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Set DummyWorkingBeatmap's DeletePending to true.
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@ -26,7 +26,7 @@ namespace osu.Game.Beatmaps
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Title = "no beatmaps available!",
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Title = "no beatmaps available!",
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Author = "no one",
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Author = "no one",
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},
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},
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BeatmapSet = new BeatmapSetInfo(),
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BeatmapSet = new BeatmapSetInfo { DeletePending = true },
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Difficulty = new BeatmapDifficulty
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Difficulty = new BeatmapDifficulty
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{
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{
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DrainRate = 0,
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DrainRate = 0,
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