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Refactor UI and add drag support
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@ -13,7 +13,6 @@ using osu.Game.Graphics;
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using osuTK.Graphics;
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using osuTK;
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using System.Collections.Generic;
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using osu.Framework.Logging;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -174,8 +173,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (!trackedActions.ContainsKey(e.Touch.Source))
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trackedActions.Add(e.Touch.Source, TouchCatchAction.None);
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trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouchDownPosition);
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trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position);
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calculateActiveKeys();
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base.OnTouchMove(e);
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@ -183,7 +181,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool OnTouchDown(TouchDownEvent e)
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{
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handleDown(e.Touch.Source, e.ScreenSpaceTouchDownPosition);
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handleDown(e.Touch.Source, e.ScreenSpaceTouch.Position);
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return true;
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}
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@ -241,10 +239,7 @@ namespace osu.Game.Rulesets.Catch.UI
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if (leftBox.Contains(inputPosition))
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return TouchCatchAction.MoveLeft;
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if (rightBox.Contains(inputPosition))
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{
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Logger.Log(inputPosition.ToString());
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return TouchCatchAction.MoveRight;
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}
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return TouchCatchAction.None;
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}
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