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Fix WaveOverlayContainer appearing incorrectly on first PopIn
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@ -168,6 +168,8 @@ namespace osu.Game.Overlays
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{
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{
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public float FinalPosition;
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public float FinalPosition;
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protected override bool StartHidden => true;
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public Wave()
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public Wave()
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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