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Fix incorrect fallback index being used

This commit is contained in:
smoogipoo 2020-03-31 15:15:49 +09:00
parent 4b05f7ff27
commit 16439f7d8e

View File

@ -14,7 +14,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyKeyArea : CompositeDrawable, IKeyBindingHandler<ManiaAction>
public class LegacyKeyArea : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -36,15 +36,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
int fallbackColumn = column.Index % 2 + 1;
string upImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.KeyImage, column.Index))?.Value
?? $"mania-key{fallbackColumn}";
?? $"mania-key{FallbackColumnIndex}";
string downImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.KeyImageDown, column.Index))?.Value
?? $"mania-key{fallbackColumn}D";
?? $"mania-key{FallbackColumnIndex}D";
InternalChild = directionContainer = new Container
{