mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 05:43:18 +08:00
Merge remote-tracking branch 'upstream/master' into hide-seekbar-with-no-song
This commit is contained in:
commit
161d476091
14
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
Normal file
14
.github/ISSUE_TEMPLATE/bug-issues.md
vendored
Normal file
@ -0,0 +1,14 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: For issues regarding encountered game bugs
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
16
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
Normal file
16
.github/ISSUE_TEMPLATE/crash-issues.md
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
---
|
||||
name: Crash Report
|
||||
about: For issues regarding game crashes or permanent freezes
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe your problem:** <!-- Provide any information you believe could be useful -->
|
||||
|
||||
**Screenshots or videos showing encountered issue:**
|
||||
|
||||
**osu!lazer version:** <!-- Provide the version of your osu!lazer, you can find it at the bottom of the screen -->
|
||||
|
||||
**Logs:** <!-- Attach your osu!lazer logs, you can find them under %appdata%\osu\logs in Windows, or under ~/.local/share/osu/ in Linux and macOS -->
|
||||
|
||||
**Computer Specifications:** <!-- Attach your computer specifications, you can find them by using System Information in Windows, System Monitor in Linux, or About This Mac in macOS -->
|
10
.github/ISSUE_TEMPLATE/feature-request-issues.md
vendored
Normal file
10
.github/ISSUE_TEMPLATE/feature-request-issues.md
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Feature Request
|
||||
about: Let us know what you would like to see in the game!
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the feature you would like to see in the game -->
|
||||
|
||||
**Proposal designs of the feature:** <!-- Attach screenshots of how the feature should look like according to you -->
|
10
.github/ISSUE_TEMPLATE/missing-for-live-issues.md
vendored
Normal file
10
.github/ISSUE_TEMPLATE/missing-for-live-issues.md
vendored
Normal file
@ -0,0 +1,10 @@
|
||||
---
|
||||
name: Missing for Live
|
||||
about: Let us know the features you need which are available in osu-stable but not lazer
|
||||
---
|
||||
|
||||
<!-- After you fill in all information, delete all comments in the issue -->
|
||||
|
||||
**Describe the feature:** <!-- Describe the missing game feature -->
|
||||
|
||||
**Designs:** <!-- Attach screenshots of how the feature is supposed to look like. For illustrative purpose only; final designs are usually re-imagined from scratch. -->
|
6
.gitignore
vendored
6
.gitignore
vendored
@ -252,7 +252,11 @@ paket-files/
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
.idea/.idea.osu/.idea/*.xml
|
||||
.idea/.idea.osu/.idea/codeStyles/*.xml
|
||||
.idea/.idea.osu/.idea/dataSources/*.xml
|
||||
.idea/.idea.osu/.idea/dictionaries/*.xml
|
||||
.idea/.idea.osu/*.iml
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
|
@ -1 +1 @@
|
||||
Subproject commit c3848d8b1c84966abe851d915bcca878415614b4
|
||||
Subproject commit 651e598b016b43e31ab1c1b29d5b30c92361b8d9
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -37,13 +38,11 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
beatmap.HitObjects.Add(new JuiceStream
|
||||
{
|
||||
X = 0.5f - width / 2,
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
|
||||
},
|
||||
PathType = PathType.Linear,
|
||||
Distance = width * CatchPlayfield.BASE_WIDTH,
|
||||
}),
|
||||
StartTime = i * 2000,
|
||||
NewCombo = i % 8 == 0
|
||||
});
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -34,10 +34,8 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
|
@ -10,7 +10,6 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
@ -138,27 +137,17 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public double Distance
|
||||
private SliderPath path;
|
||||
|
||||
public SliderPath Path
|
||||
{
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
get => path;
|
||||
set => path = value;
|
||||
}
|
||||
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public Vector2[] ControlPoints
|
||||
{
|
||||
get { return Path.ControlPoints; }
|
||||
set { Path.ControlPoints = value; }
|
||||
}
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
||||
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -470,7 +470,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
||||
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
|
||||
|
||||
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
|
||||
return curveData.RepeatSamples[index];
|
||||
return curveData.NodeSamples[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -13,9 +12,9 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class HoldNoteSelectionMask : SelectionMask
|
||||
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
|
||||
|
||||
@ -23,13 +22,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
|
||||
private readonly BodyPiece body;
|
||||
|
||||
public HoldNoteSelectionMask(DrawableHoldNote hold)
|
||||
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
|
||||
: base(hold)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new HoldNoteNoteSelectionMask(hold.Head),
|
||||
new HoldNoteNoteSelectionMask(hold.Tail),
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Head),
|
||||
new HoldNoteNoteSelectionBlueprint(hold.Tail),
|
||||
body = new BodyPiece
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
@ -59,9 +58,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
Y -= HitObject.Tail.DrawHeight;
|
||||
}
|
||||
|
||||
private class HoldNoteNoteSelectionMask : NoteSelectionMask
|
||||
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
|
||||
{
|
||||
public HoldNoteNoteSelectionMask(DrawableNote note)
|
||||
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Select();
|
@ -0,0 +1,21 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class ManiaSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -3,15 +3,14 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
public class NoteSelectionMask : SelectionMask
|
||||
public class NoteSelectionBlueprint : ManiaSelectionBlueprint
|
||||
{
|
||||
public NoteSelectionMask(DrawableNote note)
|
||||
public NoteSelectionBlueprint(DrawableNote note)
|
||||
: base(note)
|
||||
{
|
||||
Scale = note.Scale;
|
@ -11,7 +11,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Edit.Masks;
|
||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -38,17 +38,17 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
||||
|
||||
public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableNote note:
|
||||
return new NoteSelectionMask(note);
|
||||
return new NoteSelectionBlueprint(note);
|
||||
case DrawableHoldNote holdNote:
|
||||
return new HoldNoteSelectionMask(holdNote);
|
||||
return new HoldNoteSelectionBlueprint(holdNote);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,16 +4,16 @@
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCirclePlacementMask : HitObjectPlacementMaskTestCase
|
||||
public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
|
||||
protected override PlacementMask CreateMask() => new HitCirclePlacementMask();
|
||||
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -12,11 +12,11 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseHitCircleSelectionMask : HitObjectSelectionMaskTestCase
|
||||
public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
private readonly DrawableHitCircle drawableObject;
|
||||
|
||||
public TestCaseHitCircleSelectionMask()
|
||||
public TestCaseHitCircleSelectionBlueprint()
|
||||
{
|
||||
var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
|
||||
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
@ -24,6 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Add(drawableObject = new DrawableHitCircle(hitCircle));
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new HitCircleSelectionMask(drawableObject);
|
||||
protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
@ -108,15 +109,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(239, 176),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(154, 28),
|
||||
new Vector2(52, -34)
|
||||
},
|
||||
Distance = 700,
|
||||
}, 700),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = 10
|
||||
};
|
||||
|
||||
@ -141,14 +141,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-(distance / 2), 0),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(distance, 0),
|
||||
},
|
||||
Distance = distance,
|
||||
}, distance),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats),
|
||||
NodeSamples = createEmptySamples(repeats),
|
||||
StackHeight = stackHeight
|
||||
};
|
||||
|
||||
@ -161,15 +160,14 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.PerfectCurve, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(200, 200),
|
||||
new Vector2(400, 0)
|
||||
},
|
||||
Distance = 600,
|
||||
}, 600),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -181,10 +179,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
@ -192,10 +189,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(300, -200),
|
||||
new Vector2(400, 0),
|
||||
new Vector2(430, 0)
|
||||
},
|
||||
Distance = 793.4417,
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -207,20 +203,18 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
PathType = PathType.Bezier,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-200, 0),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Bezier, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 75),
|
||||
new Vector2(200, 100),
|
||||
new Vector2(300, -200),
|
||||
new Vector2(430, 0)
|
||||
},
|
||||
Distance = 480,
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -232,10 +226,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
PathType = PathType.Linear,
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(0, 0),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(-200, 0),
|
||||
@ -243,10 +236,9 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
new Vector2(0, -200),
|
||||
new Vector2(-200, -200),
|
||||
new Vector2(0, -200)
|
||||
},
|
||||
Distance = 1000,
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = createEmptySamples(repeats)
|
||||
NodeSamples = createEmptySamples(repeats)
|
||||
};
|
||||
|
||||
addSlider(slider, 2, 3);
|
||||
@ -264,17 +256,15 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
StartTime = Time.Current + 1000,
|
||||
Position = new Vector2(-100, 0),
|
||||
PathType = PathType.Catmull,
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Catmull, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(50, -50),
|
||||
new Vector2(150, 50),
|
||||
new Vector2(200, 0)
|
||||
},
|
||||
Distance = 300,
|
||||
}),
|
||||
RepeatCount = repeats,
|
||||
RepeatSamples = repeatSamples
|
||||
NodeSamples = repeatSamples
|
||||
};
|
||||
|
||||
addSlider(slider, 3, 1);
|
||||
|
@ -4,16 +4,16 @@
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderPlacementMask : HitObjectPlacementMaskTestCase
|
||||
public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
|
||||
protected override PlacementMask CreateMask() => new SliderPlacementMask();
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -6,9 +6,10 @@ using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -16,12 +17,12 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSliderSelectionMask : HitObjectSelectionMaskTestCase
|
||||
public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SliderSelectionMask),
|
||||
typeof(SliderCircleSelectionMask),
|
||||
typeof(SliderSelectionBlueprint),
|
||||
typeof(SliderCircleSelectionBlueprint),
|
||||
typeof(SliderBodyPiece),
|
||||
typeof(SliderCircle),
|
||||
typeof(PathControlPointVisualiser),
|
||||
@ -30,19 +31,17 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
private readonly DrawableSlider drawableObject;
|
||||
|
||||
public TestCaseSliderSelectionMask()
|
||||
public TestCaseSliderSelectionBlueprint()
|
||||
{
|
||||
var slider = new Slider
|
||||
{
|
||||
Position = new Vector2(256, 192),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Bezier, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(150, 150),
|
||||
new Vector2(300, 0)
|
||||
},
|
||||
PathType = PathType.Bezier,
|
||||
Distance = 350
|
||||
})
|
||||
};
|
||||
|
||||
slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
|
||||
@ -50,6 +49,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
Add(drawableObject = new DrawableSlider(slider));
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new SliderSelectionMask(drawableObject);
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
|
||||
}
|
||||
}
|
@ -4,17 +4,17 @@
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerPlacementMask : HitObjectPlacementMaskTestCase
|
||||
public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
|
||||
{
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
|
||||
|
||||
protected override PlacementMask CreateMask() => new SpinnerPlacementMask();
|
||||
protected override PlacementBlueprint CreateBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -8,8 +8,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Tests.Visual;
|
||||
@ -17,17 +17,17 @@ using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
public class TestCaseSpinnerSelectionMask : HitObjectSelectionMaskTestCase
|
||||
public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(SpinnerSelectionMask),
|
||||
typeof(SpinnerSelectionBlueprint),
|
||||
typeof(SpinnerPiece)
|
||||
};
|
||||
|
||||
private readonly DrawableSpinner drawableSpinner;
|
||||
|
||||
public TestCaseSpinnerSelectionMask()
|
||||
public TestCaseSpinnerSelectionBlueprint()
|
||||
{
|
||||
var spinner = new Spinner
|
||||
{
|
||||
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
});
|
||||
}
|
||||
|
||||
protected override SelectionMask CreateMask() => new SpinnerSelectionMask(drawableSpinner) { Size = new Vector2(0.5f) };
|
||||
protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -35,10 +35,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
StartTime = original.StartTime,
|
||||
Samples = original.Samples,
|
||||
ControlPoints = curveData.ControlPoints,
|
||||
PathType = curveData.PathType,
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
Path = curveData.Path,
|
||||
NodeSamples = curveData.NodeSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
|
||||
{
|
||||
public class HitCirclePiece : CompositeDrawable
|
||||
{
|
@ -3,16 +3,16 @@
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCirclePlacementMask : PlacementMask
|
||||
public class HitCirclePlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new HitCircle HitObject => (HitCircle)base.HitObject;
|
||||
|
||||
public HitCirclePlacementMask()
|
||||
public HitCirclePlacementBlueprint()
|
||||
: base(new HitCircle())
|
||||
{
|
||||
InternalChild = new HitCirclePiece(HitObject);
|
@ -1,16 +1,15 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
|
||||
{
|
||||
public class HitCircleSelectionMask : SelectionMask
|
||||
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
public HitCircleSelectionMask(DrawableHitCircle hitCircle)
|
||||
public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
|
||||
: base(hitCircle)
|
||||
{
|
||||
InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
|
@ -0,0 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
|
||||
{
|
||||
public class OsuSelectionBlueprint : SelectionBlueprint
|
||||
{
|
||||
protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
|
||||
|
||||
public OsuSelectionBlueprint(DrawableHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
}
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => OsuObject.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -9,10 +8,11 @@ using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointPiece : CompositeDrawable
|
||||
{
|
||||
@ -55,16 +55,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Position = slider.StackedPosition + slider.ControlPoints[index];
|
||||
Position = slider.StackedPosition + slider.Path.ControlPoints[index];
|
||||
|
||||
marker.Colour = isSegmentSeparator ? colours.Red : colours.Yellow;
|
||||
|
||||
path.ClearVertices();
|
||||
|
||||
if (index != slider.ControlPoints.Length - 1)
|
||||
if (index != slider.Path.ControlPoints.Length - 1)
|
||||
{
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.AddVertex(slider.ControlPoints[index + 1] - slider.ControlPoints[index]);
|
||||
path.AddVertex(slider.Path.ControlPoints[index + 1] - slider.Path.ControlPoints[index]);
|
||||
}
|
||||
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var newControlPoints = slider.ControlPoints.ToArray();
|
||||
var newControlPoints = slider.Path.ControlPoints.ToArray();
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
@ -96,8 +96,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
if (isSegmentSeparatorWithPrevious)
|
||||
newControlPoints[index - 1] = newControlPoints[index];
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Path.Calculate(true);
|
||||
slider.Path = new SliderPath(slider.Path.Type, newControlPoints);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -106,8 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
|
||||
private bool isSegmentSeparator => isSegmentSeparatorWithNext || isSegmentSeparatorWithPrevious;
|
||||
|
||||
private bool isSegmentSeparatorWithNext => index < slider.ControlPoints.Length - 1 && slider.ControlPoints[index + 1] == slider.ControlPoints[index];
|
||||
private bool isSegmentSeparatorWithNext => index < slider.Path.ControlPoints.Length - 1 && slider.Path.ControlPoints[index + 1] == slider.Path.ControlPoints[index];
|
||||
|
||||
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.ControlPoints[index - 1] == slider.ControlPoints[index];
|
||||
private bool isSegmentSeparatorWithPrevious => index > 0 && slider.Path.ControlPoints[index - 1] == slider.Path.ControlPoints[index];
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class PathControlPointVisualiser : CompositeDrawable
|
||||
{
|
||||
@ -19,15 +19,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
|
||||
InternalChild = pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
slider.ControlPointsChanged += _ => updatePathControlPoints();
|
||||
slider.PathChanged += _ => updatePathControlPoints();
|
||||
updatePathControlPoints();
|
||||
}
|
||||
|
||||
private void updatePathControlPoints()
|
||||
{
|
||||
while (slider.ControlPoints.Length > pieces.Count)
|
||||
while (slider.Path.ControlPoints.Length > pieces.Count)
|
||||
pieces.Add(new PathControlPointPiece(slider, pieces.Count));
|
||||
while (slider.ControlPoints.Length < pieces.Count)
|
||||
while (slider.Path.ControlPoints.Length < pieces.Count)
|
||||
pieces.Remove(pieces[pieces.Count - 1]);
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderBodyPiece : CompositeDrawable
|
||||
{
|
||||
@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
{
|
||||
base.Update();
|
||||
|
||||
slider.Path.Calculate();
|
||||
|
||||
var vertices = new List<Vector2>();
|
||||
slider.Path.GetPathToProgress(vertices, 0, 1);
|
||||
|
@ -1,10 +1,10 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
public class SliderCirclePiece : HitCirclePiece
|
||||
{
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components
|
||||
this.slider = slider;
|
||||
this.position = position;
|
||||
|
||||
slider.ControlPointsChanged += _ => UpdatePosition();
|
||||
slider.PathChanged += _ => UpdatePosition();
|
||||
}
|
||||
|
||||
protected override void UpdatePosition()
|
@ -1,18 +1,22 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderCircleSelectionMask : SelectionMask
|
||||
public class SliderCircleSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircleSelectionBlueprint(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
|
||||
: base(hitObject)
|
||||
{
|
||||
this.slider = slider;
|
||||
|
||||
InternalChild = new SliderCirclePiece(slider, position);
|
||||
|
||||
Select();
|
||||
@ -20,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
|
||||
// Todo: This is temporary, since the slider circle masks don't do anything special yet. In the future they will handle input.
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent) => slider.Position += dragEvent.Delta;
|
||||
}
|
||||
}
|
@ -1,24 +1,23 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderPlacementMask : PlacementMask
|
||||
public class SliderPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new Objects.Slider HitObject => (Objects.Slider)base.HitObject;
|
||||
|
||||
@ -27,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
|
||||
private PlacementState state;
|
||||
|
||||
public SliderPlacementMask()
|
||||
public SliderPlacementBlueprint()
|
||||
: base(new Objects.Slider())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
@ -119,12 +118,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
|
||||
private void updateSlider()
|
||||
{
|
||||
for (int i = 0; i < segments.Count; i++)
|
||||
segments[i].Calculate(i == segments.Count - 1 ? (Vector2?)cursor : null);
|
||||
|
||||
HitObject.ControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.PathType = HitObject.ControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear;
|
||||
HitObject.Distance = segments.Sum(s => s.Distance);
|
||||
var newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
|
||||
HitObject.Path = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
|
||||
}
|
||||
|
||||
private void setState(PlacementState newState)
|
||||
@ -140,41 +135,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
|
||||
private class Segment
|
||||
{
|
||||
public float Distance { get; private set; }
|
||||
|
||||
public readonly List<Vector2> ControlPoints = new List<Vector2>();
|
||||
|
||||
public Segment(Vector2 offset)
|
||||
{
|
||||
ControlPoints.Add(offset);
|
||||
}
|
||||
|
||||
public void Calculate(Vector2? cursor = null)
|
||||
{
|
||||
Span<Vector2> allControlPoints = stackalloc Vector2[ControlPoints.Count + (cursor.HasValue ? 1 : 0)];
|
||||
|
||||
for (int i = 0; i < ControlPoints.Count; i++)
|
||||
allControlPoints[i] = ControlPoints[i];
|
||||
if (cursor.HasValue)
|
||||
allControlPoints[allControlPoints.Length - 1] = cursor.Value;
|
||||
|
||||
List<Vector2> result;
|
||||
|
||||
switch (allControlPoints.Length)
|
||||
{
|
||||
case 1:
|
||||
case 2:
|
||||
result = PathApproximator.ApproximateLinear(allControlPoints);
|
||||
break;
|
||||
default:
|
||||
result = PathApproximator.ApproximateBezier(allControlPoints);
|
||||
break;
|
||||
}
|
||||
|
||||
Distance = 0;
|
||||
for (int i = 0; i < result.Count - 1; i++)
|
||||
Distance += Vector2.Distance(result[i], result[i + 1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public enum SliderPosition
|
||||
{
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
||||
{
|
||||
public class SliderSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SliderCircleSelectionBlueprint headBlueprint;
|
||||
|
||||
public SliderSelectionBlueprint(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headBlueprint = new SliderCircleSelectionBlueprint(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionBlueprint(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headBlueprint.SelectionPoint;
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
|
||||
{
|
||||
public class SpinnerPiece : CompositeDrawable
|
||||
{
|
@ -4,13 +4,13 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerPlacementMask : PlacementMask
|
||||
public class SpinnerPlacementBlueprint : PlacementBlueprint
|
||||
{
|
||||
public new Spinner HitObject => (Spinner)base.HitObject;
|
||||
|
||||
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
|
||||
|
||||
private bool isPlacingEnd;
|
||||
|
||||
public SpinnerPlacementMask()
|
||||
public SpinnerPlacementBlueprint()
|
||||
: base(new Spinner { Position = OsuPlayfield.BASE_SIZE / 2 })
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece(HitObject) { Alpha = 0.5f };
|
@ -1,24 +1,29 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks.Components;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
||||
{
|
||||
public class SpinnerSelectionMask : SelectionMask
|
||||
public class SpinnerSelectionBlueprint : OsuSelectionBlueprint
|
||||
{
|
||||
private readonly SpinnerPiece piece;
|
||||
|
||||
public SpinnerSelectionMask(DrawableSpinner spinner)
|
||||
public SpinnerSelectionBlueprint(DrawableSpinner spinner)
|
||||
: base(spinner)
|
||||
{
|
||||
InternalChild = piece = new SpinnerPiece((Spinner)spinner.HitObject);
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => piece.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public override void AdjustPosition(DragEvent dragEvent)
|
||||
{
|
||||
// Spinners don't support position adjustments
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new HitCirclePlacementMask();
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new HitCirclePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks
|
||||
{
|
||||
public class SliderSelectionMask : SelectionMask
|
||||
{
|
||||
private readonly SliderCircleSelectionMask headMask;
|
||||
|
||||
public SliderSelectionMask(DrawableSlider slider)
|
||||
: base(slider)
|
||||
{
|
||||
var sliderObject = (Slider)slider.HitObject;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SliderBodyPiece(sliderObject),
|
||||
headMask = new SliderCircleSelectionMask(slider.HeadCircle, sliderObject, SliderPosition.Start),
|
||||
new SliderCircleSelectionMask(slider.TailCircle, sliderObject, SliderPosition.End),
|
||||
new PathControlPointVisualiser(sliderObject),
|
||||
};
|
||||
}
|
||||
|
||||
public override Vector2 SelectionPoint => headMask.SelectionPoint;
|
||||
}
|
||||
}
|
@ -8,9 +8,9 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
@ -37,19 +37,19 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public override SelectionMask CreateMaskFor(DrawableHitObject hitObject)
|
||||
public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case DrawableHitCircle circle:
|
||||
return new HitCircleSelectionMask(circle);
|
||||
return new HitCircleSelectionBlueprint(circle);
|
||||
case DrawableSlider slider:
|
||||
return new SliderSelectionMask(slider);
|
||||
return new SliderSelectionBlueprint(slider);
|
||||
case DrawableSpinner spinner:
|
||||
return new SpinnerSelectionMask(spinner);
|
||||
return new SpinnerSelectionBlueprint(spinner);
|
||||
}
|
||||
|
||||
return base.CreateMaskFor(hitObject);
|
||||
return base.CreateBlueprintFor(hitObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SliderMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new SliderPlacementMask();
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SliderPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.SpinnerMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public override PlacementMask CreatePlacementMask() => new SpinnerPlacementMask();
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new SpinnerPlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -32,12 +32,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
|
||||
|
||||
var newControlPoints = new Vector2[slider.ControlPoints.Length];
|
||||
for (int i = 0; i < slider.ControlPoints.Length; i++)
|
||||
newControlPoints[i] = new Vector2(slider.ControlPoints[i].X, -slider.ControlPoints[i].Y);
|
||||
var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
|
||||
for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
|
||||
newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
|
||||
|
||||
slider.ControlPoints = newControlPoints;
|
||||
slider.Path?.Calculate(); // Recalculate the slider curve
|
||||
slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Ball.Scale = new Vector2(HitObject.Scale);
|
||||
};
|
||||
|
||||
slider.ControlPointsChanged += _ => Body.Refresh();
|
||||
slider.PathChanged += _ => Body.Refresh();
|
||||
}
|
||||
|
||||
public override Color4 AccentColour
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
this.slider = slider;
|
||||
|
||||
h.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
slider.PathChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AlwaysPresent = true;
|
||||
|
||||
hitCircle.PositionChanged += _ => updatePosition();
|
||||
slider.ControlPointsChanged += _ => updatePosition();
|
||||
slider.PathChanged += _ => updatePosition();
|
||||
|
||||
updatePosition();
|
||||
}
|
||||
|
@ -7,11 +7,10 @@ using osu.Game.Rulesets.Objects;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasEditablePosition
|
||||
public abstract class OsuHitObject : HitObject, IHasComboInformation, IHasPosition
|
||||
{
|
||||
public const double OBJECT_RADIUS = 64;
|
||||
|
||||
@ -100,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
|
||||
}
|
||||
|
||||
public virtual void OffsetPosition(Vector2 offset) => Position += offset;
|
||||
|
||||
protected override HitWindows CreateHitWindows() => new OsuHitWindows();
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
private const float base_scoring_distance = 100;
|
||||
|
||||
public event Action<Vector2[]> ControlPointsChanged;
|
||||
public event Action<SliderPath> PathChanged;
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
|
||||
public double Duration => EndTime - StartTime;
|
||||
@ -52,35 +52,23 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
}
|
||||
|
||||
public SliderPath Path { get; } = new SliderPath();
|
||||
private SliderPath path;
|
||||
|
||||
public Vector2[] ControlPoints
|
||||
public SliderPath Path
|
||||
{
|
||||
get => Path.ControlPoints;
|
||||
get => path;
|
||||
set
|
||||
{
|
||||
if (Path.ControlPoints == value)
|
||||
return;
|
||||
Path.ControlPoints = value;
|
||||
path = value;
|
||||
|
||||
ControlPointsChanged?.Invoke(value);
|
||||
PathChanged?.Invoke(value);
|
||||
|
||||
if (TailCircle != null)
|
||||
TailCircle.Position = EndPosition;
|
||||
}
|
||||
}
|
||||
|
||||
public PathType PathType
|
||||
{
|
||||
get { return Path.PathType; }
|
||||
set { Path.PathType = value; }
|
||||
}
|
||||
|
||||
public double Distance
|
||||
{
|
||||
get { return Path.Distance; }
|
||||
set { Path.Distance = value; }
|
||||
}
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public override Vector2 Position
|
||||
{
|
||||
@ -111,7 +99,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
/// </summary>
|
||||
internal float LazyTravelDistance;
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
|
||||
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
/// <summary>
|
||||
@ -165,17 +154,17 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
private void createSliderEnds()
|
||||
{
|
||||
HeadCircle = new SliderCircle(this)
|
||||
HeadCircle = new SliderCircle
|
||||
{
|
||||
StartTime = StartTime,
|
||||
Position = Position,
|
||||
Samples = Samples,
|
||||
Samples = getNodeSamples(0),
|
||||
SampleControlPoint = SampleControlPoint,
|
||||
IndexInCurrentCombo = IndexInCurrentCombo,
|
||||
ComboIndex = ComboIndex,
|
||||
};
|
||||
|
||||
TailCircle = new SliderTailCircle(this)
|
||||
TailCircle = new SliderTailCircle
|
||||
{
|
||||
StartTime = EndTime,
|
||||
Position = EndPosition,
|
||||
@ -249,11 +238,18 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
Position = Position + Path.PositionAt(repeat % 2),
|
||||
StackHeight = StackHeight,
|
||||
Scale = Scale,
|
||||
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
|
||||
Samples = getNodeSamples(1 + repeatIndex)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private List<SampleInfo> getNodeSamples(int nodeIndex)
|
||||
{
|
||||
if (nodeIndex < NodeSamples.Count)
|
||||
return NodeSamples[nodeIndex];
|
||||
return Samples;
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +1,9 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderCircle : HitCircle
|
||||
{
|
||||
private readonly Slider slider;
|
||||
|
||||
public SliderCircle(Slider slider)
|
||||
{
|
||||
this.slider = slider;
|
||||
}
|
||||
|
||||
public override void OffsetPosition(Vector2 offset) => slider.OffsetPosition(offset);
|
||||
}
|
||||
}
|
||||
|
@ -8,11 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
public class SliderTailCircle : SliderCircle
|
||||
{
|
||||
public SliderTailCircle(Slider slider)
|
||||
: base(slider)
|
||||
{
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects
|
||||
{
|
||||
@ -32,10 +31,5 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
}
|
||||
|
||||
public override Judgement CreateJudgement() => new OsuJudgement();
|
||||
|
||||
public override void OffsetPosition(Vector2 offset)
|
||||
{
|
||||
// for now we don't want to allow spinners to be moved around.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||
{
|
||||
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||
List<List<SampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||
|
||||
int i = 0;
|
||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
@ -333,5 +334,61 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
|
||||
SampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeSliderSamples()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
using (var resStream = Resource.OpenResource("slider-samples.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
var slider1 = (ConvertSlider)hitObjects[0];
|
||||
|
||||
Assert.AreEqual(1, slider1.NodeSamples[0].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[0][0].Name);
|
||||
Assert.AreEqual(1, slider1.NodeSamples[1].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[1][0].Name);
|
||||
Assert.AreEqual(1, slider1.NodeSamples[2].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider1.NodeSamples[2][0].Name);
|
||||
|
||||
var slider2 = (ConvertSlider)hitObjects[1];
|
||||
|
||||
Assert.AreEqual(2, slider2.NodeSamples[0].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[0][0].Name);
|
||||
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[0][1].Name);
|
||||
Assert.AreEqual(2, slider2.NodeSamples[1].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[1][0].Name);
|
||||
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[1][1].Name);
|
||||
Assert.AreEqual(2, slider2.NodeSamples[2].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider2.NodeSamples[2][0].Name);
|
||||
Assert.AreEqual(SampleInfo.HIT_CLAP, slider2.NodeSamples[2][1].Name);
|
||||
|
||||
var slider3 = (ConvertSlider)hitObjects[2];
|
||||
|
||||
Assert.AreEqual(2, slider3.NodeSamples[0].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[0][0].Name);
|
||||
Assert.AreEqual(SampleInfo.HIT_WHISTLE, slider3.NodeSamples[0][1].Name);
|
||||
Assert.AreEqual(1, slider3.NodeSamples[1].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[1][0].Name);
|
||||
Assert.AreEqual(2, slider3.NodeSamples[2].Count);
|
||||
Assert.AreEqual(SampleInfo.HIT_NORMAL, slider3.NodeSamples[2][0].Name);
|
||||
Assert.AreEqual(SampleInfo.HIT_CLAP, slider3.NodeSamples[2][1].Name);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDecodeHitObjectNullAdditionBank()
|
||||
{
|
||||
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
|
||||
using (var resStream = Resource.OpenResource("hitobject-no-addition-bank.osu"))
|
||||
using (var stream = new StreamReader(resStream))
|
||||
{
|
||||
var hitObjects = decoder.Decode(stream).HitObjects;
|
||||
|
||||
Assert.AreEqual(hitObjects[0].Samples[0].Bank, hitObjects[0].Samples[1].Bank);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
4
osu.Game.Tests/Resources/hitobject-no-addition-bank.osu
Normal file
4
osu.Game.Tests/Resources/hitobject-no-addition-bank.osu
Normal file
@ -0,0 +1,4 @@
|
||||
osu file format v14
|
||||
|
||||
[HitObjects]
|
||||
444,320,1000,5,2,3:0:1:0:
|
23
osu.Game.Tests/Resources/slider-samples.osu
Normal file
23
osu.Game.Tests/Resources/slider-samples.osu
Normal file
@ -0,0 +1,23 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
SampleSet: Normal
|
||||
|
||||
[Difficulty]
|
||||
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:2
|
||||
|
||||
[TimingPoints]
|
||||
24735,389.61038961039,4,1,1,25,1,0
|
||||
|
||||
[HitObjects]
|
||||
// Unified: Normal, Normal, Normal
|
||||
168,256,30579,6,0,B|248:320|320:248,2,160
|
||||
|
||||
// Unified: Normal+Clap, Normal+Clap, Normal+Clap
|
||||
168,256,32137,6,8,B|248:320|320:248,2,160
|
||||
|
||||
// Nodal: Normal+Whistle, Normal, Normal+Clap
|
||||
// Nodal sounds should override the unified clap sound
|
||||
168,256,33696,6,8,B|248:320|320:248,2,160,2|0|8
|
@ -5,7 +5,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
|
@ -6,7 +6,7 @@ using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -14,13 +14,13 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseEditorCompose : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Child = new Compose();
|
||||
Child = new ComposeScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Menus;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
|
@ -11,13 +11,14 @@ using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
|
||||
using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
|
||||
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
@ -28,15 +29,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(MaskSelection),
|
||||
typeof(DragLayer),
|
||||
typeof(SelectionBox),
|
||||
typeof(DragBox),
|
||||
typeof(HitObjectComposer),
|
||||
typeof(OsuHitObjectComposer),
|
||||
typeof(HitObjectMaskLayer),
|
||||
typeof(BlueprintContainer),
|
||||
typeof(NotNullAttribute),
|
||||
typeof(HitCirclePiece),
|
||||
typeof(HitCircleSelectionMask),
|
||||
typeof(HitCirclePlacementMask),
|
||||
typeof(HitCircleSelectionBlueprint),
|
||||
typeof(HitCirclePlacementBlueprint),
|
||||
};
|
||||
|
||||
private HitObjectComposer composer;
|
||||
@ -53,12 +54,11 @@ namespace osu.Game.Tests.Visual
|
||||
new Slider
|
||||
{
|
||||
Position = new Vector2(128, 256),
|
||||
ControlPoints = new[]
|
||||
Path = new SliderPath(PathType.Linear, new[]
|
||||
{
|
||||
Vector2.Zero,
|
||||
new Vector2(216, 0),
|
||||
},
|
||||
Distance = 216,
|
||||
}),
|
||||
Scale = 0.5f,
|
||||
}
|
||||
},
|
||||
|
@ -5,9 +5,9 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Timeline;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
<PackageReference Include="DeepEqual" Version="1.6.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.9.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.10.0" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="3.11.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Project">
|
||||
|
@ -16,8 +16,8 @@ using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.Layers;
|
||||
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
@ -35,8 +35,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private EditRulesetContainer rulesetContainer;
|
||||
|
||||
private HitObjectMaskLayer maskLayer;
|
||||
private PlacementContainer placementContainer;
|
||||
private BlueprintContainer blueprintContainer;
|
||||
|
||||
internal HitObjectComposer(Ruleset ruleset)
|
||||
{
|
||||
@ -62,14 +61,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
var layerBelowRuleset = CreateLayerContainer();
|
||||
layerBelowRuleset.Child = new BorderLayer { RelativeSizeAxes = Axes.Both };
|
||||
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
var layerAboveRuleset = CreateLayerContainer();
|
||||
layerAboveRuleset.Children = new Drawable[]
|
||||
{
|
||||
maskLayer = new HitObjectMaskLayer(),
|
||||
placementContainer = new PlacementContainer(),
|
||||
};
|
||||
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
|
||||
|
||||
layerContainers.Add(layerBelowRuleset);
|
||||
layerContainers.Add(layerAboveRuleset);
|
||||
@ -112,8 +107,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
};
|
||||
|
||||
toolboxCollection.Items =
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => placementContainer.CurrentTool = t))
|
||||
.Prepend(new RadioButton("Select", () => placementContainer.CurrentTool = null))
|
||||
CompositionTools.Select(t => new RadioButton(t.Name, () => blueprintContainer.CurrentTool = t))
|
||||
.Prepend(new RadioButton("Select", () => blueprintContainer.CurrentTool = null))
|
||||
.ToList();
|
||||
|
||||
toolboxCollection.Items[0].Select();
|
||||
@ -146,29 +141,25 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject)
|
||||
{
|
||||
maskLayer.AddMaskFor(rulesetContainer.Add(hitObject));
|
||||
placementContainer.Refresh();
|
||||
}
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(rulesetContainer.Add(hitObject));
|
||||
|
||||
public void Remove(HitObject hitObject) => maskLayer.RemoveMaskFor(rulesetContainer.Remove(hitObject));
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(rulesetContainer.Remove(hitObject));
|
||||
|
||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||
|
||||
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="SelectionMask"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create the overlay for.</param>
|
||||
public virtual SelectionMask CreateMaskFor(DrawableHitObject hitObject) => null;
|
||||
public virtual SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject) => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="MaskSelection"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// Creates a <see cref="SelectionBox"/> which outlines <see cref="DrawableHitObject"/>s
|
||||
/// and handles hitobject pattern adjustments.
|
||||
/// </summary>
|
||||
public virtual MaskSelection CreateMaskSelection() => new MaskSelection();
|
||||
public virtual SelectionBox CreateSelectionBox() => new SelectionBox();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="ScalableContainer"/> which provides a layer above or below the <see cref="Playfield"/>.
|
||||
|
@ -10,15 +10,15 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Screens.Edit.Screens.Compose;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A mask which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||
/// </summary>
|
||||
public abstract class PlacementMask : CompositeDrawable, IRequireHighFrequencyMousePosition
|
||||
public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="HitObject"/> that is being placed.
|
||||
@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
protected PlacementMask(HitObject hitObject)
|
||||
protected PlacementBlueprint(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the placement of <see cref="HitObject"/> has finished.
|
||||
/// This will destroy this <see cref="PlacementMask"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
|
||||
/// This will destroy this <see cref="PlacementBlueprint"/>, and add the <see cref="HitObject"/> to the <see cref="Beatmap"/>.
|
||||
/// </summary>
|
||||
protected void EndPlacement()
|
||||
{
|
@ -15,33 +15,33 @@ using OpenTK;
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
/// <summary>
|
||||
/// A mask placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// A blueprint placed above a <see cref="DrawableHitObject"/> adding editing functionality.
|
||||
/// </summary>
|
||||
public class SelectionMask : CompositeDrawable, IStateful<SelectionState>
|
||||
public abstract class SelectionBlueprint : CompositeDrawable, IStateful<SelectionState>
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionMask"/> has been selected.
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has been selected.
|
||||
/// </summary>
|
||||
public event Action<SelectionMask> Selected;
|
||||
public event Action<SelectionBlueprint> Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionMask"/> has been deselected.
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has been deselected.
|
||||
/// </summary>
|
||||
public event Action<SelectionMask> Deselected;
|
||||
public event Action<SelectionBlueprint> Deselected;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionMask"/> has requested selection.
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has requested selection.
|
||||
/// Will fire even if already selected. Does not actually perform selection.
|
||||
/// </summary>
|
||||
public event Action<SelectionMask, InputState> SelectionRequested;
|
||||
public event Action<SelectionBlueprint, InputState> SelectionRequested;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="SelectionMask"/> has requested drag.
|
||||
/// Invoked when this <see cref="SelectionBlueprint"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<SelectionMask, Vector2, InputState> DragRequested;
|
||||
public event Action<DragEvent> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionMask"/> applies to.
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="SelectionBlueprint"/> applies to.
|
||||
/// </summary>
|
||||
public readonly DrawableHitObject HitObject;
|
||||
|
||||
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
public override bool HandlePositionalInput => ShouldBeAlive;
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public SelectionMask(DrawableHitObject hitObject)
|
||||
protected SelectionBlueprint(DrawableHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
@ -86,12 +86,12 @@ namespace osu.Game.Rulesets.Edit
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Selects this <see cref="SelectionMask"/>, causing it to become visible.
|
||||
/// Selects this <see cref="SelectionBlueprint"/>, causing it to become visible.
|
||||
/// </summary>
|
||||
public void Select() => State = SelectionState.Selected;
|
||||
|
||||
/// <summary>
|
||||
/// Deselects this <see cref="SelectionMask"/>, causing it to become invisible.
|
||||
/// Deselects this <see cref="SelectionBlueprint"/>, causing it to become invisible.
|
||||
/// </summary>
|
||||
public void Deselect() => State = SelectionState.NotSelected;
|
||||
|
||||
@ -130,17 +130,19 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
DragRequested?.Invoke(this, e.Delta, e.CurrentState);
|
||||
DragRequested?.Invoke(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
public abstract void AdjustPosition(DragEvent dragEvent);
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space point that causes this <see cref="SelectionMask"/> to be selected.
|
||||
/// The screen-space point that causes this <see cref="SelectionBlueprint"/> to be selected.
|
||||
/// </summary>
|
||||
public virtual Vector2 SelectionPoint => HitObject.ScreenSpaceDrawQuad.Centre;
|
||||
|
||||
/// <summary>
|
||||
/// The screen-space quad that outlines this <see cref="SelectionMask"/> for selections.
|
||||
/// The screen-space quad that outlines this <see cref="SelectionBlueprint"/> for selections.
|
||||
/// </summary>
|
||||
public virtual Quad SelectionQuad => HitObject.ScreenSpaceDrawQuad;
|
||||
}
|
@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit.Tools
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public abstract PlacementMask CreatePlacementMask();
|
||||
public abstract PlacementBlueprint CreatePlacementBlueprint();
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit.Types
|
||||
{
|
||||
public interface IHasEditablePosition : IHasPosition
|
||||
{
|
||||
void OffsetPosition(Vector2 offset);
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Graphics;
|
||||
@ -167,13 +166,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
}
|
||||
}
|
||||
|
||||
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds)
|
||||
{
|
||||
if (!AllJudged)
|
||||
return false;
|
||||
|
||||
return base.UpdateSubTreeMasking(source, maskingBounds);
|
||||
}
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -56,7 +55,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </summary>
|
||||
public HitWindows HitWindows { get; set; }
|
||||
|
||||
private readonly SortedList<HitObject> nestedHitObjects = new SortedList<HitObject>(compareObjects);
|
||||
private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
|
||||
|
||||
[JsonIgnore]
|
||||
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects;
|
||||
@ -74,6 +73,8 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
CreateNestedHitObjects();
|
||||
|
||||
nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
|
||||
|
||||
foreach (var h in nestedHitObjects)
|
||||
{
|
||||
h.HitWindows = HitWindows;
|
||||
@ -114,7 +115,5 @@ namespace osu.Game.Rulesets.Objects
|
||||
/// </para>
|
||||
/// </summary>
|
||||
protected virtual HitWindows CreateHitWindows() => new HitWindows();
|
||||
|
||||
private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -50,10 +50,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
X = position.X,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
@ -179,6 +179,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
nodeSamples.Add(convertSoundType(nodeSoundTypes[i], nodeBankInfos[i]));
|
||||
|
||||
result = CreateSlider(pos, combo, comboOffset, points, length, pathType, repeatCount, nodeSamples);
|
||||
|
||||
// The samples are played when the slider ends, which is the last node
|
||||
result.Samples = nodeSamples[nodeSamples.Count - 1];
|
||||
}
|
||||
else if (type.HasFlag(ConvertHitObjectType.Spinner))
|
||||
{
|
||||
@ -210,7 +213,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
}
|
||||
|
||||
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
|
||||
result.Samples = convertSoundType(soundType, bankInfo);
|
||||
|
||||
if (result.Samples.Count == 0)
|
||||
result.Samples = convertSoundType(soundType, bankInfo);
|
||||
|
||||
FirstObject = false;
|
||||
|
||||
@ -240,7 +245,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
stringAddBank = null;
|
||||
|
||||
bankInfo.Normal = stringBank;
|
||||
bankInfo.Add = stringAddBank;
|
||||
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
|
||||
|
||||
if (split.Length > 2)
|
||||
bankInfo.CustomSampleBank = int.Parse(split[2]);
|
||||
@ -270,9 +275,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <param name="length">The slider length.</param>
|
||||
/// <param name="pathType">The slider curve type.</param>
|
||||
/// <param name="repeatCount">The slider repeat count.</param>
|
||||
/// <param name="repeatSamples">The samples to be played when the repeat nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <param name="nodeSamples">The samples to be played when the slider nodes are hit. This includes the head and tail of the slider.</param>
|
||||
/// <returns>The hit object.</returns>
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples);
|
||||
protected abstract HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a legacy Spinner-type hit object.
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
@ -20,13 +19,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
/// <summary>
|
||||
/// <see cref="ConvertSlider"/>s don't need a curve since they're converted to ruleset-specific hitobjects.
|
||||
/// </summary>
|
||||
public SliderPath Path { get; } = null;
|
||||
public Vector2[] ControlPoints { get; set; }
|
||||
public PathType PathType { get; set; }
|
||||
public SliderPath Path { get; set; }
|
||||
|
||||
public double Distance { get; set; }
|
||||
public double Distance => Path.Distance;
|
||||
|
||||
public List<List<SampleInfo>> RepeatSamples { get; set; }
|
||||
public List<List<SampleInfo>> NodeSamples { get; set; }
|
||||
public int RepeatCount { get; set; }
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Distance / Velocity;
|
||||
|
@ -26,15 +26,13 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
X = position.X,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
};
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
newCombo |= forceNewCombo;
|
||||
comboOffset += extraComboOffset;
|
||||
@ -51,10 +51,8 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
|
||||
Position = position,
|
||||
NewCombo = FirstObject || newCombo,
|
||||
ComboOffset = comboOffset,
|
||||
ControlPoints = controlPoints,
|
||||
Distance = Math.Max(0, length),
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
Path = new SliderPath(pathType, controlPoints, Math.Max(0, length)),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
@ -23,14 +23,12 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
|
||||
return new ConvertHit();
|
||||
}
|
||||
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> repeatSamples)
|
||||
protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double length, PathType pathType, int repeatCount, List<List<SampleInfo>> nodeSamples)
|
||||
{
|
||||
return new ConvertSlider
|
||||
{
|
||||
ControlPoints = controlPoints,
|
||||
Distance = length,
|
||||
PathType = pathType,
|
||||
RepeatSamples = repeatSamples,
|
||||
Path = new SliderPath(pathType, controlPoints, length),
|
||||
NodeSamples = nodeSamples,
|
||||
RepeatCount = repeatCount
|
||||
};
|
||||
}
|
||||
|
@ -4,28 +4,140 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects
|
||||
{
|
||||
public class SliderPath
|
||||
public struct SliderPath : IEquatable<SliderPath>
|
||||
{
|
||||
public double Distance;
|
||||
/// <summary>
|
||||
/// The user-set distance of the path. If non-null, <see cref="Distance"/> will match this value,
|
||||
/// and the path will be shortened/lengthened to match this length.
|
||||
/// </summary>
|
||||
public readonly double? ExpectedDistance;
|
||||
|
||||
public Vector2[] ControlPoints = Array.Empty<Vector2>();
|
||||
/// <summary>
|
||||
/// The type of path.
|
||||
/// </summary>
|
||||
public readonly PathType Type;
|
||||
|
||||
public PathType PathType = PathType.PerfectCurve;
|
||||
[JsonProperty]
|
||||
private Vector2[] controlPoints;
|
||||
|
||||
public Vector2 Offset;
|
||||
private List<Vector2> calculatedPath;
|
||||
private List<double> cumulativeLength;
|
||||
|
||||
private readonly List<Vector2> calculatedPath = new List<Vector2>();
|
||||
private readonly List<double> cumulativeLength = new List<double>();
|
||||
private bool isInitialised;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SliderPath"/>.
|
||||
/// </summary>
|
||||
/// <param name="type">The type of path.</param>
|
||||
/// <param name="controlPoints">The control points of the path.</param>
|
||||
/// <param name="expectedDistance">A user-set distance of the path that may be shorter or longer than the true distance between all
|
||||
/// <paramref name="controlPoints"/>. The path will be shortened/lengthened to match this length.
|
||||
/// If null, the path will use the true distance between all <paramref name="controlPoints"/>.</param>
|
||||
[JsonConstructor]
|
||||
public SliderPath(PathType type, Vector2[] controlPoints, double? expectedDistance = null)
|
||||
{
|
||||
this = default;
|
||||
this.controlPoints = controlPoints;
|
||||
|
||||
Type = type;
|
||||
ExpectedDistance = expectedDistance;
|
||||
|
||||
ensureInitialised();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The control points of the path.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public ReadOnlySpan<Vector2> ControlPoints
|
||||
{
|
||||
get
|
||||
{
|
||||
ensureInitialised();
|
||||
return controlPoints.AsSpan();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The distance of the path after lengthening/shortening to account for <see cref="ExpectedDistance"/>.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double Distance
|
||||
{
|
||||
get
|
||||
{
|
||||
ensureInitialised();
|
||||
return cumulativeLength.Count == 0 ? 0 : cumulativeLength[cumulativeLength.Count - 1];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider) and stores the generated path in the given list.
|
||||
/// </summary>
|
||||
/// <param name="path">The list to be filled with the computed path.</param>
|
||||
/// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
{
|
||||
ensureInitialised();
|
||||
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
path.Clear();
|
||||
|
||||
int i = 0;
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i)
|
||||
{
|
||||
}
|
||||
|
||||
path.Add(interpolateVertices(i, d0));
|
||||
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i)
|
||||
path.Add(calculatedPath[i]);
|
||||
|
||||
path.Add(interpolateVertices(i, d1));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path)
|
||||
/// to 1 (end of the path).
|
||||
/// </summary>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
{
|
||||
ensureInitialised();
|
||||
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d);
|
||||
}
|
||||
|
||||
private void ensureInitialised()
|
||||
{
|
||||
if (isInitialised)
|
||||
return;
|
||||
isInitialised = true;
|
||||
|
||||
controlPoints = controlPoints ?? Array.Empty<Vector2>();
|
||||
calculatedPath = new List<Vector2>();
|
||||
cumulativeLength = new List<double>();
|
||||
|
||||
calculatePath();
|
||||
calculateCumulativeLength();
|
||||
}
|
||||
|
||||
private List<Vector2> calculateSubpath(ReadOnlySpan<Vector2> subControlPoints)
|
||||
{
|
||||
switch (PathType)
|
||||
switch (Type)
|
||||
{
|
||||
case PathType.Linear:
|
||||
return PathApproximator.ApproximateLinear(subControlPoints);
|
||||
@ -66,7 +178,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
if (i == ControlPoints.Length - 1 || ControlPoints[i] == ControlPoints[i + 1])
|
||||
{
|
||||
ReadOnlySpan<Vector2> cpSpan = ControlPoints.AsSpan().Slice(start, end - start);
|
||||
ReadOnlySpan<Vector2> cpSpan = ControlPoints.Slice(start, end - start);
|
||||
|
||||
foreach (Vector2 t in calculateSubpath(cpSpan))
|
||||
if (calculatedPath.Count == 0 || calculatedPath.Last() != t)
|
||||
@ -77,49 +189,6 @@ namespace osu.Game.Rulesets.Objects
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateCumulativeLengthAndTrimPath()
|
||||
{
|
||||
double l = 0;
|
||||
|
||||
cumulativeLength.Clear();
|
||||
cumulativeLength.Add(l);
|
||||
|
||||
for (int i = 0; i < calculatedPath.Count - 1; ++i)
|
||||
{
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorten slider paths that are too long compared to what's
|
||||
// in the .osu file.
|
||||
if (Distance - l < d)
|
||||
{
|
||||
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((Distance - l) / d);
|
||||
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
||||
|
||||
l = Distance;
|
||||
cumulativeLength.Add(l);
|
||||
break;
|
||||
}
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
// Lengthen slider paths that are too short compared to what's
|
||||
// in the .osu file.
|
||||
if (l < Distance && calculatedPath.Count > 1)
|
||||
{
|
||||
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
||||
double d = diff.Length;
|
||||
|
||||
if (d <= 0)
|
||||
return;
|
||||
|
||||
calculatedPath[calculatedPath.Count - 1] += diff * (float)((Distance - l) / d);
|
||||
cumulativeLength[calculatedPath.Count - 1] = Distance;
|
||||
}
|
||||
}
|
||||
|
||||
private void calculateCumulativeLength()
|
||||
{
|
||||
double l = 0;
|
||||
@ -132,21 +201,33 @@ namespace osu.Game.Rulesets.Objects
|
||||
Vector2 diff = calculatedPath[i + 1] - calculatedPath[i];
|
||||
double d = diff.Length;
|
||||
|
||||
// Shorted slider paths that are too long compared to the expected distance
|
||||
if (ExpectedDistance.HasValue && ExpectedDistance - l < d)
|
||||
{
|
||||
calculatedPath[i + 1] = calculatedPath[i] + diff * (float)((ExpectedDistance - l) / d);
|
||||
calculatedPath.RemoveRange(i + 2, calculatedPath.Count - 2 - i);
|
||||
|
||||
l = ExpectedDistance.Value;
|
||||
cumulativeLength.Add(l);
|
||||
break;
|
||||
}
|
||||
|
||||
l += d;
|
||||
cumulativeLength.Add(l);
|
||||
}
|
||||
|
||||
Distance = l;
|
||||
}
|
||||
// Lengthen slider paths that are too short compared to the expected distance
|
||||
if (ExpectedDistance.HasValue && l < ExpectedDistance && calculatedPath.Count > 1)
|
||||
{
|
||||
Vector2 diff = calculatedPath[calculatedPath.Count - 1] - calculatedPath[calculatedPath.Count - 2];
|
||||
double d = diff.Length;
|
||||
|
||||
public void Calculate(bool updateDistance = false)
|
||||
{
|
||||
calculatePath();
|
||||
if (d <= 0)
|
||||
return;
|
||||
|
||||
if (!updateDistance)
|
||||
calculateCumulativeLengthAndTrimPath();
|
||||
else
|
||||
calculateCumulativeLength();
|
||||
calculatedPath[calculatedPath.Count - 1] += diff * (float)((ExpectedDistance - l) / d);
|
||||
cumulativeLength[calculatedPath.Count - 1] = ExpectedDistance.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private int indexOfDistance(double d)
|
||||
@ -169,7 +250,7 @@ namespace osu.Game.Rulesets.Objects
|
||||
|
||||
if (i <= 0)
|
||||
return calculatedPath.First();
|
||||
else if (i >= calculatedPath.Count)
|
||||
if (i >= calculatedPath.Count)
|
||||
return calculatedPath.Last();
|
||||
|
||||
Vector2 p0 = calculatedPath[i - 1];
|
||||
@ -186,47 +267,20 @@ namespace osu.Game.Rulesets.Objects
|
||||
return p0 + (p1 - p0) * (float)w;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the slider path until a given progress that ranges from 0 (beginning of the slider)
|
||||
/// to 1 (end of the slider) and stores the generated path in the given list.
|
||||
/// </summary>
|
||||
/// <param name="path">The list to be filled with the computed path.</param>
|
||||
/// <param name="p0">Start progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
/// <param name="p1">End progress. Ranges from 0 (beginning of the slider) to 1 (end of the slider).</param>
|
||||
public void GetPathToProgress(List<Vector2> path, double p0, double p1)
|
||||
public bool Equals(SliderPath other)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Length > 0)
|
||||
Calculate();
|
||||
if (ControlPoints == null && other.ControlPoints != null)
|
||||
return false;
|
||||
if (other.ControlPoints == null && ControlPoints != null)
|
||||
return false;
|
||||
|
||||
double d0 = progressToDistance(p0);
|
||||
double d1 = progressToDistance(p1);
|
||||
|
||||
path.Clear();
|
||||
|
||||
int i = 0;
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] < d0; ++i) { }
|
||||
|
||||
path.Add(interpolateVertices(i, d0) + Offset);
|
||||
|
||||
for (; i < calculatedPath.Count && cumulativeLength[i] <= d1; ++i)
|
||||
path.Add(calculatedPath[i] + Offset);
|
||||
|
||||
path.Add(interpolateVertices(i, d1) + Offset);
|
||||
return ControlPoints.SequenceEqual(other.ControlPoints) && ExpectedDistance.Equals(other.ExpectedDistance) && Type == other.Type;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the position on the slider at a given progress that ranges from 0 (beginning of the path)
|
||||
/// to 1 (end of the path).
|
||||
/// </summary>
|
||||
/// <param name="progress">Ranges from 0 (beginning of the path) to 1 (end of the path).</param>
|
||||
/// <returns></returns>
|
||||
public Vector2 PositionAt(double progress)
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (calculatedPath.Count == 0 && ControlPoints.Length > 0)
|
||||
Calculate();
|
||||
|
||||
double d = progressToDistance(progress);
|
||||
return interpolateVertices(indexOfDistance(d), d) + Offset;
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
return obj is SliderPath other && Equals(other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,16 +14,6 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
/// The curve.
|
||||
/// </summary>
|
||||
SliderPath Path { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The control points that shape the curve.
|
||||
/// </summary>
|
||||
Vector2[] ControlPoints { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of curve.
|
||||
/// </summary>
|
||||
PathType PathType { get; }
|
||||
}
|
||||
|
||||
public static class HasCurveExtensions
|
||||
|
@ -17,9 +17,15 @@ namespace osu.Game.Rulesets.Objects.Types
|
||||
int RepeatCount { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The samples to be played when each repeat node is hit (0 -> first repeat node, 1 -> second repeat node, etc).
|
||||
/// The samples to be played when each node of the <see cref="IHasRepeats"/> is hit.<br />
|
||||
/// 0: The first node.<br />
|
||||
/// 1: The first repeat.<br />
|
||||
/// 2: The second repeat.<br />
|
||||
/// ...<br />
|
||||
/// n-1: The last repeat.<br />
|
||||
/// n: The last node.
|
||||
/// </summary>
|
||||
List<List<SampleInfo>> RepeatSamples { get; }
|
||||
List<List<SampleInfo>> NodeSamples { get; }
|
||||
}
|
||||
|
||||
public static class HasRepeatsExtensions
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
public class BindableBeatDivisor : BindableNumber<int>
|
||||
{
|
@ -2,19 +2,18 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Screens.Edit.Screens;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Menus
|
||||
namespace osu.Game.Screens.Edit.Components.Menus
|
||||
{
|
||||
public class EditorMenuBar : OsuMenu
|
||||
{
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Menus
|
||||
namespace osu.Game.Screens.Edit.Components.Menus
|
||||
{
|
||||
public class EditorMenuItem : OsuMenuItem
|
||||
{
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Screens.Edit.Menus
|
||||
namespace osu.Game.Screens.Edit.Components.Menus
|
||||
{
|
||||
public class EditorMenuItemSpacer : EditorMenuItem
|
||||
{
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -9,10 +8,10 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Screens;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Menus
|
||||
namespace osu.Game.Screens.Edit.Components.Menus
|
||||
{
|
||||
public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
|
||||
{
|
@ -2,8 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -14,8 +12,10 @@ using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class DrawableRadioButton : TriangleButton
|
||||
{
|
@ -4,7 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class RadioButton
|
||||
{
|
@ -2,12 +2,12 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenTK;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
namespace osu.Game.Screens.Edit.Components.RadioButtons
|
||||
{
|
||||
public class RadioButtonCollection : CompositeDrawable
|
||||
{
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -43,17 +44,23 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
return true;
|
||||
}
|
||||
|
||||
private ScheduledDelegate scheduledSeek;
|
||||
|
||||
/// <summary>
|
||||
/// Seeks the <see cref="SummaryTimeline"/> to the time closest to a position on the screen relative to the <see cref="SummaryTimeline"/>.
|
||||
/// </summary>
|
||||
/// <param name="screenPosition">The position in screen coordinates.</param>
|
||||
private void seekToPosition(Vector2 screenPosition)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
scheduledSeek?.Cancel();
|
||||
scheduledSeek = Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
|
||||
adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
|
||||
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
|
||||
adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -19,7 +19,7 @@ using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class BeatDivisorControl : CompositeDrawable
|
||||
{
|
191
osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
Normal file
191
osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs
Normal file
@ -0,0 +1,191 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class BlueprintContainer : CompositeDrawable
|
||||
{
|
||||
private SelectionBlueprintContainer selectionBlueprints;
|
||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||
private SelectionBox selectionBox;
|
||||
|
||||
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
||||
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
public BlueprintContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
selectionBox = composer.CreateSelectionBox();
|
||||
selectionBox.DeselectAll = deselectAll;
|
||||
|
||||
var dragBox = new DragBox(select);
|
||||
dragBox.DragEnd += () => selectionBox.UpdateVisibility();
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
dragBox,
|
||||
selectionBox,
|
||||
selectionBlueprints = new SelectionBlueprintContainer { RelativeSizeAxes = Axes.Both },
|
||||
placementBlueprintContainer = new Container<PlacementBlueprint> { RelativeSizeAxes = Axes.Both },
|
||||
dragBox.CreateProxy()
|
||||
};
|
||||
|
||||
foreach (var obj in composer.HitObjects)
|
||||
AddBlueprintFor(obj);
|
||||
}
|
||||
|
||||
private HitObjectCompositionTool currentTool;
|
||||
|
||||
/// <summary>
|
||||
/// The current placement tool.
|
||||
/// </summary>
|
||||
public HitObjectCompositionTool CurrentTool
|
||||
{
|
||||
get => currentTool;
|
||||
set
|
||||
{
|
||||
if (currentTool == value)
|
||||
return;
|
||||
currentTool = value;
|
||||
|
||||
refreshTool();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
|
||||
public void AddBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
refreshTool();
|
||||
|
||||
var blueprint = composer.CreateBlueprintFor(hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprint.Selected += onBlueprintSelected;
|
||||
blueprint.Deselected += onBlueprintDeselected;
|
||||
blueprint.SelectionRequested += onSelectionRequested;
|
||||
blueprint.DragRequested += onDragRequested;
|
||||
|
||||
selectionBlueprints.Add(blueprint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
|
||||
public void RemoveBlueprintFor(DrawableHitObject hitObject)
|
||||
{
|
||||
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
|
||||
if (blueprint == null)
|
||||
return;
|
||||
|
||||
blueprint.Deselect();
|
||||
|
||||
blueprint.Selected -= onBlueprintSelected;
|
||||
blueprint.Deselected -= onBlueprintDeselected;
|
||||
blueprint.SelectionRequested -= onSelectionRequested;
|
||||
blueprint.DragRequested -= onDragRequested;
|
||||
|
||||
selectionBlueprints.Remove(blueprint);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
deselectAll();
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes the current placement tool.
|
||||
/// </summary>
|
||||
private void refreshTool()
|
||||
{
|
||||
placementBlueprintContainer.Clear();
|
||||
|
||||
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
||||
if (blueprint != null)
|
||||
placementBlueprintContainer.Child = blueprint;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Select all masks in a given rectangle selection area.
|
||||
/// </summary>
|
||||
/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
|
||||
private void select(RectangleF rect)
|
||||
{
|
||||
foreach (var blueprint in selections.ToList())
|
||||
{
|
||||
if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
|
||||
blueprint.Select();
|
||||
else
|
||||
blueprint.Deselect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deselects all selected <see cref="SelectionBlueprint"/>s.
|
||||
/// </summary>
|
||||
private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
|
||||
|
||||
private void onBlueprintSelected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleSelected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 1);
|
||||
}
|
||||
|
||||
private void onBlueprintDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectionBox.HandleDeselected(blueprint);
|
||||
selectionBlueprints.ChangeChildDepth(blueprint, 0);
|
||||
}
|
||||
|
||||
private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionBox.HandleSelectionRequested(blueprint, state);
|
||||
|
||||
private void onDragRequested(DragEvent dragEvent) => selectionBox.HandleDrag(dragEvent);
|
||||
|
||||
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
|
||||
{
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
if (!(x is SelectionBlueprint xBlueprint) || !(y is SelectionBlueprint yBlueprint))
|
||||
return base.Compare(x, y);
|
||||
return Compare(xBlueprint, yBlueprint);
|
||||
}
|
||||
|
||||
public int Compare(SelectionBlueprint x, SelectionBlueprint y)
|
||||
{
|
||||
// dpeth is used to denote selected status (we always want selected blueprints to handle input first).
|
||||
int d = x.Depth.CompareTo(y.Depth);
|
||||
if (d != 0)
|
||||
return d;
|
||||
|
||||
// Put earlier hitobjects towards the end of the list, so they handle input first
|
||||
int i = y.HitObject.HitObject.StartTime.CompareTo(x.HitObject.HitObject.StartTime);
|
||||
return i == 0 ? CompareReverseChildID(x, y) : i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,15 +8,14 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A layer that handles and displays drag selection for a collection of <see cref="SelectionMask"/>s.
|
||||
/// A box that displays the drag selection and provides selection events for users to handle.
|
||||
/// </summary>
|
||||
public class DragLayer : CompositeDrawable
|
||||
public class DragBox : CompositeDrawable
|
||||
{
|
||||
private readonly Action<RectangleF> performSelection;
|
||||
|
||||
@ -28,10 +27,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
private Drawable box;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="DragLayer"/>.
|
||||
/// Creates a new <see cref="DragBox"/>.
|
||||
/// </summary>
|
||||
/// <param name="maskContainer">The selectable <see cref="SelectionMask"/>s.</param>
|
||||
public DragLayer(Action<RectangleF> performSelection)
|
||||
/// <param name="performSelection">A delegate that performs drag selection.</param>
|
||||
public DragBox(Action<RectangleF> performSelection)
|
||||
{
|
||||
this.performSelection = performSelection;
|
||||
|
||||
@ -47,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = MaskSelection.BORDER_RADIUS,
|
||||
BorderThickness = SelectionBox.BORDER_RADIUS,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides a border around the playfield.
|
||||
/// </summary>
|
||||
public class EditorPlayfieldBorder : CompositeDrawable
|
||||
{
|
||||
public EditorPlayfieldBorder()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
BorderColour = Color4.White;
|
||||
BorderThickness = 2;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -12,29 +12,28 @@ using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Types;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// A box which surrounds <see cref="SelectionMask"/>s and provides interactive handles, context menus etc.
|
||||
/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
|
||||
/// </summary>
|
||||
public class MaskSelection : CompositeDrawable
|
||||
public class SelectionBox : CompositeDrawable
|
||||
{
|
||||
public const float BORDER_RADIUS = 2;
|
||||
|
||||
private readonly List<SelectionMask> selectedMasks;
|
||||
private readonly List<SelectionBlueprint> selectedBlueprints;
|
||||
|
||||
private Drawable outline;
|
||||
|
||||
[Resolved]
|
||||
private IPlacementHandler placementHandler { get; set; }
|
||||
|
||||
public MaskSelection()
|
||||
public SelectionBox()
|
||||
{
|
||||
selectedMasks = new List<SelectionMask>();
|
||||
selectedBlueprints = new List<SelectionBlueprint>();
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
@ -60,19 +59,12 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(SelectionMask m, Vector2 delta, InputState state)
|
||||
public void HandleDrag(DragEvent dragEvent)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
foreach (var mask in selectedMasks)
|
||||
{
|
||||
switch (mask.HitObject.HitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
blueprint.AdjustPosition(dragEvent);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -83,7 +75,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
foreach (var h in selectedMasks.ToList())
|
||||
foreach (var h in selectedBlueprints.ToList())
|
||||
placementHandler.Delete(h.HitObject.HitObject);
|
||||
return true;
|
||||
}
|
||||
@ -96,49 +88,49 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
#region Selection Handling
|
||||
|
||||
/// <summary>
|
||||
/// Bind an action to deselect all selected masks.
|
||||
/// Bind an action to deselect all selected blueprints.
|
||||
/// </summary>
|
||||
public Action DeselectAll { private get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask becoming selected.
|
||||
/// Handle a blueprint becoming selected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelected(SelectionMask mask) => selectedMasks.Add(mask);
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelected(SelectionBlueprint blueprint) => selectedBlueprints.Add(blueprint);
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask becoming deselected.
|
||||
/// Handle a blueprint becoming deselected.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleDeselected(SelectionMask mask)
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleDeselected(SelectionBlueprint blueprint)
|
||||
{
|
||||
selectedMasks.Remove(mask);
|
||||
selectedBlueprints.Remove(blueprint);
|
||||
|
||||
// We don't want to update visibility if > 0, since we may be deselecting masks during drag-selection
|
||||
if (selectedMasks.Count == 0)
|
||||
// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
|
||||
if (selectedBlueprints.Count == 0)
|
||||
UpdateVisibility();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle a mask requesting selection.
|
||||
/// Handle a blueprint requesting selection.
|
||||
/// </summary>
|
||||
/// <param name="mask">The mask.</param>
|
||||
public void HandleSelectionRequested(SelectionMask mask, InputState state)
|
||||
/// <param name="blueprint">The blueprint.</param>
|
||||
public void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
|
||||
{
|
||||
if (state.Keyboard.ControlPressed)
|
||||
{
|
||||
if (mask.IsSelected)
|
||||
mask.Deselect();
|
||||
if (blueprint.IsSelected)
|
||||
blueprint.Deselect();
|
||||
else
|
||||
mask.Select();
|
||||
blueprint.Select();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mask.IsSelected)
|
||||
if (blueprint.IsSelected)
|
||||
return;
|
||||
|
||||
DeselectAll?.Invoke();
|
||||
mask.Select();
|
||||
blueprint.Select();
|
||||
}
|
||||
|
||||
UpdateVisibility();
|
||||
@ -147,11 +139,11 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Updates whether this <see cref="MaskSelection"/> is visible.
|
||||
/// Updates whether this <see cref="SelectionBox"/> is visible.
|
||||
/// </summary>
|
||||
internal void UpdateVisibility()
|
||||
{
|
||||
if (selectedMasks.Count > 0)
|
||||
if (selectedBlueprints.Count > 0)
|
||||
Show();
|
||||
else
|
||||
Hide();
|
||||
@ -161,7 +153,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (selectedMasks.Count == 0)
|
||||
if (selectedBlueprints.Count == 0)
|
||||
return;
|
||||
|
||||
// Move the rectangle to cover the hitobjects
|
||||
@ -170,10 +162,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
bool hasSelection = false;
|
||||
|
||||
foreach (var mask in selectedMasks)
|
||||
foreach (var blueprint in selectedBlueprints)
|
||||
{
|
||||
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(mask.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(mask.SelectionQuad.BottomRight));
|
||||
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(blueprint.SelectionQuad.TopLeft));
|
||||
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(blueprint.SelectionQuad.BottomRight));
|
||||
}
|
||||
|
||||
topLeft -= new Vector2(5);
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user