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Fix WaveOverlayContainer appearing incorrectly on first PopIn

This commit is contained in:
Dean Herbert 2017-10-24 17:09:06 +09:00
parent 93f691a487
commit 15b9307b6c

View File

@ -168,6 +168,8 @@ namespace osu.Game.Overlays
{ {
public float FinalPosition; public float FinalPosition;
protected override bool StartHidden => true;
public Wave() public Wave()
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;