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Update TestSceneSpectator to user new assert style

This commit is contained in:
Dean Herbert 2022-08-19 01:19:24 +09:00
parent 1d774f3f12
commit 15d49b0357

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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames(startTime: gameplay_start); sendFrames(startTime: gameplay_start);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
} }
/// <summary> /// <summary>
@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer(); waitForPlayer();
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing); AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start); AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
} }
[Test] [Test]
@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame); AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true); checkPaused(true);
AddAssert("time advanced", () => currentFrameStableTime > pausedTime); AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime));
} }
[Test] [Test]
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames(300); sendFrames(300);
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000); AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000));
} }
[Test] [Test]