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Add note about glow code (please look away)

This commit is contained in:
Dean Herbert 2022-06-02 13:13:00 +09:00
parent ac3793f340
commit 15f8d318eb

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@ -377,6 +377,9 @@ namespace osu.Game.Screens.Edit.Timing
Current = { Value = 1f / light_count - angular_gap },
Blending = BlendingParameters.Additive
},
// Please do not try and make sense of this.
// Getting the visual effect I was going for relies on what I can only imagine is broken implementation
// of `PadExtent`. If that's ever fixed in the future this will likely need to be adjusted.
Glow = new CircularProgress
{
RelativeSizeAxes = Axes.Both,