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Implement automatic suggestion of audio offset based on last plays
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@ -0,0 +1,63 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Audio;
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using osu.Game.Scoring;
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using osu.Game.Tests.Visual.Ranking;
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namespace osu.Game.Tests.Visual.Settings
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{
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public partial class TestSceneAudioOffsetAdjustControl : OsuTestScene
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{
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[Resolved]
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private SessionStatics statics { get; set; } = null!;
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[Cached]
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private SessionAverageHitErrorTracker tracker = new SessionAverageHitErrorTracker();
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private Container content = null!;
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protected override Container Content => content;
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[BackgroundDependencyLoader]
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private void load()
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{
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base.Content.AddRange(new Drawable[]
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{
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tracker,
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content = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Width = 400,
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AutoSizeAxes = Axes.Y
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}
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});
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}
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[Test]
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public void TestBehaviour()
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{
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AddStep("create control", () => Child = new AudioOffsetAdjustControl
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{
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Current = new BindableDouble
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{
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MinValue = -500,
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MaxValue = 500
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}
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});
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AddStep("set new score", () => statics.SetValue(Static.LastLocalUserScore, new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(RNG.NextDouble(-100, 100)),
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BeatmapInfo = Beatmap.Value.BeatmapInfo,
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}));
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AddStep("clear history", () => tracker.ClearHistory());
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}
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}
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}
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@ -201,6 +201,8 @@ namespace osu.Game
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private RulesetConfigCache rulesetConfigCache;
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private RulesetConfigCache rulesetConfigCache;
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private SessionAverageHitErrorTracker hitErrorTracker;
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protected SpectatorClient SpectatorClient { get; private set; }
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protected SpectatorClient SpectatorClient { get; private set; }
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protected MultiplayerClient MultiplayerClient { get; private set; }
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protected MultiplayerClient MultiplayerClient { get; private set; }
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@ -350,7 +352,7 @@ namespace osu.Game
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dependencies.CacheAs(powerStatus);
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dependencies.CacheAs(powerStatus);
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dependencies.Cache(SessionStatics = new SessionStatics());
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dependencies.Cache(SessionStatics = new SessionStatics());
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dependencies.Cache(new SessionAverageHitErrorTracker());
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dependencies.Cache(hitErrorTracker = new SessionAverageHitErrorTracker());
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dependencies.Cache(Colours = new OsuColour());
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dependencies.Cache(Colours = new OsuColour());
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RegisterImportHandler(BeatmapManager);
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RegisterImportHandler(BeatmapManager);
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@ -410,6 +412,7 @@ namespace osu.Game
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});
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});
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base.Content.Add(new TouchInputInterceptor());
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base.Content.Add(new TouchInputInterceptor());
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base.Content.Add(hitErrorTracker);
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KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
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KeyBindingStore = new RealmKeyBindingStore(realm, keyCombinationProvider);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
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@ -1,9 +1,23 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Specialized;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Localisation;
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using osuTK;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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{
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@ -12,12 +26,134 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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LabelText = AudioSettingsStrings.AudioOffset;
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}
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}
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protected override Drawable CreateControl() => new AudioOffsetPreview();
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protected override Drawable CreateControl() => new AudioOffsetPreview();
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private partial class AudioOffsetPreview : CompositeDrawable
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private partial class AudioOffsetPreview : CompositeDrawable, IHasCurrentValue<double>
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{
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{
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public Bindable<double> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>();
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private readonly IBindableList<double> averageHitErrorHistory = new BindableList<double>();
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private readonly Bindable<double?> suggestedOffset = new Bindable<double?>();
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private Container<Box> notchContainer = null!;
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private TextFlowContainer hintText = null!;
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private RoundedButton applySuggestion = null!;
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[BackgroundDependencyLoader]
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private void load(SessionAverageHitErrorTracker hitErrorTracker)
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{
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averageHitErrorHistory.BindTo(hitErrorTracker.AverageHitErrorHistory);
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new TimeSlider
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{
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RelativeSizeAxes = Axes.X,
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Current = { BindTarget = Current },
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KeyboardStep = 1,
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},
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notchContainer = new Container<Box>
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{
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RelativeSizeAxes = Axes.X,
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Height = 10,
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Padding = new MarginPadding { Horizontal = Nub.DEFAULT_EXPANDED_SIZE / 2 },
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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},
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hintText = new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 16))
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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},
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applySuggestion = new RoundedButton
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{
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RelativeSizeAxes = Axes.X,
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Text = "Apply suggested offset",
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Action = () =>
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{
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if (suggestedOffset.Value.HasValue)
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current.Value = suggestedOffset.Value.Value;
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hitErrorTracker.ClearHistory();
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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averageHitErrorHistory.BindCollectionChanged(updateDisplay, true);
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suggestedOffset.BindValueChanged(_ => updateHintText(), true);
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}
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private void updateDisplay(object? _, NotifyCollectionChangedEventArgs e)
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{
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switch (e.Action)
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{
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case NotifyCollectionChangedAction.Add:
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foreach (double average in e.NewItems!)
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{
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notchContainer.ForEach(n => n.Alpha *= 0.95f);
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notchContainer.Add(new Box
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{
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RelativeSizeAxes = Axes.Y,
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Width = 2,
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RelativePositionAxes = Axes.X,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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X = getXPositionForAverage(average)
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});
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}
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (double average in e.OldItems!)
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{
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var notch = notchContainer.FirstOrDefault(n => n.X == getXPositionForAverage(average));
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Debug.Assert(notch != null);
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notchContainer.Remove(notch, true);
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}
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break;
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case NotifyCollectionChangedAction.Reset:
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notchContainer.Clear();
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break;
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}
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suggestedOffset.Value = averageHitErrorHistory.Count < 3 ? null : -averageHitErrorHistory.Average();
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}
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private float getXPositionForAverage(double average) => (float)(Math.Clamp(-average, current.MinValue, current.MaxValue) / (2 * current.MaxValue));
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private void updateHintText()
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{
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hintText.Text = suggestedOffset.Value == null
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? @"Play a few beatmaps to receive a suggested offset!"
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: $@"Based on the last {averageHitErrorHistory.Count} plays, the suggested offset is {suggestedOffset.Value:N0} ms.";
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applySuggestion.Enabled.Value = suggestedOffset.Value != null;
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}
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}
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}
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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namespace osu.Game.Overlays.Settings.Sections.Audio
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@ -23,11 +22,9 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new SettingsSlider<double, TimeSlider>
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new AudioOffsetAdjustControl
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{
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{
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LabelText = AudioSettingsStrings.AudioOffset,
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Current = config.GetBindable<double>(OsuSetting.AudioOffset),
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Current = config.GetBindable<double>(OsuSetting.AudioOffset),
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KeyboardStep = 1f
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},
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},
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new SettingsButton
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new SettingsButton
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{
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{
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