSubsection : KeyBindingsSubsection
|
||||
{
|
||||
protected override string Header { get; }
|
||||
protected override LocalisableString Header { get; }
|
||||
|
||||
public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
|
||||
: base(variant)
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
public class AudioDevicesSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Devices";
|
||||
protected override LocalisableString Header => "Devices";
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
public class OffsetSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Offset Adjustment";
|
||||
protected override LocalisableString Header => "Offset Adjustment";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -4,13 +4,14 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||
{
|
||||
public class VolumeSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Volume";
|
||||
protected override LocalisableString Header => "Volume";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager config)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Screens.Import;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "General";
|
||||
protected override LocalisableString Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)
|
||||
|
@ -4,13 +4,14 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Debug
|
||||
{
|
||||
public class MemorySettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Memory";
|
||||
protected override LocalisableString Header => "Memory";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkDebugConfigManager config, GameHost host)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "General";
|
||||
protected override LocalisableString Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -4,13 +4,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
||||
{
|
||||
public class ModsSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Mods";
|
||||
protected override LocalisableString Header => "Mods";
|
||||
|
||||
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" });
|
||||
|
||||
|
@ -5,6 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
private SettingsDropdown<Language> languageSelection;
|
||||
private Bindable<string> frameworkLocale;
|
||||
|
||||
protected override string Header => "Language";
|
||||
protected override LocalisableString Header => "Language";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(FrameworkConfigManager frameworkConfig)
|
||||
|
@ -5,6 +5,7 @@ using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Configuration;
|
||||
@ -19,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
[Resolved(CanBeNull = true)]
|
||||
private UpdateManager updateManager { get; set; }
|
||||
|
||||
protected override string Header => "Updates";
|
||||
protected override LocalisableString Header => "Updates";
|
||||
|
||||
private SettingsButton checkForUpdatesButton;
|
||||
|
||||
|
@ -3,13 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
public class DetailSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Detail Settings";
|
||||
protected override LocalisableString Header => "Detail Settings";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
public class LayoutSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Layout";
|
||||
protected override LocalisableString Header => "Layout";
|
||||
|
||||
private FillFlowContainer<SettingsSlider<float>> scalingSettings;
|
||||
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||
{
|
||||
public class RendererSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Renderer";
|
||||
protected override LocalisableString Header => "Renderer";
|
||||
|
||||
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
|
||||
|
||||
|
@ -2,12 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
public class BindingSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Shortcut and gameplay bindings";
|
||||
protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
|
||||
|
||||
public BindingSettings(KeyBindingPanel keyConfig)
|
||||
{
|
||||
@ -15,8 +17,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Configure",
|
||||
TooltipText = "change global shortcut keys and gameplay bindings",
|
||||
Text = BindingSettingsStrings.Configure,
|
||||
TooltipText = BindingSettingsStrings.ChangeBindingsButton,
|
||||
Action = keyConfig.ToggleVisibility
|
||||
},
|
||||
};
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
private readonly MouseHandler mouseHandler;
|
||||
|
||||
protected override string Header => "Mouse";
|
||||
protected override LocalisableString Header => MouseSettingsStrings.Mouse;
|
||||
|
||||
private Bindable<double> handlerSensitivity;
|
||||
|
||||
@ -46,27 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "High precision mouse",
|
||||
Current = relativeMode
|
||||
LabelText = MouseSettingsStrings.HighPrecisionMouse,
|
||||
TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
|
||||
Current = relativeMode,
|
||||
Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
|
||||
},
|
||||
new SensitivitySetting
|
||||
{
|
||||
LabelText = "Cursor sensitivity",
|
||||
LabelText = MouseSettingsStrings.CursorSensitivity,
|
||||
Current = localSensitivity
|
||||
},
|
||||
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
|
||||
{
|
||||
LabelText = "Confine mouse cursor to window",
|
||||
LabelText = MouseSettingsStrings.ConfineMouseMode,
|
||||
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Disable mouse wheel during gameplay",
|
||||
LabelText = MouseSettingsStrings.DisableMouseWheel,
|
||||
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Disable mouse buttons during gameplay",
|
||||
LabelText = MouseSettingsStrings.DisableMouseButtons,
|
||||
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
|
||||
},
|
||||
};
|
||||
@ -96,7 +99,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
if (isFullscreen)
|
||||
{
|
||||
confineMouseModeSetting.Current.Disabled = true;
|
||||
confineMouseModeSetting.TooltipText = "Not applicable in full screen mode";
|
||||
confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -117,7 +120,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private class SensitivitySlider : OsuSliderBar<double>
|
||||
{
|
||||
public override LocalisableString TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x";
|
||||
public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = height,
|
||||
Width = 0.25f,
|
||||
Text = $"{presetRotation}º",
|
||||
Text = $@"{presetRotation}º",
|
||||
Action = () => tabletHandler.Rotation.Value = presetRotation,
|
||||
});
|
||||
}
|
||||
|
@ -6,10 +6,12 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
@ -52,7 +54,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private OsuSpriteText noTabletMessage;
|
||||
|
||||
protected override string Header => "Tablet";
|
||||
protected override LocalisableString Header => TabletSettingsStrings.Tablet;
|
||||
|
||||
public TabletSettings(ITabletHandler tabletHandler)
|
||||
{
|
||||
@ -66,14 +68,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
{
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Enabled",
|
||||
LabelText = CommonStrings.Enabled,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Current = tabletHandler.Enabled
|
||||
},
|
||||
noTabletMessage = new OsuSpriteText
|
||||
{
|
||||
Text = "No tablet detected!",
|
||||
Text = TabletSettingsStrings.NoTabletDetected,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
|
||||
@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
},
|
||||
new DangerousSettingsButton
|
||||
{
|
||||
Text = "Reset to full area",
|
||||
Text = TabletSettingsStrings.ResetToFullArea,
|
||||
Action = () =>
|
||||
{
|
||||
aspectLock.Value = false;
|
||||
@ -105,7 +107,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
},
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Conform to current game aspect ratio",
|
||||
Text = TabletSettingsStrings.ConformToCurrentGameAspectRatio,
|
||||
Action = () =>
|
||||
{
|
||||
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
|
||||
@ -114,43 +116,43 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "X Offset",
|
||||
LabelText = TabletSettingsStrings.XOffset,
|
||||
Current = offsetX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Y Offset",
|
||||
LabelText = TabletSettingsStrings.YOffset,
|
||||
Current = offsetY
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Rotation",
|
||||
LabelText = TabletSettingsStrings.Rotation,
|
||||
Current = rotation
|
||||
},
|
||||
new RotationPresetButtons(tabletHandler),
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Aspect Ratio",
|
||||
LabelText = TabletSettingsStrings.AspectRatio,
|
||||
Current = aspectRatio
|
||||
},
|
||||
new SettingsCheckbox
|
||||
{
|
||||
LabelText = "Lock aspect ratio",
|
||||
LabelText = TabletSettingsStrings.LockAspectRatio,
|
||||
Current = aspectLock
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Width",
|
||||
LabelText = CommonStrings.Width,
|
||||
Current = sizeX
|
||||
},
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
TransferValueOnCommit = true,
|
||||
LabelText = "Height",
|
||||
LabelText = CommonStrings.Height,
|
||||
Current = sizeY
|
||||
},
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Input.Handlers.Joystick;
|
||||
using osu.Framework.Input.Handlers.Midi;
|
||||
using osu.Framework.Input.Handlers.Mouse;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
|
||||
@ -100,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
};
|
||||
}
|
||||
|
||||
protected override string Header => handler.Description;
|
||||
protected override LocalisableString Header => handler.Description;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Collections;
|
||||
using osu.Game.Database;
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "General";
|
||||
protected override LocalisableString Header => "General";
|
||||
|
||||
private TriangleButton importBeatmapsButton;
|
||||
private TriangleButton importScoresButton;
|
||||
|
@ -3,13 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Online
|
||||
{
|
||||
public class AlertsAndPrivacySettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Alerts and Privacy";
|
||||
protected override LocalisableString Header => "Alerts and Privacy";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -3,13 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Online
|
||||
{
|
||||
public class IntegrationSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Integrations";
|
||||
protected override LocalisableString Header => "Integrations";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -3,13 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections.Online
|
||||
{
|
||||
public class WebSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Web";
|
||||
protected override LocalisableString Header => "Web";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
{
|
||||
public class GeneralSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "General";
|
||||
protected override LocalisableString Header => "General";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
{
|
||||
public class MainMenuSettings : SettingsSubsection
|
||||
{
|
||||
protected override string Header => "Main Menu";
|
||||
protected override LocalisableString Header => "Main Menu";
|
||||
|
||||
private IBindable<User> user;
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||
private Bindable<double> minStars;
|
||||
private Bindable<double> maxStars;
|
||||
|
||||
protected override string Header => "Song Select";
|
||||
protected override LocalisableString Header => "Song Select";
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
|
@ -8,6 +8,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
@ -20,10 +21,10 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
protected readonly FillFlowContainer FlowContent;
|
||||
|
||||
protected abstract string Header { get; }
|
||||
protected abstract LocalisableString Header { get; }
|
||||
|
||||
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Header };
|
||||
public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
|
||||
|
||||
public bool MatchingFilter
|
||||
{
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = Header.ToUpperInvariant(),
|
||||
Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
|
||||
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold),
|
||||
},
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
public class WikiMarkdownImageBlock : FillFlowContainer
|
||||
{
|
||||
[Resolved]
|
||||
private IMarkdownTextComponent parentTextComponent { get; set; }
|
||||
private IMarkdownTextFlowComponent parentFlowComponent { get; set; }
|
||||
|
||||
private readonly LinkInline linkInline;
|
||||
|
||||
@ -31,16 +31,20 @@ namespace osu.Game.Overlays.Wiki.Markdown
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
MarkdownTextFlowContainer textFlow;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new BlockMarkdownImage(linkInline),
|
||||
parentTextComponent.CreateSpriteText().With(t =>
|
||||
textFlow = parentFlowComponent.CreateTextFlow().With(t =>
|
||||
{
|
||||
t.Text = linkInline.Title;
|
||||
t.Anchor = Anchor.TopCentre;
|
||||
t.Origin = Anchor.TopCentre;
|
||||
t.TextAnchor = Anchor.TopCentre;
|
||||
}),
|
||||
};
|
||||
|
||||
textFlow.AddText(linkInline.Title);
|
||||
}
|
||||
|
||||
private class BlockMarkdownImage : WikiMarkdownImage
|
||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Overlays.Wiki
|
||||
Current.Value = e.NewValue.Title;
|
||||
}
|
||||
|
||||
private void onCurrentChange(ValueChangedEvent<LocalisableString> e)
|
||||
private void onCurrentChange(ValueChangedEvent<LocalisableString?> e)
|
||||
{
|
||||
if (e.NewValue == TabControl.Items.LastOrDefault())
|
||||
if (e?.NewValue == TabControl.Items.LastOrDefault())
|
||||
return;
|
||||
|
||||
if (e.NewValue == IndexPageString)
|
||||
|
@ -31,12 +31,12 @@
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.706.0">
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.716.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.3.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="Sentry" Version="3.6.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.713.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.714.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user