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Update TestSceneSpectator
to user new assert style
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parent
1d774f3f12
commit
15d49b0357
@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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sendFrames(startTime: gameplay_start);
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sendFrames(startTime: gameplay_start);
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AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
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AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
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}
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}
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/// <summary>
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/// <summary>
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@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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waitForPlayer();
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waitForPlayer();
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AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
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AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
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AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
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AddAssert("time is greater than seek target", () => currentFrameStableTime, () => Is.GreaterThan(gameplay_start));
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}
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}
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[Test]
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[Test]
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@ -147,7 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
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AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
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checkPaused(true);
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checkPaused(true);
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AddAssert("time advanced", () => currentFrameStableTime > pausedTime);
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AddAssert("time advanced", () => currentFrameStableTime, () => Is.GreaterThan(pausedTime));
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}
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}
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[Test]
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[Test]
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@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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sendFrames(300);
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sendFrames(300);
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AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
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AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime, () => Is.GreaterThan(30000));
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}
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}
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[Test]
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[Test]
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