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Merge pull request #836 from smoogipooo/taiko-visual-update
Taiko visual update
This commit is contained in:
commit
16212fce19
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Backgrounds;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Framework.Audio.Track;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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{
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@ -22,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
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public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
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public const float SYMBOL_BORDER = 8;
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public const float SYMBOL_BORDER = 8;
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public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
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public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
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private const double pre_beat_transition_time = 80;
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/// <summary>
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/// <summary>
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/// The colour of the inner circle and outer glows.
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/// The colour of the inner circle and outer glows.
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@ -63,6 +66,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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public CirclePiece(bool isStrong = false)
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public CirclePiece(bool isStrong = false)
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{
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{
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EarlyActivationMilliseconds = pre_beat_transition_time;
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AddInternal(new Drawable[]
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AddInternal(new Drawable[]
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{
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{
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background = new CircularContainer
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background = new CircularContainer
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@ -139,14 +144,31 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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Content.Width = 1 / Content.Scale.X;
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Content.Width = 1 / Content.Scale.X;
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}
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}
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private const float edge_alpha_kiai = 0.5f;
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private void resetEdgeEffects()
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private void resetEdgeEffects()
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{
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{
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background.EdgeEffect = new EdgeEffect
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background.EdgeEffect = new EdgeEffect
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{
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{
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Type = EdgeEffectType.Glow,
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Type = EdgeEffectType.Glow,
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Colour = AccentColour,
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Colour = AccentColour.Opacity(KiaiMode ? edge_alpha_kiai : 1f),
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Radius = KiaiMode ? 50 : 8
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Radius = KiaiMode ? 32 : 8
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};
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};
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}
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}
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protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
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{
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if (!effectPoint.KiaiMode)
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return;
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if (beatIndex % (int)timingPoint.TimeSignature != 0)
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return;
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double duration = timingPoint.BeatLength * 2;
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background.FadeEdgeEffectTo(1, pre_beat_transition_time, EasingTypes.OutQuint);
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using (background.BeginDelayedSequence(pre_beat_transition_time))
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background.FadeEdgeEffectTo(edge_alpha_kiai, duration, EasingTypes.OutQuint);
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}
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}
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}
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}
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}
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@ -1,14 +1,14 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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{
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{
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public class TaikoPiece : Container, IHasAccentColour
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public class TaikoPiece : BeatSyncedContainer, IHasAccentColour
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{
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{
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private Color4 accentColour;
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private Color4 accentColour;
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/// <summary>
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/// <summary>
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@ -17,10 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
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public virtual Color4 AccentColour
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public virtual Color4 AccentColour
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{
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{
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get { return accentColour; }
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get { return accentColour; }
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set
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set { accentColour = value; }
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{
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accentColour = value;
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}
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}
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}
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private bool kiaiMode;
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private bool kiaiMode;
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@ -13,12 +13,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// <summary>
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/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
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/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
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/// </summary>
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/// </summary>
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
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public const float PLAYFIELD_RELATIVE_DIAMETER = 0.45f;
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/// <summary>
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/// <summary>
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/// Scale multiplier for a strong circle.
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/// Scale multiplier for a strong circle.
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/// </summary>
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/// </summary>
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
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public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.4f;
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/// <summary>
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/// <summary>
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/// Default circle diameter.
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/// Default circle diameter.
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@ -18,22 +18,23 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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/// </summary>
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internal class HitExplosion : CircularContainer
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internal class HitExplosion : CircularContainer
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{
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{
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/// <summary>
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/// The judgement this hit explosion visualises.
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/// </summary>
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public readonly TaikoJudgement Judgement;
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public readonly TaikoJudgement Judgement;
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private readonly Box innerFill;
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private readonly Box innerFill;
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public HitExplosion(TaikoJudgement judgement)
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private readonly bool isRim;
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{
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Judgement = judgement;
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
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public HitExplosion(TaikoJudgement judgement, bool isRim)
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{
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this.isRim = isRim;
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Judgement = judgement;
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
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RelativePositionAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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BorderColour = Color4.White;
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BorderColour = Color4.White;
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@ -54,22 +55,14 @@ namespace osu.Game.Rulesets.Taiko.UI
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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switch (Judgement.TaikoResult)
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innerFill.Colour = isRim ? colours.BlueDarker : colours.PinkDarker;
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{
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case TaikoHitResult.Good:
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innerFill.Colour = colours.Green;
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break;
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case TaikoHitResult.Great:
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innerFill.Colour = colours.Blue;
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break;
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}
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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ScaleTo(5f, 1000, EasingTypes.OutQuint);
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ScaleTo(3f, 1000, EasingTypes.OutQuint);
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FadeOut(500);
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FadeOut(500);
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Expire();
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Expire();
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@ -80,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// </summary>
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/// </summary>
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public void VisualiseSecondHit()
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public void VisualiseSecondHit()
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{
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{
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ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
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ResizeTo(new Vector2(TaikoPlayfield.HIT_TARGET_OFFSET + TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER), 50);
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}
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}
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}
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}
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}
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}
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68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
Normal file
68
osu.Game.Rulesets.Taiko/UI/KiaiHitExplosion.cs
Normal file
@ -0,0 +1,68 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Objects;
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namespace osu.Game.Rulesets.Taiko.UI
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{
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public class KiaiHitExplosion : CircularContainer
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{
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public readonly TaikoJudgement Judgement;
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private readonly bool isRim;
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public KiaiHitExplosion(TaikoJudgement judgement, bool isRim)
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{
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this.isRim = isRim;
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Judgement = judgement;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Y;
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Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER, 1);
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Masking = true;
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Alpha = 0.25f;
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Colour = isRim ? colours.BlueDarker : colours.PinkDarker,
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Radius = 60,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScaleTo(new Vector2(1, 3f), 500, EasingTypes.OutQuint);
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FadeOut(250);
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Expire();
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}
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}
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}
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@ -24,12 +24,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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/// <summary>
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/// <summary>
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/// The default play field height.
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/// The default play field height.
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/// </summary>
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/// </summary>
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public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
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public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
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/// <summary>
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/// <summary>
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
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/// </summary>
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/// </summary>
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private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
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public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
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/// <summary>
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/// <summary>
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/// The size of the left area of the playfield. This area contains the input drum.
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/// The size of the left area of the playfield. This area contains the input drum.
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@ -39,15 +39,18 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override Container<Drawable> Content => hitObjectContainer;
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protected override Container<Drawable> Content => hitObjectContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableBarLine> barLineContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container<DrawableTaikoJudgement> judgementContainer;
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private readonly Container hitObjectContainer;
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private readonly Container hitObjectContainer;
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private readonly Container topLevelHitContainer;
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private readonly Container topLevelHitContainer;
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private readonly Container leftBackgroundContainer;
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private readonly Container rightBackgroundContainer;
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private readonly Container overlayBackgroundContainer;
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private readonly Box leftBackground;
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private readonly Container backgroundContainer;
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private readonly Box rightBackground;
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private readonly Box overlayBackground;
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private readonly Box background;
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|
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public TaikoPlayfield()
|
public TaikoPlayfield()
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{
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{
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@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Height = DEFAULT_PLAYFIELD_HEIGHT,
|
Height = DEFAULT_PLAYFIELD_HEIGHT,
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Children = new[]
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Children = new[]
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{
|
{
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rightBackgroundContainer = new Container
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backgroundContainer = new Container
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{
|
{
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Name = "Transparent playfield background",
|
Name = "Transparent playfield background",
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
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@ -73,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
|
},
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Children = new Drawable[]
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Children = new Drawable[]
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{
|
{
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rightBackground = new Box
|
background = new Box
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{
|
{
|
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
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Alpha = 0.6f
|
Alpha = 0.6f
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@ -82,24 +85,23 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
|
},
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new Container
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new Container
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{
|
{
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Name = "Transparent playfield elements",
|
Name = "Right area",
|
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RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
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Padding = new MarginPadding { Left = left_area_size },
|
Margin = new MarginPadding { Left = left_area_size },
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Name = "Hit target container",
|
Name = "Masked elements",
|
||||||
X = hit_target_offset,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||||
|
Masking = true,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
hitExplosionContainer = new Container<HitExplosion>
|
hitExplosionContainer = new Container<HitExplosion>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
BlendingMode = BlendingMode.Additive
|
BlendingMode = BlendingMode.Additive,
|
||||||
},
|
},
|
||||||
barLineContainer = new Container<DrawableBarLine>
|
barLineContainer = new Container<DrawableBarLine>
|
||||||
{
|
{
|
||||||
@ -114,23 +116,32 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
}
|
||||||
{
|
},
|
||||||
RelativeSizeAxes = Axes.Y,
|
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
||||||
BlendingMode = BlendingMode.Additive
|
{
|
||||||
},
|
Name = "Kiai hit explosions",
|
||||||
},
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||||
|
BlendingMode = BlendingMode.Additive
|
||||||
|
},
|
||||||
|
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||||
|
{
|
||||||
|
Name = "Judgements",
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
||||||
|
BlendingMode = BlendingMode.Additive
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
leftBackgroundContainer = new Container
|
overlayBackgroundContainer = new Container
|
||||||
{
|
{
|
||||||
Name = "Left overlay",
|
Name = "Left overlay",
|
||||||
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
||||||
BorderThickness = 1,
|
BorderThickness = 1,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
leftBackground = new Box
|
overlayBackground = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
@ -164,11 +175,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
leftBackgroundContainer.BorderColour = colours.Gray0;
|
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||||
leftBackground.Colour = colours.Gray1;
|
overlayBackground.Colour = colours.Gray1;
|
||||||
|
|
||||||
rightBackgroundContainer.BorderColour = colours.Gray1;
|
backgroundContainer.BorderColour = colours.Gray1;
|
||||||
rightBackground.Colour = colours.Gray0;
|
background.Colour = colours.Gray0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
||||||
@ -204,6 +215,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
if (!wasHit)
|
if (!wasHit)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
bool isRim = judgedObject.HitObject is RimHit;
|
||||||
|
|
||||||
if (!secondHit)
|
if (!secondHit)
|
||||||
{
|
{
|
||||||
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
||||||
@ -212,7 +225,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
||||||
}
|
}
|
||||||
|
|
||||||
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
|
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
|
||||||
|
|
||||||
|
if (judgedObject.HitObject.Kiai)
|
||||||
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||||
@ -221,7 +238,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
||||||
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
||||||
///
|
///
|
||||||
/// <para>
|
/// <para>
|
||||||
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
||||||
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
||||||
|
@ -87,6 +87,7 @@
|
|||||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||||
<Compile Include="UI\HitTarget.cs" />
|
<Compile Include="UI\HitTarget.cs" />
|
||||||
<Compile Include="UI\InputDrum.cs" />
|
<Compile Include="UI\InputDrum.cs" />
|
||||||
|
<Compile Include="UI\KiaiHitExplosion.cs" />
|
||||||
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
<Compile Include="UI\DrawableTaikoJudgement.cs" />
|
||||||
<Compile Include="UI\HitExplosion.cs" />
|
<Compile Include="UI\HitExplosion.cs" />
|
||||||
<Compile Include="UI\TaikoHitRenderer.cs" />
|
<Compile Include="UI\TaikoHitRenderer.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user