mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 06:52:55 +08:00
Merge pull request #11857 from Syriiin/diffcalc/refactor/catch-clockrate-effects
Refactor catch Movement skill to not require explicit clockrate usage
This commit is contained in:
commit
15b43beef1
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyFreeform
|
|||||||
|
|
||||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
|
|||||||
|
|
||||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.EmptyScrolling
|
|||||||
|
|
||||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,6 +25,6 @@ namespace osu.Game.Rulesets.Pippidon
|
|||||||
|
|
||||||
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
protected override IEnumerable<DifficultyHitObject> CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) => Enumerable.Empty<DifficultyHitObject>();
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[0];
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[0];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||||
{
|
{
|
||||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||||
|
|
||||||
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
return new Skill[]
|
return new Skill[]
|
||||||
{
|
{
|
||||||
new Movement(mods, halfCatcherWidth),
|
new Movement(mods, halfCatcherWidth, clockRate),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly double StrainTime;
|
public readonly double StrainTime;
|
||||||
|
|
||||||
public readonly double ClockRate;
|
|
||||||
|
|
||||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||||
: base(hitObject, lastObject, clockRate)
|
: base(hitObject, lastObject, clockRate)
|
||||||
{
|
{
|
||||||
@ -37,7 +35,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
|||||||
|
|
||||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||||
StrainTime = Math.Max(40, DeltaTime);
|
StrainTime = Math.Max(40, DeltaTime);
|
||||||
ClockRate = clockRate;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -28,10 +28,21 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
private float lastDistanceMoved;
|
private float lastDistanceMoved;
|
||||||
private double lastStrainTime;
|
private double lastStrainTime;
|
||||||
|
|
||||||
public Movement(Mod[] mods, float halfCatcherWidth)
|
/// <summary>
|
||||||
|
/// The speed multiplier applied to the player's catcher.
|
||||||
|
/// </summary>
|
||||||
|
private readonly double catcherSpeedMultiplier;
|
||||||
|
|
||||||
|
public Movement(Mod[] mods, float halfCatcherWidth, double clockRate)
|
||||||
: base(mods)
|
: base(mods)
|
||||||
{
|
{
|
||||||
HalfCatcherWidth = halfCatcherWidth;
|
HalfCatcherWidth = halfCatcherWidth;
|
||||||
|
|
||||||
|
// In catch, clockrate adjustments do not only affect the timings of hitobjects,
|
||||||
|
// but also the speed of the player's catcher, which has an impact on difficulty
|
||||||
|
// TODO: Support variable clockrates caused by mods such as ModTimeRamp
|
||||||
|
// (perhaps by using IApplicableToRate within the CatchDifficultyHitObject constructor to set a catcher speed for each object before processing)
|
||||||
|
catcherSpeedMultiplier = clockRate;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override double StrainValueOf(DifficultyHitObject current)
|
protected override double StrainValueOf(DifficultyHitObject current)
|
||||||
@ -48,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
|
|
||||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||||
|
|
||||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catcherSpeedMultiplier);
|
||||||
|
|
||||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||||
@ -81,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
playerPosition = catchCurrent.NormalizedPosition;
|
playerPosition = catchCurrent.NormalizedPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catcherSpeedMultiplier, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||||
}
|
}
|
||||||
|
|
||||||
lastPlayerPosition = playerPosition;
|
lastPlayerPosition = playerPosition;
|
||||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
|
|||||||
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
|
// Sorting is done in CreateDifficultyHitObjects, since the full list of hitobjects is required.
|
||||||
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
|
protected override IEnumerable<DifficultyHitObject> SortObjects(IEnumerable<DifficultyHitObject> input) => input;
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||||
{
|
{
|
||||||
new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
|
new Strain(mods, ((ManiaBeatmap)beatmap).TotalColumns)
|
||||||
};
|
};
|
||||||
|
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||||
{
|
{
|
||||||
new Aim(mods),
|
new Aim(mods),
|
||||||
new Speed(mods)
|
new Speed(mods)
|
||||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods) => new Skill[]
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[]
|
||||||
{
|
{
|
||||||
new Colour(mods),
|
new Colour(mods),
|
||||||
new Rhythm(mods),
|
new Rhythm(mods),
|
||||||
|
@ -217,7 +217,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods)
|
protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||||
{
|
{
|
||||||
throw new NotImplementedException();
|
throw new NotImplementedException();
|
||||||
}
|
}
|
||||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
|
|
||||||
private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
|
private DifficultyAttributes calculate(IBeatmap beatmap, Mod[] mods, double clockRate)
|
||||||
{
|
{
|
||||||
var skills = CreateSkills(beatmap, mods);
|
var skills = CreateSkills(beatmap, mods, clockRate);
|
||||||
|
|
||||||
if (!beatmap.HitObjects.Any())
|
if (!beatmap.HitObjects.Any())
|
||||||
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
|
return CreateDifficultyAttributes(beatmap, mods, skills, clockRate);
|
||||||
@ -180,7 +180,8 @@ namespace osu.Game.Rulesets.Difficulty
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
|
/// <param name="beatmap">The <see cref="IBeatmap"/> whose difficulty will be calculated.</param>
|
||||||
/// <param name="mods">Mods to calculate difficulty with.</param>
|
/// <param name="mods">Mods to calculate difficulty with.</param>
|
||||||
|
/// <param name="clockRate">Clockrate to calculate difficulty with.</param>
|
||||||
/// <returns>The <see cref="Skill"/>s.</returns>
|
/// <returns>The <see cref="Skill"/>s.</returns>
|
||||||
protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods);
|
protected abstract Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user