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Add initial beat snap grid implementation
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73
osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs
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73
osu.Game.Rulesets.Mania.Tests/TestSceneManiaBeatSnapGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[Cached(typeof(IManiaHitObjectComposer))]
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public class TestSceneManiaBeatSnapGrid : EditorClockTestScene, IManiaHitObjectComposer
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo scrollingInfo = new ScrollingTestContainer.TestScrollingInfo();
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[Cached(typeof(EditorBeatmap))]
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private EditorBeatmap editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition()));
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private readonly ManiaBeatSnapGrid beatSnapGrid;
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public TestSceneManiaBeatSnapGrid()
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{
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
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editorBeatmap.ControlPointInfo.Add(10000, new TimingControlPoint { BeatLength = 200 });
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BeatDivisor.Value = 3;
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// Some sane defaults
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scrollingInfo.Algorithm.Algorithm = ScrollVisualisationMethod.Constant;
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scrollingInfo.Direction.Value = ScrollingDirection.Up;
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scrollingInfo.TimeRange.Value = 1000;
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Children = new Drawable[]
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{
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Playfield = new ManiaPlayfield(new List<StageDefinition>
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{
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new StageDefinition { Columns = 4 },
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new StageDefinition { Columns = 3 }
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})
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{
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Clock = new FramedClock(new StopwatchClock())
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},
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beatSnapGrid = new ManiaBeatSnapGrid()
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};
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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// We're providing a constant scroll algorithm.
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float relativePosition = Playfield.Stages[0].HitObjectContainer.ToLocalSpace(e.ScreenSpaceMousePosition).Y / Playfield.Stages[0].HitObjectContainer.DrawHeight;
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double timeValue = scrollingInfo.TimeRange.Value * relativePosition;
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beatSnapGrid.SetRange(timeValue, timeValue);
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return true;
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}
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public Column ColumnAt(Vector2 screenSpacePosition) => null;
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public ManiaPlayfield Playfield { get; }
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}
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}
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233
osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs
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233
osu.Game.Rulesets.Mania/Edit/ManiaBeatSnapGrid.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaBeatSnapGrid : CompositeDrawable
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{
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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[Resolved]
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private Bindable<WorkingBeatmap> working { get; set; }
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private readonly List<Grid> grids = new List<Grid>();
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[BackgroundDependencyLoader]
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private void load()
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{
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foreach (var stage in composer.Playfield.Stages)
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{
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var grid = new Grid(stage);
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grids.Add(grid);
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AddInternal(grid);
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}
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beatDivisor.BindValueChanged(_ => createLines(), true);
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}
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private void createLines()
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{
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foreach (var grid in grids)
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grid.Clear();
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for (int i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
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{
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var point = beatmap.ControlPointInfo.TimingPoints[i];
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var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
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int beat = 0;
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for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
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{
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var indexInBeat = beat % beatDivisor.Value;
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Color4 colour;
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if (indexInBeat == 0)
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colour = BindableBeatDivisor.GetColourFor(1, colours);
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else
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{
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var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
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colour = BindableBeatDivisor.GetColourFor(divisor, colours);
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}
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foreach (var grid in grids)
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grid.Add(new DrawableGridLine(t, colour));
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beat++;
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}
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}
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}
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public (Vector2 position, double time)? GetSnappedPosition(Vector2 position)
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{
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float minDist = float.PositiveInfinity;
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DrawableGridLine minDistLine = null;
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Vector2 minDistLinePosition = Vector2.Zero;
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foreach (var grid in grids)
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{
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foreach (var line in grid.AliveObjects.OfType<DrawableGridLine>())
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{
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Vector2 linePos = line.ToSpaceOfOtherDrawable(line.OriginPosition, this);
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float d = Vector2.Distance(position, linePos);
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if (d < minDist)
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{
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minDist = d;
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minDistLine = line;
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minDistLinePosition = linePos;
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}
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}
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}
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if (minDistLine == null)
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return null;
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float noteOffset = (scrollingInfo.Direction.Value == ScrollingDirection.Up ? 1 : -1) * DefaultNotePiece.NOTE_HEIGHT / 2;
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return (new Vector2(position.X, minDistLinePosition.Y + noteOffset), minDistLine.HitObject.StartTime);
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}
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public void SetRange(double minTime, double maxTime) => Schedule(() =>
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{
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var linesBefore = new List<DrawableGridLine>();
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var linesDuring = new List<DrawableGridLine>();
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var linesAfter = new List<DrawableGridLine>();
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foreach (var grid in grids)
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{
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linesBefore.Clear();
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linesDuring.Clear();
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linesAfter.Clear();
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foreach (var line in grid.Objects.OfType<DrawableGridLine>())
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{
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if (line.HitObject.StartTime < minTime)
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linesBefore.Add(line);
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else if (line.HitObject.StartTime <= maxTime)
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linesDuring.Add(line);
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else
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linesAfter.Add(line);
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}
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foreach (var l in linesDuring)
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l.Colour = OsuColour.Gray(0.5f);
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for (int i = 0; i < linesBefore.Count; i++)
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{
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int offset = (linesBefore.Count - i - 1) / beatDivisor.Value;
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linesBefore[i].Colour = OsuColour.Gray(0.5f / (offset + 1));
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}
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for (int i = 0; i < linesAfter.Count; i++)
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{
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int offset = i / beatDivisor.Value;
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linesAfter[i].Colour = OsuColour.Gray(0.5f / (offset + 1));
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}
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}
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});
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private class Grid : ScrollingHitObjectContainer
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{
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private readonly Stage stage;
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public Grid(Stage stage)
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{
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this.stage = stage;
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RelativeSizeAxes = Axes.None;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Clock = composer.Playfield.Clock;
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}
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protected override void Update()
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{
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base.Update();
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var parentQuad = Parent.ToLocalSpace(stage.HitObjectContainer.ScreenSpaceDrawQuad);
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Position = parentQuad.TopLeft;
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Size = parentQuad.Size;
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}
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}
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private class DrawableGridLine : DrawableHitObject
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{
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[Resolved]
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private IScrollingInfo scrollingInfo { get; set; }
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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public DrawableGridLine(double startTime, Color4 colour)
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: base(new HitObject { StartTime = startTime })
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{
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RelativeSizeAxes = Axes.X;
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Height = 2;
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AddInternal(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(onDirectionChanged, true);
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}
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private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
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{
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Origin = Anchor = direction.NewValue == ScrollingDirection.Up
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? Anchor.TopLeft
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: Anchor.BottomLeft;
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}
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protected override void UpdateStateTransforms(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime + 1000))
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this.FadeOut();
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}
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}
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}
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}
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
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[Cached]
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[Cached]
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public class ManiaPlayfield : ScrollingPlayfield
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public class ManiaPlayfield : ScrollingPlayfield
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{
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{
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public IReadOnlyList<Stage> Stages => stages;
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private readonly List<Stage> stages = new List<Stage>();
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private readonly List<Stage> stages = new List<Stage>();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
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