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Merge branch 'master' into localisation-header

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Dean Herbert 2021-07-19 02:13:04 +09:00 committed by GitHub
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61 changed files with 1254 additions and 238 deletions

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@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward. - Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
## Running osu! ## Running osu!

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@ -52,7 +52,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2021.714.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaSettingsSubsection : RulesetSettingsSubsection public class ManiaSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!mania"; protected override LocalisableString Header => "osu!mania";
public ManiaSettingsSubsection(ManiaRuleset ruleset) public ManiaSettingsSubsection(ManiaRuleset ruleset)
: base(ruleset) : base(ruleset)

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@ -22,6 +22,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
protected override double InitialLifetimeOffset => 30000;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }

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@ -33,12 +33,12 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary> /// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40. /// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary> /// </summary>
public const double MIN_TIME_RANGE = 340; public const double MIN_TIME_RANGE = 290;
/// <summary> /// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1. /// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary> /// </summary>
public const double MAX_TIME_RANGE = 13720; public const double MAX_TIME_RANGE = 11485;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod; protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble(); private readonly BindableDouble configTimeRange = new BindableDouble();
// Stores the current speed adjustment active in gameplay. // Stores the current speed adjustment active in gameplay.
private readonly Track speedAdjustmentTrack = new TrackVirtual(0); private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
@ -103,6 +103,8 @@ namespace osu.Game.Rulesets.Mania.UI
configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true); configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange); Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
TimeRange.MinValue = configTimeRange.MinValue;
TimeRange.MaxValue = configTimeRange.MaxValue;
} }
protected override void AdjustScrollSpeed(int amount) protected override void AdjustScrollSpeed(int amount)

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@ -98,11 +98,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0; double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33) if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); approachRateFactor = Attributes.ApproachRate - 10.33;
else if (Attributes.ApproachRate < 8.0) else if (Attributes.ApproachRate < 8.0)
approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate); approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
aimValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden)) if (mods.Any(h => h is OsuModHidden))
@ -145,9 +147,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double approachRateFactor = 0.0; double approachRateFactor = 0.0;
if (Attributes.ApproachRate > 10.33) if (Attributes.ApproachRate > 10.33)
approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33); approachRateFactor = Attributes.ApproachRate - 10.33;
speedValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0)); double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
if (mods.Any(m => m is OsuModHidden)) if (mods.Any(m => m is OsuModHidden))
speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate); speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);

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@ -1,13 +1,43 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Osu.Utils;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModTarget : Mod public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
IHasSeed, IHidesApproachCircles
{ {
public override string Name => "Target"; public override string Name => "Target";
public override string Acronym => "TP"; public override string Acronym => "TP";
@ -15,5 +45,510 @@ namespace osu.Game.Rulesets.Osu.Mods
public override IconUsage? Icon => OsuIcon.ModTarget; public override IconUsage? Icon => OsuIcon.ModTarget;
public override string Description => @"Practice keeping up with the beat of the song."; public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles) };
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
public Bindable<int?> Seed { get; } = new Bindable<int?>
{
Default = null,
Value = null
};
#region Constants
/// <summary>
/// Jump distance for circles in the last combo
/// </summary>
private const float max_base_distance = 333f;
/// <summary>
/// The maximum allowed jump distance after multipliers are applied
/// </summary>
private const float distance_cap = 380f;
// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
// The closer the hit objects draw to the border, the sharper the turn
private const byte border_distance_x = 192;
private const byte border_distance_y = 144;
/// <summary>
/// The extent of rotation towards playfield centre when a circle is near the edge
/// </summary>
private const float edge_rotation_multiplier = 0.75f;
/// <summary>
/// Number of recent circles to check for overlap
/// </summary>
private const int overlap_check_count = 5;
/// <summary>
/// Duration of the undimming animation
/// </summary>
private const double undim_duration = 96;
/// <summary>
/// Acceptable difference for timing comparisons
/// </summary>
private const double timing_precision = 1;
#endregion
#region Private Fields
private ControlPointInfo controlPointInfo;
private List<OsuHitObject> originalHitObjects;
private Random rng;
#endregion
#region Sudden Death (IApplicableFailOverride)
public bool PerformFail() => true;
public bool RestartOnFail => false;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
// Sudden death
healthProcessor.FailConditions += (_, result)
=> result.Type.AffectsCombo()
&& !result.IsHit;
}
#endregion
#region Reduce AR (IApplicableToDifficulty)
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
{
}
public void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
// Decrease AR to increase preempt time
difficulty.ApproachRate *= 0.5f;
}
#endregion
#region Circle Transforms (ModWithVisibilityAdjustment)
protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
{
}
protected override void ApplyNormalVisibilityState(DrawableHitObject drawable, ArmedState state)
{
if (!(drawable is DrawableHitCircle circle)) return;
double startTime = circle.HitObject.StartTime;
double preempt = circle.HitObject.TimePreempt;
using (circle.BeginAbsoluteSequence(startTime - preempt))
{
// initial state
circle.ScaleTo(0.5f)
.FadeColour(OsuColour.Gray(0.5f));
// scale to final size
circle.ScaleTo(1f, preempt);
// Remove approach circles
circle.ApproachCircle.Hide();
}
using (circle.BeginAbsoluteSequence(startTime - controlPointInfo.TimingPointAt(startTime).BeatLength - undim_duration))
circle.FadeColour(Color4.White, undim_duration);
}
#endregion
#region Beatmap Generation (IApplicableToBeatmap)
public override void ApplyToBeatmap(IBeatmap beatmap)
{
Seed.Value ??= RNG.Next();
rng = new Random(Seed.Value.Value);
var osuBeatmap = (OsuBeatmap)beatmap;
if (osuBeatmap.HitObjects.Count == 0) return;
controlPointInfo = osuBeatmap.ControlPointInfo;
originalHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
var hitObjects = generateBeats(osuBeatmap)
.Select(beat =>
{
var newCircle = new HitCircle();
newCircle.ApplyDefaults(controlPointInfo, osuBeatmap.BeatmapInfo.BaseDifficulty);
newCircle.StartTime = beat;
return (OsuHitObject)newCircle;
}).ToList();
addHitSamples(hitObjects);
fixComboInfo(hitObjects);
randomizeCirclePos(hitObjects);
osuBeatmap.HitObjects = hitObjects;
base.ApplyToBeatmap(beatmap);
}
private IEnumerable<double> generateBeats(IBeatmap beatmap)
{
var startTime = originalHitObjects.First().StartTime;
var endTime = originalHitObjects.Last().GetEndTime();
var beats = beatmap.ControlPointInfo.TimingPoints
// Ignore timing points after endTime
.Where(timingPoint => !definitelyBigger(timingPoint.Time, endTime))
// Generate the beats
.SelectMany(timingPoint => getBeatsForTimingPoint(timingPoint, endTime))
// Remove beats before startTime
.Where(beat => almostBigger(beat, startTime))
// Remove beats during breaks
.Where(beat => !isInsideBreakPeriod(beatmap.Breaks, beat))
.ToList();
// Remove beats that are too close to the next one (e.g. due to timing point changes)
for (var i = beats.Count - 2; i >= 0; i--)
{
var beat = beats[i];
if (!definitelyBigger(beats[i + 1] - beat, beatmap.ControlPointInfo.TimingPointAt(beat).BeatLength / 2))
beats.RemoveAt(i);
}
return beats;
}
private void addHitSamples(IEnumerable<OsuHitObject> hitObjects)
{
foreach (var obj in hitObjects)
{
var samples = getSamplesAtTime(originalHitObjects, obj.StartTime);
// If samples aren't available at the exact start time of the object,
// use samples (without additions) in the closest original hit object instead
obj.Samples = samples ?? getClosestHitObject(originalHitObjects, obj.StartTime).Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
}
}
private void fixComboInfo(List<OsuHitObject> hitObjects)
{
// Copy combo indices from an original object at the same time or from the closest preceding object
// (Objects lying between two combos are assumed to belong to the preceding combo)
hitObjects.ForEach(newObj =>
{
var closestOrigObj = originalHitObjects.FindLast(y => almostBigger(newObj.StartTime, y.StartTime));
// It shouldn't be possible for closestOrigObj to be null
// But if it is, obj should be in the first combo
newObj.ComboIndex = closestOrigObj?.ComboIndex ?? 0;
});
// The copied combo indices may not be continuous if the original map starts and ends a combo in between beats
// e.g. A stream with each object starting a new combo
// So combo indices need to be reprocessed to ensure continuity
// Other kinds of combo info are also added in the process
var combos = hitObjects.GroupBy(x => x.ComboIndex).ToList();
for (var i = 0; i < combos.Count; i++)
{
var group = combos[i].ToList();
group.First().NewCombo = true;
group.Last().LastInCombo = true;
for (var j = 0; j < group.Count; j++)
{
var x = group[j];
x.ComboIndex = i;
x.IndexInCurrentCombo = j;
}
}
}
private void randomizeCirclePos(IReadOnlyList<OsuHitObject> hitObjects)
{
if (hitObjects.Count == 0) return;
float nextSingle(float max = 1f) => (float)(rng.NextDouble() * max);
const float two_pi = MathF.PI * 2;
var direction = two_pi * nextSingle();
var maxComboIndex = hitObjects.Last().ComboIndex;
for (var i = 0; i < hitObjects.Count; i++)
{
var obj = hitObjects[i];
var lastPos = i == 0
? Vector2.Divide(OsuPlayfield.BASE_SIZE, 2)
: hitObjects[i - 1].Position;
var distance = maxComboIndex == 0
? (float)obj.Radius
: mapRange(obj.ComboIndex, 0, maxComboIndex, (float)obj.Radius, max_base_distance);
if (obj.NewCombo) distance *= 1.5f;
if (obj.Kiai) distance *= 1.2f;
distance = Math.Min(distance_cap, distance);
// Attempt to place the circle at a place that does not overlap with previous ones
var tryCount = 0;
// for checking overlap
var precedingObjects = hitObjects.SkipLast(hitObjects.Count - i).TakeLast(overlap_check_count).ToList();
do
{
if (tryCount > 0) direction = two_pi * nextSingle();
var relativePos = new Vector2(
distance * MathF.Cos(direction),
distance * MathF.Sin(direction)
);
// Rotate the new circle away from playfield border
relativePos = OsuHitObjectGenerationUtils.RotateAwayFromEdge(lastPos, relativePos, edge_rotation_multiplier);
direction = MathF.Atan2(relativePos.Y, relativePos.X);
var newPosition = Vector2.Add(lastPos, relativePos);
obj.Position = newPosition;
clampToPlayfield(obj);
tryCount++;
if (tryCount % 10 == 0) distance *= 0.9f;
} while (distance >= obj.Radius * 2 && checkForOverlap(precedingObjects, obj));
if (obj.LastInCombo)
direction = two_pi * nextSingle();
else
direction += distance / distance_cap * (nextSingle() * two_pi - MathF.PI);
}
}
#endregion
#region Metronome (IApplicableToDrawableRuleset)
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
drawableRuleset.Overlays.Add(new TargetBeatContainer(drawableRuleset.Beatmap.HitObjects.First().StartTime));
}
public class TargetBeatContainer : BeatSyncedContainer
{
private readonly double firstHitTime;
private PausableSkinnableSound sample;
public TargetBeatContainer(double firstHitTime)
{
this.firstHitTime = firstHitTime;
Divisor = 1;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
sample = new PausableSkinnableSound(new SampleInfo("Gameplay/catch-banana"))
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
if (!IsBeatSyncedWithTrack) return;
int timeSignature = (int)timingPoint.TimeSignature;
// play metronome from one measure before the first object.
// TODO: Use BeatSyncClock from https://github.com/ppy/osu/pull/13894.
if (Clock.CurrentTime < firstHitTime - timingPoint.BeatLength * timeSignature)
return;
sample.Frequency.Value = beatIndex % timeSignature == 0 ? 1 : 0.5f;
sample.Play();
}
}
#endregion
#region Helper Subroutines
/// <summary>
/// Check if a given time is inside a <see cref="BreakPeriod"/>.
/// </summary>
/// <remarks>
/// The given time is also considered to be inside a break if it is earlier than the
/// start time of the first original hit object after the break.
/// </remarks>
/// <param name="breaks">The breaks of the beatmap.</param>
/// <param name="time">The time to be checked.</param>=
private bool isInsideBreakPeriod(IEnumerable<BreakPeriod> breaks, double time)
{
return breaks.Any(breakPeriod =>
{
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
return almostBigger(time, breakPeriod.StartTime)
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
});
}
private IEnumerable<double> getBeatsForTimingPoint(TimingControlPoint timingPoint, double mapEndTime)
{
var beats = new List<double>();
int i = 0;
var currentTime = timingPoint.Time;
while (!definitelyBigger(currentTime, mapEndTime) && controlPointInfo.TimingPointAt(currentTime) == timingPoint)
{
beats.Add(Math.Floor(currentTime));
i++;
currentTime = timingPoint.Time + i * timingPoint.BeatLength;
}
return beats;
}
private OsuHitObject getClosestHitObject(List<OsuHitObject> hitObjects, double time)
{
var precedingIndex = hitObjects.FindLastIndex(h => h.StartTime < time);
if (precedingIndex == hitObjects.Count - 1) return hitObjects[precedingIndex];
// return the closest preceding/succeeding hit object, whoever is closer in time
return hitObjects[precedingIndex + 1].StartTime - time < time - hitObjects[precedingIndex].StartTime
? hitObjects[precedingIndex + 1]
: hitObjects[precedingIndex];
}
/// <summary>
/// Get samples (if any) for a specific point in time.
/// </summary>
/// <remarks>
/// Samples will be returned if a hit circle or a slider node exists at that point of time.
/// </remarks>
/// <param name="hitObjects">The list of hit objects in a beatmap, ordered by StartTime</param>
/// <param name="time">The point in time to get samples for</param>
/// <returns>Hit samples</returns>
private IList<HitSampleInfo> getSamplesAtTime(IEnumerable<OsuHitObject> hitObjects, double time)
{
// Get a hit object that
// either has StartTime equal to the target time
// or has a repeat node at the target time
var sampleObj = hitObjects.FirstOrDefault(hitObject =>
{
if (almostEquals(time, hitObject.StartTime))
return true;
if (!(hitObject is IHasRepeats s))
return false;
// If time is outside the duration of the IHasRepeats,
// then this hitObject isn't the one we want
if (!almostBigger(time, hitObject.StartTime)
|| !almostBigger(s.EndTime, time))
return false;
return nodeIndexFromTime(s, time - hitObject.StartTime) != -1;
});
if (sampleObj == null) return null;
IList<HitSampleInfo> samples;
if (sampleObj is IHasRepeats slider)
samples = slider.NodeSamples[nodeIndexFromTime(slider, time - sampleObj.StartTime)];
else
samples = sampleObj.Samples;
return samples;
}
/// <summary>
/// Get the repeat node at a point in time.
/// </summary>
/// <param name="curve">The slider.</param>
/// <param name="timeSinceStart">The time since the start time of the slider.</param>
/// <returns>Index of the node. -1 if there isn't a node at the specific time.</returns>
private int nodeIndexFromTime(IHasRepeats curve, double timeSinceStart)
{
double spanDuration = curve.Duration / curve.SpanCount();
double nodeIndex = timeSinceStart / spanDuration;
if (almostEquals(nodeIndex, Math.Round(nodeIndex)))
return (int)Math.Round(nodeIndex);
return -1;
}
private bool checkForOverlap(IEnumerable<OsuHitObject> objectsToCheck, OsuHitObject target)
{
return objectsToCheck.Any(h => Vector2.Distance(h.Position, target.Position) < target.Radius * 2);
}
/// <summary>
/// Move the hit object into playfield, taking its radius into account.
/// </summary>
/// <param name="obj">The hit object to be clamped.</param>
private void clampToPlayfield(OsuHitObject obj)
{
var position = obj.Position;
var radius = (float)obj.Radius;
if (position.Y < radius)
position.Y = radius;
else if (position.Y > OsuPlayfield.BASE_SIZE.Y - radius)
position.Y = OsuPlayfield.BASE_SIZE.Y - radius;
if (position.X < radius)
position.X = radius;
else if (position.X > OsuPlayfield.BASE_SIZE.X - radius)
position.X = OsuPlayfield.BASE_SIZE.X - radius;
obj.Position = position;
}
/// <summary>
/// Re-maps a number from one range to another.
/// </summary>
/// <param name="value">The number to be re-mapped.</param>
/// <param name="fromLow">Beginning of the original range.</param>
/// <param name="fromHigh">End of the original range.</param>
/// <param name="toLow">Beginning of the new range.</param>
/// <param name="toHigh">End of the new range.</param>
/// <returns>The re-mapped number.</returns>
private static float mapRange(float value, float fromLow, float fromHigh, float toLow, float toHigh)
{
return (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow) + toLow;
}
private static bool almostBigger(double value1, double value2)
{
return Precision.AlmostBigger(value1, value2, timing_precision);
}
private static bool definitelyBigger(double value1, double value2)
{
return Precision.DefinitelyBigger(value1, value2, timing_precision);
}
private static bool almostEquals(double value1, double value2)
{
return Precision.AlmostEquals(value1, value2, timing_precision);
}
#endregion
} }
} }

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@ -3,6 +3,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuSettingsSubsection : RulesetSettingsSubsection public class OsuSettingsSubsection : RulesetSettingsSubsection
{ {
protected override string Header => "osu!"; protected override LocalisableString Header => "osu!";
public OsuSettingsSubsection(Ruleset ruleset) public OsuSettingsSubsection(Ruleset ruleset)
: base(ruleset) : base(ruleset)

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Wiki; using osu.Game.Overlays.Wiki;
@ -96,7 +97,7 @@ namespace osu.Game.Tests.Visual.Online
private class TestHeader : WikiHeader private class TestHeader : WikiHeader
{ {
public IReadOnlyList<string> TabControlItems => TabControl.Items; public IReadOnlyList<LocalisableString?> TabControlItems => TabControl.Items;
} }
} }
} }

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@ -0,0 +1,103 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOsuPopover : OsuGridTestScene
{
public TestSceneOsuPopover()
: base(1, 2)
{
Cell(0, 0).Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"No OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
}
};
Cell(0, 1).Child = new ColourProvidingContainer(OverlayColourScheme.Orange)
{
RelativeSizeAxes = Axes.Both,
Child = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"With OverlayColourProvider (orange)",
Font = OsuFont.Default.With(size: 40)
},
new TriangleButtonWithPopover()
}
}
};
}
private class TriangleButtonWithPopover : TriangleButton, IHasPopover
{
public TriangleButtonWithPopover()
{
Width = 100;
Height = 30;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Text = @"open";
Action = this.ShowPopover;
}
public Popover GetPopover() => new OsuPopover
{
Child = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"sample text"
},
new OsuTextBox
{
Width = 150,
Height = 30
}
}
}
};
}
private class ColourProvidingContainer : Container
{
[Cached]
private OverlayColourProvider provider { get; }
public ColourProvidingContainer(OverlayColourScheme colourScheme)
{
provider = new OverlayColourProvider(colourScheme);
}
}
}
}

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@ -28,6 +28,12 @@ namespace osu.Game.Tournament.Tests.Screens
setMatchDate(TimeSpan.FromHours(3)); setMatchDate(TimeSpan.FromHours(3));
} }
[Test]
public void TestNoCurrentMatch()
{
AddStep("Set null current match", () => Ladder.CurrentMatch.Value = null);
}
private void setMatchDate(TimeSpan relativeTime) private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans. // Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () => => AddStep($"start time is {relativeTime}", () =>

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@ -1,9 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osu.Game.Tournament.Screens.Ladder.Components;
using osu.Game.Tournament.Screens.TeamIntro; using osu.Game.Tournament.Screens.TeamIntro;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
@ -11,16 +15,41 @@ namespace osu.Game.Tournament.Tests.Screens
public class TestSceneSeedingScreen : TournamentTestScene public class TestSceneSeedingScreen : TournamentTestScene
{ {
[Cached] [Cached]
private readonly LadderInfo ladder = new LadderInfo(); private readonly LadderInfo ladder = new LadderInfo
[BackgroundDependencyLoader]
private void load()
{ {
Add(new SeedingScreen Teams =
{
new TournamentTeam
{
FullName = { Value = @"Japan" },
Acronym = { Value = "JPN" },
SeedingResults =
{
new SeedingResult
{
// Mod intentionally left blank.
Seed = { Value = 4 }
},
new SeedingResult
{
Mod = { Value = "DT" },
Seed = { Value = 8 }
}
}
}
}
};
[Test]
public void TestBasic()
{
AddStep("create seeding screen", () => Add(new SeedingScreen
{ {
FillMode = FillMode.Fit, FillMode = FillMode.Fit,
FillAspectRatio = 16 / 9f FillAspectRatio = 16 / 9f
}); }));
AddStep("set team to Japan", () => this.ChildrenOfType<SettingsTeamDropdown>().Single().Current.Value = ladder.Teams.Single());
} }
} }
} }

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@ -11,7 +11,7 @@ using osu.Game.Tournament.IPC;
namespace osu.Game.Tournament.Screens namespace osu.Game.Tournament.Screens
{ {
public abstract class BeatmapInfoScreen : TournamentScreen public abstract class BeatmapInfoScreen : TournamentMatchScreen
{ {
protected readonly SongBar SongBar; protected readonly SongBar SongBar;

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@ -24,8 +24,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
{ {
private readonly BindableBool warmup = new BindableBool(); private readonly BindableBool warmup = new BindableBool();
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
public readonly Bindable<TourneyState> State = new Bindable<TourneyState>(); public readonly Bindable<TourneyState> State = new Bindable<TourneyState>();
private OsuButton warmupButton; private OsuButton warmupButton;
private MatchIPCInfo ipc; private MatchIPCInfo ipc;
@ -131,14 +129,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true); ladder.ChromaKeyWidth.BindValueChanged(width => chroma.Width = width.NewValue, true);
currentMatch.BindValueChanged(m =>
{
warmup.Value = m.NewValue.Team1Score.Value + m.NewValue.Team2Score.Value == 0;
scheduledOperation?.Cancel();
});
currentMatch.BindTo(ladder.CurrentMatch);
warmup.BindValueChanged(w => warmup.BindValueChanged(w =>
{ {
warmupButton.Alpha = !w.NewValue ? 0.5f : 1; warmupButton.Alpha = !w.NewValue ? 0.5f : 1;
@ -146,6 +136,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
}, true); }, true);
} }
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
base.CurrentMatchChanged(match);
if (match.NewValue == null)
return;
warmup.Value = match.NewValue.Team1Score.Value + match.NewValue.Team2Score.Value == 0;
scheduledOperation?.Cancel();
}
private ScheduledDelegate scheduledOperation; private ScheduledDelegate scheduledOperation;
private MatchScoreDisplay scoreDisplay; private MatchScoreDisplay scoreDisplay;
@ -161,9 +162,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
if (warmup.Value) return; if (warmup.Value) return;
if (ipc.Score1.Value > ipc.Score2.Value) if (ipc.Score1.Value > ipc.Score2.Value)
currentMatch.Value.Team1Score.Value++; CurrentMatch.Value.Team1Score.Value++;
else else
currentMatch.Value.Team2Score.Value++; CurrentMatch.Value.Team2Score.Value++;
} }
scheduledOperation?.Cancel(); scheduledOperation?.Cancel();
@ -198,9 +199,9 @@ namespace osu.Game.Tournament.Screens.Gameplay
// we should automatically proceed after a short delay // we should automatically proceed after a short delay
if (lastState == TourneyState.Ranking && !warmup.Value) if (lastState == TourneyState.Ranking && !warmup.Value)
{ {
if (currentMatch.Value?.Completed.Value == true) if (CurrentMatch.Value?.Completed.Value == true)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression); scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, delay_before_progression);
else if (currentMatch.Value?.Completed.Value == false) else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression); scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
} }

View File

@ -303,6 +303,15 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
Match.LosersProgression.Value = null; Match.LosersProgression.Value = null;
ladderInfo.Matches.Remove(Match); ladderInfo.Matches.Remove(Match);
foreach (var m in ladderInfo.Matches)
{
if (m.Progression.Value == Match)
m.Progression.Value = null;
if (m.LosersProgression.Value == Match)
m.LosersProgression.Value = null;
}
} }
} }
} }

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@ -21,12 +21,10 @@ using osuTK.Input;
namespace osu.Game.Tournament.Screens.MapPool namespace osu.Game.Tournament.Screens.MapPool
{ {
public class MapPoolScreen : TournamentScreen public class MapPoolScreen : TournamentMatchScreen
{ {
private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows; private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; } private TournamentSceneManager sceneManager { get; set; }
@ -96,7 +94,7 @@ namespace osu.Game.Tournament.Screens.MapPool
Action = reset Action = reset
}, },
new ControlPanel.Spacer(), new ControlPanel.Spacer(),
} },
} }
}; };
} }
@ -104,15 +102,12 @@ namespace osu.Game.Tournament.Screens.MapPool
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc) private void load(MatchIPCInfo ipc)
{ {
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(LadderInfo.CurrentMatch);
ipc.Beatmap.BindValueChanged(beatmapChanged); ipc.Beatmap.BindValueChanged(beatmapChanged);
} }
private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap) private void beatmapChanged(ValueChangedEvent<BeatmapInfo> beatmap)
{ {
if (currentMatch.Value == null || currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2) if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2)
return; return;
// if bans have already been placed, beatmap changes result in a selection being made autoamtically // if bans have already been placed, beatmap changes result in a selection being made autoamtically
@ -137,12 +132,12 @@ namespace osu.Game.Tournament.Screens.MapPool
{ {
const TeamColour roll_winner = TeamColour.Red; //todo: draw from match const TeamColour roll_winner = TeamColour.Red; //todo: draw from match
var nextColour = (currentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red; var nextColour = (CurrentMatch.Value.PicksBans.LastOrDefault()?.Team ?? roll_winner) == TeamColour.Red ? TeamColour.Blue : TeamColour.Red;
if (pickType == ChoiceType.Ban && currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2) if (pickType == ChoiceType.Ban && CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2)
setMode(pickColour, ChoiceType.Pick); setMode(pickColour, ChoiceType.Pick);
else else
setMode(nextColour, currentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban); setMode(nextColour, CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) >= 2 ? ChoiceType.Pick : ChoiceType.Ban);
} }
protected override bool OnMouseDown(MouseDownEvent e) protected override bool OnMouseDown(MouseDownEvent e)
@ -156,11 +151,11 @@ namespace osu.Game.Tournament.Screens.MapPool
addForBeatmap(map.Beatmap.OnlineBeatmapID.Value); addForBeatmap(map.Beatmap.OnlineBeatmapID.Value);
else else
{ {
var existing = currentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID); var existing = CurrentMatch.Value.PicksBans.FirstOrDefault(p => p.BeatmapID == map.Beatmap.OnlineBeatmapID);
if (existing != null) if (existing != null)
{ {
currentMatch.Value.PicksBans.Remove(existing); CurrentMatch.Value.PicksBans.Remove(existing);
setNextMode(); setNextMode();
} }
} }
@ -173,7 +168,7 @@ namespace osu.Game.Tournament.Screens.MapPool
private void reset() private void reset()
{ {
currentMatch.Value.PicksBans.Clear(); CurrentMatch.Value.PicksBans.Clear();
setNextMode(); setNextMode();
} }
@ -181,18 +176,18 @@ namespace osu.Game.Tournament.Screens.MapPool
private void addForBeatmap(int beatmapId) private void addForBeatmap(int beatmapId)
{ {
if (currentMatch.Value == null) if (CurrentMatch.Value == null)
return; return;
if (currentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId)) if (CurrentMatch.Value.Round.Value.Beatmaps.All(b => b.BeatmapInfo.OnlineBeatmapID != beatmapId))
// don't attempt to add if the beatmap isn't in our pool // don't attempt to add if the beatmap isn't in our pool
return; return;
if (currentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId)) if (CurrentMatch.Value.PicksBans.Any(p => p.BeatmapID == beatmapId))
// don't attempt to add if already exists. // don't attempt to add if already exists.
return; return;
currentMatch.Value.PicksBans.Add(new BeatmapChoice CurrentMatch.Value.PicksBans.Add(new BeatmapChoice
{ {
Team = pickColour, Team = pickColour,
Type = pickType, Type = pickType,
@ -201,17 +196,22 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode(); setNextMode();
if (pickType == ChoiceType.Pick && currentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick)) if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{ {
scheduledChange?.Cancel(); scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000); scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
} }
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{ {
base.CurrentMatchChanged(match);
mapFlows.Clear(); mapFlows.Clear();
if (match.NewValue == null)
return;
int totalRows = 0; int totalRows = 0;
if (match.NewValue.Round.Value != null) if (match.NewValue.Round.Value != null)

View File

@ -96,19 +96,18 @@ namespace osu.Game.Tournament.Screens.Schedule
} }
}, },
}; };
}
protected override void LoadComplete()
{
base.LoadComplete();
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch); currentMatch.BindTo(ladder.CurrentMatch);
currentMatch.BindValueChanged(matchChanged, true);
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) private void matchChanged(ValueChangedEvent<TournamentMatch> match)
{ {
if (match.NewValue == null)
{
mainContainer.Clear();
return;
}
var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4); var upcoming = ladder.Matches.Where(p => !p.Completed.Value && p.Team1.Value != null && p.Team2.Value != null && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4);
var conditionals = ladder var conditionals = ladder
.Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4) .Matches.Where(p => !p.Completed.Value && (p.Team1.Value == null || p.Team2.Value == null) && Math.Abs(p.Date.Value.DayOfYear - DateTimeOffset.UtcNow.DayOfYear) < 4)
@ -117,6 +116,8 @@ namespace osu.Game.Tournament.Screens.Schedule
upcoming = upcoming.Concat(conditionals); upcoming = upcoming.Concat(conditionals);
upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8); upcoming = upcoming.OrderBy(p => p.Date.Value).Take(8);
ScheduleContainer comingUpNext;
mainContainer.Child = new FillFlowContainer mainContainer.Child = new FillFlowContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -153,13 +154,17 @@ namespace osu.Game.Tournament.Screens.Schedule
} }
} }
}, },
new ScheduleContainer("coming up next") comingUpNext = new ScheduleContainer("coming up next")
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = 0.25f, Height = 0.25f,
Children = new Drawable[] }
}
};
if (match.NewValue != null)
{ {
new FillFlowContainer comingUpNext.Child = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
@ -199,12 +204,9 @@ namespace osu.Game.Tournament.Screens.Schedule
} }
}, },
} }
},
}
}
}
}; };
} }
}
public class ScheduleMatch : DrawableTournamentMatch public class ScheduleMatch : DrawableTournamentMatch
{ {

View File

@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Tournament.Models;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Showcase namespace osu.Game.Tournament.Screens.Showcase
@ -39,5 +41,11 @@ namespace osu.Game.Tournament.Screens.Showcase
} }
}); });
} }
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
// showcase screen doesn't care about a match being selected.
// base call intentionally omitted to not show match warning.
}
} }
} }

View File

@ -18,12 +18,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro namespace osu.Game.Tournament.Screens.TeamIntro
{ {
public class SeedingScreen : TournamentScreen, IProvideVideo public class SeedingScreen : TournamentMatchScreen, IProvideVideo
{ {
private Container mainContainer; private Container mainContainer;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>(); private readonly Bindable<TournamentTeam> currentTeam = new Bindable<TournamentTeam>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -50,13 +48,13 @@ namespace osu.Game.Tournament.Screens.TeamIntro
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = "Show first team", Text = "Show first team",
Action = () => currentTeam.Value = currentMatch.Value.Team1.Value, Action = () => currentTeam.Value = CurrentMatch.Value.Team1.Value,
}, },
new TourneyButton new TourneyButton
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = "Show second team", Text = "Show second team",
Action = () => currentTeam.Value = currentMatch.Value.Team2.Value, Action = () => currentTeam.Value = CurrentMatch.Value.Team2.Value,
}, },
new SettingsTeamDropdown(LadderInfo.Teams) new SettingsTeamDropdown(LadderInfo.Teams)
{ {
@ -67,9 +65,6 @@ namespace osu.Game.Tournament.Screens.TeamIntro
} }
}; };
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(LadderInfo.CurrentMatch);
currentTeam.BindValueChanged(teamChanged, true); currentTeam.BindValueChanged(teamChanged, true);
} }
@ -84,8 +79,15 @@ namespace osu.Game.Tournament.Screens.TeamIntro
showTeam(team.NewValue); showTeam(team.NewValue);
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) => protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
currentTeam.Value = currentMatch.Value.Team1.Value; {
base.CurrentMatchChanged(match);
if (match.NewValue == null)
return;
currentTeam.Value = match.NewValue.Team1.Value;
}
private void showTeam(TournamentTeam team) private void showTeam(TournamentTeam team)
{ {
@ -179,21 +181,28 @@ namespace osu.Game.Tournament.Screens.TeamIntro
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TextureStore textures) private void load(TextureStore textures)
{ {
FillFlowContainer row;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new FillFlowContainer row = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal, Direction = FillDirection.Horizontal,
Spacing = new Vector2(5), Spacing = new Vector2(5),
Children = new Drawable[] },
};
if (!string.IsNullOrEmpty(mods))
{ {
new Sprite row.Add(new Sprite
{ {
Texture = textures.Get($"mods/{mods.ToLower()}"), Texture = textures.Get($"mods/{mods.ToLower()}"),
Scale = new Vector2(0.5f) Scale = new Vector2(0.5f)
}, });
new Container }
row.Add(new Container
{ {
Size = new Vector2(50, 16), Size = new Vector2(50, 16),
CornerRadius = 10, CornerRadius = 10,
@ -213,10 +222,7 @@ namespace osu.Game.Tournament.Screens.TeamIntro
Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR Colour = TournamentGame.ELEMENT_FOREGROUND_COLOUR
}, },
} }
}, });
}
},
};
} }
} }
} }

View File

@ -12,12 +12,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamIntro namespace osu.Game.Tournament.Screens.TeamIntro
{ {
public class TeamIntroScreen : TournamentScreen, IProvideVideo public class TeamIntroScreen : TournamentMatchScreen, IProvideVideo
{ {
private Container mainContainer; private Container mainContainer;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(Storage storage) private void load(Storage storage)
{ {
@ -35,18 +33,16 @@ namespace osu.Game.Tournament.Screens.TeamIntro
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
} }
}; };
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(LadderInfo.CurrentMatch);
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
if (match.NewValue == null)
{ {
base.CurrentMatchChanged(match);
mainContainer.Clear(); mainContainer.Clear();
if (match.NewValue == null)
return; return;
}
const float y_flag_offset = 292; const float y_flag_offset = 292;

View File

@ -13,11 +13,10 @@ using osuTK;
namespace osu.Game.Tournament.Screens.TeamWin namespace osu.Game.Tournament.Screens.TeamWin
{ {
public class TeamWinScreen : TournamentScreen, IProvideVideo public class TeamWinScreen : TournamentMatchScreen, IProvideVideo
{ {
private Container mainContainer; private Container mainContainer;
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private readonly Bindable<bool> currentCompleted = new Bindable<bool>(); private readonly Bindable<bool> currentCompleted = new Bindable<bool>();
private TourneyVideo blueWinVideo; private TourneyVideo blueWinVideo;
@ -48,17 +47,19 @@ namespace osu.Game.Tournament.Screens.TeamWin
} }
}; };
currentMatch.BindValueChanged(matchChanged);
currentMatch.BindTo(ladder.CurrentMatch);
currentCompleted.BindValueChanged(_ => update()); currentCompleted.BindValueChanged(_ => update());
} }
private void matchChanged(ValueChangedEvent<TournamentMatch> match) protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{ {
currentCompleted.UnbindBindings(); base.CurrentMatchChanged(match);
currentCompleted.BindTo(match.NewValue.Completed);
currentCompleted.UnbindBindings();
if (match.NewValue == null)
return;
currentCompleted.BindTo(match.NewValue.Completed);
update(); update();
} }
@ -66,7 +67,7 @@ namespace osu.Game.Tournament.Screens.TeamWin
private void update() => Schedule(() => private void update() => Schedule(() =>
{ {
var match = currentMatch.Value; var match = CurrentMatch.Value;
if (match.Winner == null) if (match.Winner == null)
{ {

View File

@ -0,0 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens
{
public abstract class TournamentMatchScreen : TournamentScreen
{
protected readonly Bindable<TournamentMatch> CurrentMatch = new Bindable<TournamentMatch>();
private WarningBox noMatchWarning;
protected override void LoadComplete()
{
base.LoadComplete();
CurrentMatch.BindTo(LadderInfo.CurrentMatch);
CurrentMatch.BindValueChanged(CurrentMatchChanged, true);
}
protected virtual void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
if (match.NewValue == null)
{
AddInternal(noMatchWarning = new WarningBox("Choose a match first from the brackets screen"));
return;
}
noMatchWarning?.Expire();
noMatchWarning = null;
}
}
}

View File

@ -97,7 +97,12 @@ namespace osu.Game.Tournament
}, },
} }
}, },
heightWarning = new WarningBox("Please make the window wider"), heightWarning = new WarningBox("Please make the window wider")
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding(20),
},
new OsuContextMenuContainer new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,

View File

@ -14,6 +14,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -153,6 +154,27 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.X; AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;
LocalisableString text;
switch (value)
{
case IHasDescription hasDescription:
text = hasDescription.GetDescription();
break;
case Enum e:
text = e.GetLocalisableDescription();
break;
case LocalisableString l:
text = l;
break;
default:
text = value.ToString();
break;
}
Children = new Drawable[] Children = new Drawable[]
{ {
Text = new OsuSpriteText Text = new OsuSpriteText
@ -160,7 +182,7 @@ namespace osu.Game.Graphics.UserInterface
Margin = new MarginPadding { Top = 5, Bottom = 5 }, Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Text = (value as IHasDescription)?.Description ?? (value as Enum)?.GetLocalisableDescription() ?? value.ToString(), Text = text,
Font = OsuFont.GetFont(size: 14) Font = OsuFont.GetFont(size: 14)
}, },
Bar = new Box Bar = new Box

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuPopover : Popover
{
private const float fade_duration = 250;
private const double scale_duration = 500;
public OsuPopover(bool withPadding = true)
{
Content.Padding = withPadding ? new MarginPadding(20) : new MarginPadding();
Body.Masking = true;
Body.CornerRadius = 10;
Body.Margin = new MarginPadding(10);
Body.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 2),
Radius = 5,
Colour = Colour4.Black.Opacity(0.3f)
};
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour colours)
{
Background.Colour = Arrow.Colour = colourProvider?.Background4 ?? colours.GreySeafoamDarker;
}
protected override Drawable CreateArrow() => Empty();
protected override void PopIn()
{
this.ScaleTo(1, scale_duration, Easing.OutElasticHalf);
this.FadeIn(fade_duration, Easing.OutQuint);
}
protected override void PopOut()
{
this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
this.FadeOut(fade_duration, Easing.OutQuint);
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class BindingSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.BindingSettings";
/// <summary>
/// "Shortcut and gameplay bindings"
/// </summary>
public static LocalisableString ShortcutAndGameplayBindings => new TranslatableString(getKey(@"shortcut_and_gameplay_bindings"), @"Shortcut and gameplay bindings");
/// <summary>
/// "Configure"
/// </summary>
public static LocalisableString Configure => new TranslatableString(getKey(@"configure"), @"Configure");
/// <summary>
/// "change global shortcut keys and gameplay bindings"
/// </summary>
public static LocalisableString ChangeBindingsButton => new TranslatableString(getKey(@"change_bindings_button"), @"change global shortcut keys and gameplay bindings");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

View File

@ -14,6 +14,21 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel"); public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel");
private static string getKey(string key) => $"{prefix}:{key}"; /// <summary>
/// "Enabled"
/// </summary>
public static LocalisableString Enabled => new TranslatableString(getKey(@"enabled"), @"Enabled");
/// <summary>
/// "Width"
/// </summary>
public static LocalisableString Width => new TranslatableString(getKey(@"width"), @"Width");
/// <summary>
/// "Height"
/// </summary>
public static LocalisableString Height => new TranslatableString(getKey(@"height"), @"Height");
private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

View File

@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MouseSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
/// <summary>
/// "Mouse"
/// </summary>
public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
/// <summary>
/// "Not applicable in full screen mode"
/// </summary>
public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
/// <summary>
/// "High precision mouse"
/// </summary>
public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
/// <summary>
/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as &quot;Raw Input&quot;."
/// </summary>
public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
/// <summary>
/// "Confine mouse cursor to window"
/// </summary>
public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
/// <summary>
/// "Disable mouse wheel during gameplay"
/// </summary>
public static LocalisableString DisableMouseWheel => new TranslatableString(getKey(@"disable_mouse_wheel"), @"Disable mouse wheel during gameplay");
/// <summary>
/// "Disable mouse buttons during gameplay"
/// </summary>
public static LocalisableString DisableMouseButtons => new TranslatableString(getKey(@"disable_mouse_buttons"), @"Disable mouse buttons during gameplay");
/// <summary>
/// "Enable high precision mouse to adjust sensitivity"
/// </summary>
public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
/// <summary>
/// "Cursor sensitivity"
/// </summary>
public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class TabletSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.TabletSettings";
/// <summary>
/// "Tablet"
/// </summary>
public static LocalisableString Tablet => new TranslatableString(getKey(@"tablet"), @"Tablet");
/// <summary>
/// "No tablet detected!"
/// </summary>
public static LocalisableString NoTabletDetected => new TranslatableString(getKey(@"no_tablet_detected"), @"No tablet detected!");
/// <summary>
/// "Reset to full area"
/// </summary>
public static LocalisableString ResetToFullArea => new TranslatableString(getKey(@"reset_to_full_area"), @"Reset to full area");
/// <summary>
/// "Conform to current game aspect ratio"
/// </summary>
public static LocalisableString ConformToCurrentGameAspectRatio => new TranslatableString(getKey(@"conform_to_current_game_aspect_ratio"), @"Conform to current game aspect ratio");
/// <summary>
/// "X Offset"
/// </summary>
public static LocalisableString XOffset => new TranslatableString(getKey(@"x_offset"), @"X Offset");
/// <summary>
/// "Y Offset"
/// </summary>
public static LocalisableString YOffset => new TranslatableString(getKey(@"y_offset"), @"Y Offset");
/// <summary>
/// "Rotation"
/// </summary>
public static LocalisableString Rotation => new TranslatableString(getKey(@"rotation"), @"Rotation");
/// <summary>
/// "Aspect Ratio"
/// </summary>
public static LocalisableString AspectRatio => new TranslatableString(getKey(@"aspect_ratio"), @"Aspect Ratio");
/// <summary>
/// "Lock aspect ratio"
/// </summary>
public static LocalisableString LockAspectRatio => new TranslatableString(getKey(@"lock_aspect_ratio"), @"Lock aspect ratio");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -4,15 +4,16 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string> public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<LocalisableString?>
{ {
protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl(); protected override OsuTabControl<LocalisableString?> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string> public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<LocalisableString?>
{ {
public OverlayHeaderBreadcrumbControl() public OverlayHeaderBreadcrumbControl()
{ {
@ -26,7 +27,7 @@ namespace osu.Game.Overlays
AccentColour = colourProvider.Light2; AccentColour = colourProvider.Light2;
} }
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value) protected override TabItem<LocalisableString?> CreateTabItem(LocalisableString? value) => new ControlTabItem(value)
{ {
AccentColour = AccentColour, AccentColour = AccentColour,
}; };
@ -35,7 +36,7 @@ namespace osu.Game.Overlays
{ {
protected override float ChevronSize => 8; protected override float ChevronSize => 8;
public ControlTabItem(string value) public ControlTabItem(LocalisableString? value)
: base(value) : base(value)
{ {
RelativeSizeAxes = Axes.Y; RelativeSizeAxes = Axes.Y;

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
@ -28,7 +29,7 @@ namespace osu.Game.Overlays.KeyBinding
private class DefaultBindingsSubsection : KeyBindingsSubsection private class DefaultBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => string.Empty; protected override LocalisableString Header => string.Empty;
public DefaultBindingsSubsection(GlobalActionContainer manager) public DefaultBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.KeyBinding
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
public SongSelectKeyBindingSubsection(GlobalActionContainer manager) public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.KeyBinding
private class InGameKeyBindingsSubsection : KeyBindingsSubsection private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "In Game"; protected override LocalisableString Header => "In Game";
public InGameKeyBindingsSubsection(GlobalActionContainer manager) public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -61,7 +62,7 @@ namespace osu.Game.Overlays.KeyBinding
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Audio"; protected override LocalisableString Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager) public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.KeyBinding
private class EditorKeyBindingsSubsection : KeyBindingsSubsection private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header => "Editor"; protected override LocalisableString Header => "Editor";
public EditorKeyBindingsSubsection(GlobalActionContainer manager) public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null) : base(null)

View File

@ -1,13 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;
namespace osu.Game.Overlays.KeyBinding namespace osu.Game.Overlays.KeyBinding
{ {
public class VariantBindingsSubsection : KeyBindingsSubsection public class VariantBindingsSubsection : KeyBindingsSubsection
{ {
protected override string Header { get; } protected override LocalisableString Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant) public VariantBindingsSubsection(RulesetInfo ruleset, int variant)
: base(variant) : base(variant)

View File

@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class AudioDevicesSettings : SettingsSubsection public class AudioDevicesSettings : SettingsSubsection
{ {
protected override string Header => "Devices"; protected override LocalisableString Header => "Devices";
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class OffsetSettings : SettingsSubsection public class OffsetSettings : SettingsSubsection
{ {
protected override string Header => "Offset Adjustment"; protected override LocalisableString Header => "Offset Adjustment";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio namespace osu.Game.Overlays.Settings.Sections.Audio
{ {
public class VolumeSettings : SettingsSubsection public class VolumeSettings : SettingsSubsection
{ {
protected override string Header => "Volume"; protected override LocalisableString Header => "Volume";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config) private void load(AudioManager audio, OsuConfigManager config)

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@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Screens.Import; using osu.Game.Screens.Import;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game) private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig, OsuGame game)

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@ -4,13 +4,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
namespace osu.Game.Overlays.Settings.Sections.Debug namespace osu.Game.Overlays.Settings.Sections.Debug
{ {
public class MemorySettings : SettingsSubsection public class MemorySettings : SettingsSubsection
{ {
protected override string Header => "Memory"; protected override LocalisableString Header => "Memory";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config, GameHost host) private void load(FrameworkDebugConfigManager config, GameHost host)

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@ -4,6 +4,7 @@
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -4,13 +4,14 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Gameplay namespace osu.Game.Overlays.Settings.Sections.Gameplay
{ {
public class ModsSettings : SettingsSubsection public class ModsSettings : SettingsSubsection
{ {
protected override string Header => "Mods"; protected override LocalisableString Header => "Mods";
public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" }); public override IEnumerable<string> FilterTerms => base.FilterTerms.Concat(new[] { "mod" });

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Localisation; using osu.Game.Localisation;
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private SettingsDropdown<Language> languageSelection; private SettingsDropdown<Language> languageSelection;
private Bindable<string> frameworkLocale; private Bindable<string> frameworkLocale;
protected override string Header => "Language"; protected override LocalisableString Header => "Language";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig) private void load(FrameworkConfigManager frameworkConfig)

View File

@ -5,6 +5,7 @@ using System.Threading.Tasks;
using osu.Framework; using osu.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -19,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private UpdateManager updateManager { get; set; } private UpdateManager updateManager { get; set; }
protected override string Header => "Updates"; protected override LocalisableString Header => "Updates";
private SettingsButton checkForUpdatesButton; private SettingsButton checkForUpdatesButton;

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Graphics namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class DetailSettings : SettingsSubsection public class DetailSettings : SettingsSubsection
{ {
protected override string Header => "Detail Settings"; protected override LocalisableString Header => "Detail Settings";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class LayoutSettings : SettingsSubsection public class LayoutSettings : SettingsSubsection
{ {
protected override string Header => "Layout"; protected override LocalisableString Header => "Layout";
private FillFlowContainer<SettingsSlider<float>> scalingSettings; private FillFlowContainer<SettingsSlider<float>> scalingSettings;

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Configuration; using osu.Game.Configuration;
@ -11,7 +12,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{ {
public class RendererSettings : SettingsSubsection public class RendererSettings : SettingsSubsection
{ {
protected override string Header => "Renderer"; protected override LocalisableString Header => "Renderer";
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown; private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;

View File

@ -2,12 +2,14 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class BindingSettings : SettingsSubsection public class BindingSettings : SettingsSubsection
{ {
protected override string Header => "Shortcut and gameplay bindings"; protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
public BindingSettings(KeyBindingPanel keyConfig) public BindingSettings(KeyBindingPanel keyConfig)
{ {
@ -15,8 +17,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsButton new SettingsButton
{ {
Text = "Configure", Text = BindingSettingsStrings.Configure,
TooltipText = "change global shortcut keys and gameplay bindings", TooltipText = BindingSettingsStrings.ChangeBindingsButton,
Action = keyConfig.ToggleVisibility Action = keyConfig.ToggleVisibility
}, },
}; };

View File

@ -10,6 +10,7 @@ using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
private readonly MouseHandler mouseHandler; private readonly MouseHandler mouseHandler;
protected override string Header => "Mouse"; protected override LocalisableString Header => MouseSettingsStrings.Mouse;
private Bindable<double> handlerSensitivity; private Bindable<double> handlerSensitivity;
@ -46,27 +47,29 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "High precision mouse", LabelText = MouseSettingsStrings.HighPrecisionMouse,
Current = relativeMode TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip,
Current = relativeMode,
Keywords = new[] { @"raw", @"input", @"relative", @"cursor" }
}, },
new SensitivitySetting new SensitivitySetting
{ {
LabelText = "Cursor sensitivity", LabelText = MouseSettingsStrings.CursorSensitivity,
Current = localSensitivity Current = localSensitivity
}, },
confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode> confineMouseModeSetting = new SettingsEnumDropdown<OsuConfineMouseMode>
{ {
LabelText = "Confine mouse cursor to window", LabelText = MouseSettingsStrings.ConfineMouseMode,
Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode) Current = osuConfig.GetBindable<OsuConfineMouseMode>(OsuSetting.ConfineMouseMode)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Disable mouse wheel during gameplay", LabelText = MouseSettingsStrings.DisableMouseWheel,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel) Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Disable mouse buttons during gameplay", LabelText = MouseSettingsStrings.DisableMouseButtons,
Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons) Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
}, },
}; };
@ -96,7 +99,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (isFullscreen) if (isFullscreen)
{ {
confineMouseModeSetting.Current.Disabled = true; confineMouseModeSetting.Current.Disabled = true;
confineMouseModeSetting.TooltipText = "Not applicable in full screen mode"; confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen;
} }
else else
{ {
@ -117,7 +120,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class SensitivitySlider : OsuSliderBar<double> private class SensitivitySlider : OsuSliderBar<double>
{ {
public override LocalisableString TooltipText => Current.Disabled ? "enable high precision mouse to adjust sensitivity" : $"{base.TooltipText}x"; public override LocalisableString TooltipText => Current.Disabled ? MouseSettingsStrings.EnableHighPrecisionForSensitivityAdjust : $"{base.TooltipText}x";
} }
} }
} }

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = height, Height = height,
Width = 0.25f, Width = 0.25f,
Text = $"{presetRotation}º", Text = $@"{presetRotation}º",
Action = () => tabletHandler.Rotation.Value = presetRotation, Action = () => tabletHandler.Rotation.Value = presetRotation,
}); });
} }

View File

@ -6,10 +6,12 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osuTK; using osuTK;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input namespace osu.Game.Overlays.Settings.Sections.Input
{ {
@ -52,7 +54,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private OsuSpriteText noTabletMessage; private OsuSpriteText noTabletMessage;
protected override string Header => "Tablet"; protected override LocalisableString Header => TabletSettingsStrings.Tablet;
public TabletSettings(ITabletHandler tabletHandler) public TabletSettings(ITabletHandler tabletHandler)
{ {
@ -66,14 +68,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Enabled", LabelText = CommonStrings.Enabled,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Current = tabletHandler.Enabled Current = tabletHandler.Enabled
}, },
noTabletMessage = new OsuSpriteText noTabletMessage = new OsuSpriteText
{ {
Text = "No tablet detected!", Text = TabletSettingsStrings.NoTabletDetected,
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,
Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS } Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }
@ -94,7 +96,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, },
new DangerousSettingsButton new DangerousSettingsButton
{ {
Text = "Reset to full area", Text = TabletSettingsStrings.ResetToFullArea,
Action = () => Action = () =>
{ {
aspectLock.Value = false; aspectLock.Value = false;
@ -105,7 +107,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
}, },
new SettingsButton new SettingsButton
{ {
Text = "Conform to current game aspect ratio", Text = TabletSettingsStrings.ConformToCurrentGameAspectRatio,
Action = () => Action = () =>
{ {
forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height); forceAspectRatio((float)host.Window.ClientSize.Width / host.Window.ClientSize.Height);
@ -114,43 +116,43 @@ namespace osu.Game.Overlays.Settings.Sections.Input
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "X Offset", LabelText = TabletSettingsStrings.XOffset,
Current = offsetX Current = offsetX
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Y Offset", LabelText = TabletSettingsStrings.YOffset,
Current = offsetY Current = offsetY
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Rotation", LabelText = TabletSettingsStrings.Rotation,
Current = rotation Current = rotation
}, },
new RotationPresetButtons(tabletHandler), new RotationPresetButtons(tabletHandler),
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Aspect Ratio", LabelText = TabletSettingsStrings.AspectRatio,
Current = aspectRatio Current = aspectRatio
}, },
new SettingsCheckbox new SettingsCheckbox
{ {
LabelText = "Lock aspect ratio", LabelText = TabletSettingsStrings.LockAspectRatio,
Current = aspectLock Current = aspectLock
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Width", LabelText = CommonStrings.Width,
Current = sizeX Current = sizeX
}, },
new SettingsSlider<float> new SettingsSlider<float>
{ {
TransferValueOnCommit = true, TransferValueOnCommit = true,
LabelText = "Height", LabelText = CommonStrings.Height,
Current = sizeY Current = sizeY
}, },
} }

View File

@ -9,6 +9,7 @@ using osu.Framework.Input.Handlers.Joystick;
using osu.Framework.Input.Handlers.Midi; using osu.Framework.Input.Handlers.Midi;
using osu.Framework.Input.Handlers.Mouse; using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet; using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Overlays.Settings.Sections.Input;
@ -100,7 +101,7 @@ namespace osu.Game.Overlays.Settings.Sections
}; };
} }
protected override string Header => handler.Description; protected override LocalisableString Header => handler.Description;
} }
} }
} }

View File

@ -6,6 +6,7 @@ using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Collections; using osu.Game.Collections;
using osu.Game.Database; using osu.Game.Database;
@ -17,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
private TriangleButton importBeatmapsButton; private TriangleButton importBeatmapsButton;
private TriangleButton importScoresButton; private TriangleButton importScoresButton;

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class AlertsAndPrivacySettings : SettingsSubsection public class AlertsAndPrivacySettings : SettingsSubsection
{ {
protected override string Header => "Alerts and Privacy"; protected override LocalisableString Header => "Alerts and Privacy";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class IntegrationSettings : SettingsSubsection public class IntegrationSettings : SettingsSubsection
{ {
protected override string Header => "Integrations"; protected override LocalisableString Header => "Integrations";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -3,13 +3,14 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Online namespace osu.Game.Overlays.Settings.Sections.Online
{ {
public class WebSettings : SettingsSubsection public class WebSettings : SettingsSubsection
{ {
protected override string Header => "Web"; protected override LocalisableString Header => "Web";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -11,7 +11,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class GeneralSettings : SettingsSubsection public class GeneralSettings : SettingsSubsection
{ {
protected override string Header => "General"; protected override LocalisableString Header => "General";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Users; using osu.Game.Users;
@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
{ {
public class MainMenuSettings : SettingsSubsection public class MainMenuSettings : SettingsSubsection
{ {
protected override string Header => "Main Menu"; protected override LocalisableString Header => "Main Menu";
private IBindable<User> user; private IBindable<User> user;

View File

@ -16,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
private Bindable<double> minStars; private Bindable<double> minStars;
private Bindable<double> maxStars; private Bindable<double> maxStars;
protected override string Header => "Song Select"; protected override LocalisableString Header => "Song Select";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config) private void load(OsuConfigManager config)

View File

@ -8,6 +8,7 @@ using osu.Game.Graphics.Sprites;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -20,10 +21,10 @@ namespace osu.Game.Overlays.Settings
protected readonly FillFlowContainer FlowContent; protected readonly FillFlowContainer FlowContent;
protected abstract string Header { get; } protected abstract LocalisableString Header { get; }
public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>(); public IEnumerable<IFilterable> FilterableChildren => Children.OfType<IFilterable>();
public virtual IEnumerable<string> FilterTerms => new[] { Header }; public virtual IEnumerable<string> FilterTerms => new[] { Header.ToString() };
public bool MatchingFilter public bool MatchingFilter
{ {
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Settings
{ {
new OsuSpriteText new OsuSpriteText
{ {
Text = Header.ToUpperInvariant(), Text = Header.ToString().ToUpper(), // TODO: Add localisation support after https://github.com/ppy/osu-framework/pull/4603 is merged.
Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS }, Margin = new MarginPadding { Vertical = 30, Left = SettingsPanel.CONTENT_MARGINS, Right = SettingsPanel.CONTENT_MARGINS },
Font = OsuFont.GetFont(weight: FontWeight.Bold), Font = OsuFont.GetFont(weight: FontWeight.Bold),
}, },

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
public class WikiMarkdownImageBlock : FillFlowContainer public class WikiMarkdownImageBlock : FillFlowContainer
{ {
[Resolved] [Resolved]
private IMarkdownTextComponent parentTextComponent { get; set; } private IMarkdownTextFlowComponent parentFlowComponent { get; set; }
private readonly LinkInline linkInline; private readonly LinkInline linkInline;
@ -31,16 +31,20 @@ namespace osu.Game.Overlays.Wiki.Markdown
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
MarkdownTextFlowContainer textFlow;
Children = new Drawable[] Children = new Drawable[]
{ {
new BlockMarkdownImage(linkInline), new BlockMarkdownImage(linkInline),
parentTextComponent.CreateSpriteText().With(t => textFlow = parentFlowComponent.CreateTextFlow().With(t =>
{ {
t.Text = linkInline.Title;
t.Anchor = Anchor.TopCentre; t.Anchor = Anchor.TopCentre;
t.Origin = Anchor.TopCentre; t.Origin = Anchor.TopCentre;
t.TextAnchor = Anchor.TopCentre;
}), }),
}; };
textFlow.AddText(linkInline.Title);
} }
private class BlockMarkdownImage : WikiMarkdownImage private class BlockMarkdownImage : WikiMarkdownImage

View File

@ -53,9 +53,9 @@ namespace osu.Game.Overlays.Wiki
Current.Value = e.NewValue.Title; Current.Value = e.NewValue.Title;
} }
private void onCurrentChange(ValueChangedEvent<LocalisableString> e) private void onCurrentChange(ValueChangedEvent<LocalisableString?> e)
{ {
if (e.NewValue == TabControl.Items.LastOrDefault()) if (e?.NewValue == TabControl.Items.LastOrDefault())
return; return;
if (e.NewValue == IndexPageString) if (e.NewValue == IndexPageString)

View File

@ -31,12 +31,12 @@
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" /> <PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" /> <PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.706.0"> <PackageReference Include="ppy.LocalisationAnalyser" Version="2021.716.0">
<PrivateAssets>all</PrivateAssets> <PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference> </PackageReference>
<PackageReference Include="Realm" Version="10.3.0" /> <PackageReference Include="Realm" Version="10.3.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
<PackageReference Include="Sentry" Version="3.6.0" /> <PackageReference Include="Sentry" Version="3.6.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2021.714.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
</ItemGroup> </ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) --> <!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -93,7 +93,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" /> <PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.713.0" /> <PackageReference Include="ppy.osu.Framework" Version="2021.714.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" /> <PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" /> <PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />