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Added seed setting, fixed mod ignoring IncreaseFirstObjectVisibility
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parent
d20b5c2d5a
commit
15e7cce264
@ -6,15 +6,23 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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@ -37,6 +45,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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[SettingSource("Seed", "Seed for random circle placement", SettingControlType = typeof(OsuModTargetSettingsControl))]
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public Bindable<int?> Seed { get; } = new Bindable<int?>
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{
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Default = null,
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Value = null
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};
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public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
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{
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// Sudden death
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@ -50,7 +65,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override void ApplyToBeatmap(IBeatmap beatmap)
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{
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base.ApplyToBeatmap(beatmap);
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Seed.Value ??= RNG.Next();
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var rng = new Random(Seed.Value.GetValueOrDefault());
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float nextSingle(float max = 1f)
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{
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return (float)(rng.NextDouble() * max);
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}
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var osuBeatmap = (OsuBeatmap)beatmap;
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var origHitObjects = osuBeatmap.HitObjects.OrderBy(x => x.StartTime).ToList();
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@ -153,13 +175,13 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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// Position all hit circles
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var direction = MathHelper.TwoPi * RNG.NextSingle();
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var direction = MathHelper.TwoPi * nextSingle();
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for (int i = 0; i < hitObjects.Count; i++)
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{
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var x = hitObjects[i];
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if (i == 0)
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{
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x.Position = new Vector2(RNG.NextSingle(OsuPlayfield.BASE_SIZE.X), RNG.NextSingle(OsuPlayfield.BASE_SIZE.Y));
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x.Position = new Vector2(nextSingle(OsuPlayfield.BASE_SIZE.X), nextSingle(OsuPlayfield.BASE_SIZE.Y));
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}
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else
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{
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@ -185,13 +207,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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x.Position = newPosition;
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if (x.LastInCombo)
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direction = MathHelper.TwoPi * RNG.NextSingle();
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direction = MathHelper.TwoPi * nextSingle();
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else
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direction += distance / MAX_DISTANCE * (RNG.NextSingle() * MathHelper.TwoPi - MathHelper.Pi);
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direction += distance / MAX_DISTANCE * (nextSingle() * MathHelper.TwoPi - MathHelper.Pi);
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}
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}
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osuBeatmap.HitObjects = hitObjects;
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base.ApplyToBeatmap(beatmap);
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}
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/// <summary>
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@ -233,7 +257,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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return samples;
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}
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
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protected override void ApplyIncreasedVisibilityState(DrawableHitObject drawable, ArmedState state)
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{
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}
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@ -389,4 +413,84 @@ namespace osu.Game.Rulesets.Osu.Mods
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}
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}
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}
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public class OsuModTargetSettingsControl : SettingsItem<int?>
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{
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protected override Drawable CreateControl() => new SeedControl
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{
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 5 }
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};
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private sealed class SeedControl : CompositeDrawable, IHasCurrentValue<int?>
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{
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private readonly BindableWithCurrent<int?> current = new BindableWithCurrent<int?>();
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public Bindable<int?> Current
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{
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get => current.Current;
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set
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{
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current.Current = value;
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seedNumberBox.Text = value.Value.ToString();
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}
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}
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private readonly OsuNumberBox seedNumberBox;
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public SeedControl()
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{
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AutoSizeAxes = Axes.Y;
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InternalChildren = new[]
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{
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new GridContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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ColumnDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 120)
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},
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RowDimensions = new[]
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{
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new Dimension(GridSizeMode.AutoSize)
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},
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Content = new[]
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{
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new Drawable[]
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{
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seedNumberBox = new OsuNumberBox
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{
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RelativeSizeAxes = Axes.X,
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CommitOnFocusLost = true,
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},
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new TriangleButton
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{
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Width = 120,
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Text = "Randomise",
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Action = () => current.Value = RNG.Next(),
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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},
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}
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}
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}
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};
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seedNumberBox.Current.BindValueChanged(e =>
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{
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if (int.TryParse(e.NewValue, out var intVal))
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current.Value = intVal;
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else
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current.Value = null;
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});
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current.BindValueChanged(e =>
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{
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seedNumberBox.Text = e.NewValue.ToString();
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});
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}
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}
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}
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}
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