Merge pull request #9719 from peppy/spinner-skinning
Add spinner skinning support
@ -1,12 +1,27 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
public abstract class OsuSkinnableTestScene : SkinnableTestScene
|
public abstract class OsuSkinnableTestScene : SkinnableTestScene
|
||||||
{
|
{
|
||||||
|
private Container content;
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (content == null)
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
return content;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
After Width: | Height: | Size: 26 KiB |
After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 162 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-clear.png
Normal file
After Width: | Height: | Size: 38 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-metre.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-osu.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinner-spin.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinnerbonus.wav
Normal file
BIN
osu.Game.Rulesets.Osu.Tests/Resources/old-skin/spinnerspin.wav
Normal file
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
@ -26,19 +25,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneSlider : OsuSkinnableTestScene
|
public class TestSceneSlider : OsuSkinnableTestScene
|
||||||
{
|
{
|
||||||
private Container content;
|
|
||||||
|
|
||||||
protected override Container<Drawable> Content
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (content == null)
|
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
|
||||||
|
|
||||||
return content;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
public TestSceneSlider()
|
public TestSceneSlider()
|
||||||
|
@ -4,37 +4,30 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneSpinner : OsuTestScene
|
public class TestSceneSpinner : OsuSkinnableTestScene
|
||||||
{
|
{
|
||||||
private readonly Container content;
|
|
||||||
protected override Container<Drawable> Content => content;
|
|
||||||
|
|
||||||
private int depthIndex;
|
private int depthIndex;
|
||||||
|
|
||||||
public TestSceneSpinner()
|
public TestSceneSpinner()
|
||||||
{
|
{
|
||||||
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
AddStep("Miss Big", () => SetContents(() => testSingle(2)));
|
||||||
|
AddStep("Miss Medium", () => SetContents(() => testSingle(5)));
|
||||||
AddStep("Miss Big", () => testSingle(2));
|
AddStep("Miss Small", () => SetContents(() => testSingle(7)));
|
||||||
AddStep("Miss Medium", () => testSingle(5));
|
AddStep("Hit Big", () => SetContents(() => testSingle(2, true)));
|
||||||
AddStep("Miss Small", () => testSingle(7));
|
AddStep("Hit Medium", () => SetContents(() => testSingle(5, true)));
|
||||||
AddStep("Hit Big", () => testSingle(2, true));
|
AddStep("Hit Small", () => SetContents(() => testSingle(7, true)));
|
||||||
AddStep("Hit Medium", () => testSingle(5, true));
|
|
||||||
AddStep("Hit Small", () => testSingle(7, true));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void testSingle(float circleSize, bool auto = false)
|
private Drawable testSingle(float circleSize, bool auto = false)
|
||||||
{
|
{
|
||||||
var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
|
var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 };
|
||||||
|
|
||||||
@ -49,12 +42,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
|
||||||
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
mod.ApplyToDrawableHitObjects(new[] { drawable });
|
||||||
|
|
||||||
Add(drawable);
|
return drawable;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TestDrawableSpinner : DrawableSpinner
|
private class TestDrawableSpinner : DrawableSpinner
|
||||||
{
|
{
|
||||||
private bool auto;
|
private readonly bool auto;
|
||||||
|
|
||||||
public TestDrawableSpinner(Spinner s, bool auto)
|
public TestDrawableSpinner(Spinner s, bool auto)
|
||||||
: base(s)
|
: base(s)
|
||||||
@ -62,16 +55,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
this.auto = auto;
|
this.auto = auto;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void Update()
|
||||||
{
|
{
|
||||||
if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1)
|
base.Update();
|
||||||
{
|
if (auto)
|
||||||
// force completion only once to not break human interaction
|
RotationTracker.AddRotation((float)(Clock.ElapsedFrameTime * 3));
|
||||||
Disc.CumulativeRotation = Spinner.SpinsRequired * 360;
|
|
||||||
auto = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.CheckForResult(userTriggered, timeOffset);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
public void TestSpinnerRewindingRotation()
|
public void TestSpinnerRewindingRotation()
|
||||||
{
|
{
|
||||||
addSeekStep(5000);
|
addSeekStep(5000);
|
||||||
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
|
AddAssert("is disc rotation not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
|
||||||
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
|
AddAssert("is disc rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
|
||||||
|
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, 0, 100));
|
AddAssert("is disc rotation almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, 0, 100));
|
||||||
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, 0, 100));
|
AddAssert("is disc rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, 0, 100));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -75,24 +75,24 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
|
double finalAbsoluteDiscRotation = 0, finalRelativeDiscRotation = 0, finalSpinnerSymbolRotation = 0;
|
||||||
|
|
||||||
addSeekStep(5000);
|
addSeekStep(5000);
|
||||||
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.Disc.Rotation);
|
AddStep("retrieve disc relative rotation", () => finalRelativeDiscRotation = drawableSpinner.RotationTracker.Rotation);
|
||||||
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.Disc.CumulativeRotation);
|
AddStep("retrieve disc absolute rotation", () => finalAbsoluteDiscRotation = drawableSpinner.RotationTracker.CumulativeRotation);
|
||||||
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
|
AddStep("retrieve spinner symbol rotation", () => finalSpinnerSymbolRotation = spinnerSymbol.Rotation);
|
||||||
|
|
||||||
addSeekStep(2500);
|
addSeekStep(2500);
|
||||||
AddUntilStep("disc rotation rewound",
|
AddUntilStep("disc rotation rewound",
|
||||||
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
// we want to make sure that the rotation at time 2500 is in the same direction as at time 5000, but about half-way in.
|
||||||
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation / 2, 100));
|
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation / 2, 100));
|
||||||
AddUntilStep("symbol rotation rewound",
|
AddUntilStep("symbol rotation rewound",
|
||||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
|
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation / 2, 100));
|
||||||
|
|
||||||
addSeekStep(5000);
|
addSeekStep(5000);
|
||||||
AddAssert("is disc rotation almost same",
|
AddAssert("is disc rotation almost same",
|
||||||
() => Precision.AlmostEquals(drawableSpinner.Disc.Rotation, finalRelativeDiscRotation, 100));
|
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.Rotation, finalRelativeDiscRotation, 100));
|
||||||
AddAssert("is symbol rotation almost same",
|
AddAssert("is symbol rotation almost same",
|
||||||
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
|
() => Precision.AlmostEquals(spinnerSymbol.Rotation, finalSpinnerSymbolRotation, 100));
|
||||||
AddAssert("is disc rotation absolute almost same",
|
AddAssert("is disc rotation absolute almost same",
|
||||||
() => Precision.AlmostEquals(drawableSpinner.Disc.CumulativeRotation, finalAbsoluteDiscRotation, 100));
|
() => Precision.AlmostEquals(drawableSpinner.RotationTracker.CumulativeRotation, finalAbsoluteDiscRotation, 100));
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
|
|
||||||
addSeekStep(5000);
|
addSeekStep(5000);
|
||||||
|
|
||||||
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.Disc.Rotation > 0 : drawableSpinner.Disc.Rotation < 0);
|
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
|
||||||
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
|
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
|
||||||
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
|
||||||
return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
|
return totalScore == (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK;
|
||||||
});
|
});
|
||||||
|
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
|
@ -82,9 +82,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
case DrawableSpinner spinner:
|
case DrawableSpinner spinner:
|
||||||
// hide elements we don't care about.
|
// hide elements we don't care about.
|
||||||
spinner.Disc.Hide();
|
// todo: hide background
|
||||||
spinner.Ticks.Hide();
|
|
||||||
spinner.Background.Hide();
|
|
||||||
|
|
||||||
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||||
spinner.FadeOut(fadeOutDuration);
|
spinner.FadeOut(fadeOutDuration);
|
||||||
|
@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
{
|
{
|
||||||
var spinner = (DrawableSpinner)drawable;
|
var spinner = (DrawableSpinner)drawable;
|
||||||
|
|
||||||
spinner.Disc.Tracking = true;
|
spinner.RotationTracker.Tracking = true;
|
||||||
spinner.Disc.Rotate(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
|
spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)spinner.Clock.ElapsedFrameTime * 0.03f));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
var h = drawableOsu.HitObject;
|
var h = drawableOsu.HitObject;
|
||||||
|
|
||||||
|
//todo: expose and hide spinner background somehow
|
||||||
|
|
||||||
switch (drawable)
|
switch (drawable)
|
||||||
{
|
{
|
||||||
case DrawableHitCircle circle:
|
case DrawableHitCircle circle:
|
||||||
@ -56,11 +58,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
slider.Body.OnSkinChanged += () => applySliderState(slider);
|
slider.Body.OnSkinChanged += () => applySliderState(slider);
|
||||||
applySliderState(slider);
|
applySliderState(slider);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawableSpinner spinner:
|
|
||||||
spinner.Disc.Hide();
|
|
||||||
spinner.Background.Hide();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,21 +3,18 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Framework.Utils;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -27,28 +24,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Container<DrawableSpinnerTick> ticks;
|
private readonly Container<DrawableSpinnerTick> ticks;
|
||||||
|
|
||||||
public readonly SpinnerDisc Disc;
|
public readonly SpinnerRotationTracker RotationTracker;
|
||||||
public readonly SpinnerTicks Ticks;
|
|
||||||
public readonly SpinnerSpmCounter SpmCounter;
|
public readonly SpinnerSpmCounter SpmCounter;
|
||||||
private readonly SpinnerBonusDisplay bonusDisplay;
|
private readonly SpinnerBonusDisplay bonusDisplay;
|
||||||
|
|
||||||
private readonly Container mainContainer;
|
|
||||||
|
|
||||||
public readonly SpinnerBackground Background;
|
|
||||||
private readonly Container circleContainer;
|
|
||||||
private readonly CirclePiece circle;
|
|
||||||
private readonly GlowPiece glow;
|
|
||||||
|
|
||||||
private readonly SpriteIcon symbol;
|
|
||||||
|
|
||||||
private readonly Color4 baseColour = Color4Extensions.FromHex(@"002c3c");
|
|
||||||
private readonly Color4 fillColour = Color4Extensions.FromHex(@"005b7c");
|
|
||||||
|
|
||||||
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
|
||||||
|
|
||||||
private Color4 normalColour;
|
|
||||||
private Color4 completeColour;
|
|
||||||
|
|
||||||
public DrawableSpinner(Spinner s)
|
public DrawableSpinner(Spinner s)
|
||||||
: base(s)
|
: base(s)
|
||||||
{
|
{
|
||||||
@ -57,66 +38,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
|
||||||
Height = 1.3f;
|
|
||||||
|
|
||||||
Spinner = s;
|
Spinner = s;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
ticks = new Container<DrawableSpinnerTick>(),
|
ticks = new Container<DrawableSpinnerTick>(),
|
||||||
circleContainer = new Container
|
new AspectContainer
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
glow = new GlowPiece(),
|
|
||||||
circle = new CirclePiece
|
|
||||||
{
|
|
||||||
Position = Vector2.Zero,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
},
|
|
||||||
new RingPiece(),
|
|
||||||
symbol = new SpriteIcon
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(48),
|
|
||||||
Icon = FontAwesome.Solid.Asterisk,
|
|
||||||
Shadow = false,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
mainContainer = new AspectContainer
|
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Background = new SpinnerBackground
|
new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SpinnerBody), _ => new DefaultSpinnerDisc()),
|
||||||
{
|
RotationTracker = new SpinnerRotationTracker(Spinner)
|
||||||
Disc =
|
|
||||||
{
|
|
||||||
Alpha = 0f,
|
|
||||||
},
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
},
|
|
||||||
Disc = new SpinnerDisc(Spinner)
|
|
||||||
{
|
|
||||||
Scale = Vector2.Zero,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
},
|
|
||||||
circleContainer.CreateProxy(),
|
|
||||||
Ticks = new SpinnerTicks
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
},
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
SpmCounter = new SpinnerSpmCounter
|
SpmCounter = new SpinnerSpmCounter
|
||||||
@ -147,6 +82,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(Spinner.Duration, true))
|
||||||
|
this.FadeOut(160);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ClearNestedHitObjects()
|
protected override void ClearNestedHitObjects()
|
||||||
{
|
{
|
||||||
base.ClearNestedHitObjects();
|
base.ClearNestedHitObjects();
|
||||||
@ -170,31 +113,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
normalColour = baseColour;
|
|
||||||
completeColour = colours.YellowLight;
|
|
||||||
|
|
||||||
Background.AccentColour = normalColour;
|
|
||||||
Ticks.AccentColour = normalColour;
|
|
||||||
|
|
||||||
Disc.AccentColour = fillColour;
|
|
||||||
circle.Colour = colours.BlueDark;
|
|
||||||
glow.Colour = colours.BlueDark;
|
|
||||||
|
|
||||||
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
positionBindable.BindValueChanged(pos => Position = pos.NewValue);
|
||||||
positionBindable.BindTo(HitObject.PositionBindable);
|
positionBindable.BindTo(HitObject.PositionBindable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Progress => Math.Clamp(Disc.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
/// <summary>
|
||||||
|
/// The completion progress of this spinner from 0..1 (clamped).
|
||||||
|
/// </summary>
|
||||||
|
public float Progress => Math.Clamp(RotationTracker.CumulativeRotation / 360 / Spinner.SpinsRequired, 0, 1);
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (Time.Current < HitObject.StartTime) return;
|
if (Time.Current < HitObject.StartTime) return;
|
||||||
|
|
||||||
if (Progress >= 1 && !Disc.Complete)
|
RotationTracker.Complete.Value = Progress >= 1;
|
||||||
{
|
|
||||||
Disc.Complete = true;
|
|
||||||
transformFillColour(completeColour, 200);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (userTriggered || Time.Current < Spinner.EndTime)
|
if (userTriggered || Time.Current < Spinner.EndTime)
|
||||||
return;
|
return;
|
||||||
@ -220,28 +152,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
if (HandleUserInput)
|
if (HandleUserInput)
|
||||||
Disc.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
RotationTracker.Tracking = OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
if (!SpmCounter.IsPresent && Disc.Tracking)
|
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
|
||||||
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
SpmCounter.FadeIn(HitObject.TimeFadeIn);
|
||||||
|
SpmCounter.SetRotation(RotationTracker.CumulativeRotation);
|
||||||
circle.Rotation = Disc.Rotation;
|
|
||||||
Ticks.Rotation = Disc.Rotation;
|
|
||||||
|
|
||||||
SpmCounter.SetRotation(Disc.CumulativeRotation);
|
|
||||||
|
|
||||||
updateBonusScore();
|
updateBonusScore();
|
||||||
|
|
||||||
float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
|
||||||
float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress;
|
|
||||||
Disc.Scale = new Vector2((float)Interpolation.Lerp(Disc.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
|
||||||
|
|
||||||
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private int wholeSpins;
|
private int wholeSpins;
|
||||||
@ -251,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
if (ticks.Count == 0)
|
if (ticks.Count == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int spins = (int)(Disc.CumulativeRotation / 360);
|
int spins = (int)(RotationTracker.CumulativeRotation / 360);
|
||||||
|
|
||||||
if (spins < wholeSpins)
|
if (spins < wholeSpins)
|
||||||
{
|
{
|
||||||
@ -275,64 +197,5 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
wholeSpins++;
|
wholeSpins++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
|
||||||
{
|
|
||||||
base.UpdateInitialTransforms();
|
|
||||||
|
|
||||||
circleContainer.ScaleTo(0);
|
|
||||||
mainContainer.ScaleTo(0);
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
|
||||||
{
|
|
||||||
float phaseOneScale = Spinner.Scale * 0.7f;
|
|
||||||
|
|
||||||
circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint);
|
|
||||||
|
|
||||||
mainContainer
|
|
||||||
.ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint)
|
|
||||||
.RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration);
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(HitObject.TimePreempt / 2, true))
|
|
||||||
{
|
|
||||||
circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint);
|
|
||||||
mainContainer.ScaleTo(1, 400, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
|
||||||
{
|
|
||||||
base.UpdateStateTransforms(state);
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(Spinner.Duration, true))
|
|
||||||
{
|
|
||||||
this.FadeOut(160);
|
|
||||||
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case ArmedState.Hit:
|
|
||||||
transformFillColour(completeColour, 0);
|
|
||||||
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
|
||||||
mainContainer.RotateTo(mainContainer.Rotation + 180, 320);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ArmedState.Miss:
|
|
||||||
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void transformFillColour(Colour4 colour, double duration)
|
|
||||||
{
|
|
||||||
Disc.FadeAccent(colour, duration);
|
|
||||||
|
|
||||||
Background.FadeAccent(colour.Darken(1), duration);
|
|
||||||
Ticks.FadeAccent(colour, duration);
|
|
||||||
|
|
||||||
circle.FadeColour(colour, duration);
|
|
||||||
glow.FadeColour(colour, duration);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,189 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
|
{
|
||||||
|
public class DefaultSpinnerDisc : CompositeDrawable
|
||||||
|
{
|
||||||
|
private DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
|
private Spinner spinner;
|
||||||
|
|
||||||
|
private const float idle_alpha = 0.2f;
|
||||||
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
|
private Color4 normalColour;
|
||||||
|
private Color4 completeColour;
|
||||||
|
|
||||||
|
private SpinnerTicks ticks;
|
||||||
|
|
||||||
|
private int wholeRotationCount;
|
||||||
|
|
||||||
|
private SpinnerFill fill;
|
||||||
|
private Container mainContainer;
|
||||||
|
private SpinnerCentreLayer centre;
|
||||||
|
private SpinnerBackgroundLayer background;
|
||||||
|
|
||||||
|
public DefaultSpinnerDisc()
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
// we are slightly bigger than our parent, to clip the top and bottom of the circle
|
||||||
|
// this should probably be revisited when scaled spinners are a thing.
|
||||||
|
Scale = new Vector2(1.3f);
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
drawableSpinner = (DrawableSpinner)drawableHitObject;
|
||||||
|
spinner = (Spinner)drawableSpinner.HitObject;
|
||||||
|
|
||||||
|
normalColour = colours.BlueDark;
|
||||||
|
completeColour = colours.YellowLight;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
mainContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
background = new SpinnerBackgroundLayer(),
|
||||||
|
fill = new SpinnerFill
|
||||||
|
{
|
||||||
|
Alpha = idle_alpha,
|
||||||
|
AccentColour = normalColour
|
||||||
|
},
|
||||||
|
ticks = new SpinnerTicks
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
AccentColour = normalColour
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
centre = new SpinnerCentreLayer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
|
||||||
|
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (drawableSpinner.RotationTracker.Complete.Value)
|
||||||
|
{
|
||||||
|
if (checkNewRotationCount)
|
||||||
|
{
|
||||||
|
fill.FinishTransforms(false, nameof(Alpha));
|
||||||
|
fill
|
||||||
|
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
||||||
|
.Then()
|
||||||
|
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
|
||||||
|
}
|
||||||
|
|
||||||
|
const float initial_scale = 0.2f;
|
||||||
|
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
|
||||||
|
|
||||||
|
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
|
||||||
|
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
||||||
|
{
|
||||||
|
centre.ScaleTo(0);
|
||||||
|
mainContainer.ScaleTo(0);
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
|
||||||
|
{
|
||||||
|
// constant ambient rotation to give the spinner "spinning" character.
|
||||||
|
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
|
||||||
|
|
||||||
|
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||||
|
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
|
||||||
|
{
|
||||||
|
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||||
|
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
|
||||||
|
updateComplete(state.NewValue == ArmedState.Hit, 0);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(spinner.Duration, true))
|
||||||
|
{
|
||||||
|
switch (state.NewValue)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||||
|
this.RotateTo(mainContainer.Rotation + 180, 320);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case ArmedState.Miss:
|
||||||
|
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateComplete(bool complete, double duration)
|
||||||
|
{
|
||||||
|
var colour = complete ? completeColour : normalColour;
|
||||||
|
|
||||||
|
ticks.FadeAccent(colour.Darken(1), duration);
|
||||||
|
fill.FadeAccent(colour.Darken(1), duration);
|
||||||
|
|
||||||
|
background.FadeAccent(colour, duration);
|
||||||
|
centre.FadeAccent(colour, duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool checkNewRotationCount
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
int rotations = (int)(drawableSpinner.RotationTracker.CumulativeRotation / 360);
|
||||||
|
|
||||||
|
if (wholeRotationCount == rotations) return false;
|
||||||
|
|
||||||
|
wholeRotationCount = rotations;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -10,7 +10,7 @@ using osuTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class SpinnerBackground : CircularContainer, IHasAccentColour
|
public class SpinnerFill : CircularContainer, IHasAccentColour
|
||||||
{
|
{
|
||||||
public readonly Box Disc;
|
public readonly Box Disc;
|
||||||
|
|
||||||
@ -31,11 +31,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpinnerBackground()
|
public SpinnerFill()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Disc = new Box
|
Disc = new Box
|
@ -2,76 +2,33 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||||
{
|
{
|
||||||
public class SpinnerDisc : CircularContainer, IHasAccentColour
|
public class SpinnerRotationTracker : CircularContainer
|
||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
private readonly Spinner spinner;
|
||||||
|
|
||||||
public Color4 AccentColour
|
|
||||||
{
|
|
||||||
get => background.AccentColour;
|
|
||||||
set => background.AccentColour = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly SpinnerBackground background;
|
|
||||||
|
|
||||||
private const float idle_alpha = 0.2f;
|
|
||||||
private const float tracking_alpha = 0.4f;
|
|
||||||
|
|
||||||
public override bool IsPresent => true; // handle input when hidden
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerDisc(Spinner s)
|
public SpinnerRotationTracker(Spinner s)
|
||||||
{
|
{
|
||||||
spinner = s;
|
spinner = s;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
background = new SpinnerBackground { Alpha = idle_alpha },
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
private bool tracking;
|
public bool Tracking { get; set; }
|
||||||
|
|
||||||
public bool Tracking
|
public readonly BindableBool Complete = new BindableBool();
|
||||||
{
|
|
||||||
get => tracking;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == tracking) return;
|
|
||||||
|
|
||||||
tracking = value;
|
|
||||||
|
|
||||||
background.FadeTo(tracking ? tracking_alpha : idle_alpha, 100);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private bool complete;
|
|
||||||
|
|
||||||
public bool Complete
|
|
||||||
{
|
|
||||||
get => complete;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == complete) return;
|
|
||||||
|
|
||||||
complete = value;
|
|
||||||
|
|
||||||
updateCompleteTick();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The total rotation performed on the spinner disc, disregarding the spin direction.
|
/// The total rotation performed on the spinner disc, disregarding the spin direction.
|
||||||
@ -84,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
/// If the spinner is spun 360 degrees clockwise and then 360 degrees counter-clockwise,
|
||||||
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
|
/// this property will return the value of 720 (as opposed to 0 for <see cref="Drawable.Rotation"/>).
|
||||||
/// </example>
|
/// </example>
|
||||||
public float CumulativeRotation;
|
public float CumulativeRotation { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether currently in the correct time range to allow spinning.
|
/// Whether currently in the correct time range to allow spinning.
|
||||||
@ -101,9 +58,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
private float lastAngle;
|
private float lastAngle;
|
||||||
private float currentRotation;
|
private float currentRotation;
|
||||||
private int completeTick;
|
|
||||||
|
|
||||||
private bool updateCompleteTick() => completeTick != (completeTick = (int)(CumulativeRotation / 360));
|
|
||||||
|
|
||||||
private bool rotationTransferred;
|
private bool rotationTransferred;
|
||||||
|
|
||||||
@ -114,20 +68,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
var delta = thisAngle - lastAngle;
|
var delta = thisAngle - lastAngle;
|
||||||
|
|
||||||
if (tracking)
|
if (Tracking)
|
||||||
Rotate(delta);
|
AddRotation(delta);
|
||||||
|
|
||||||
lastAngle = thisAngle;
|
lastAngle = thisAngle;
|
||||||
|
|
||||||
if (Complete && updateCompleteTick())
|
|
||||||
{
|
|
||||||
background.FinishTransforms(false, nameof(Alpha));
|
|
||||||
background
|
|
||||||
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
|
|
||||||
.Then()
|
|
||||||
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
|
|
||||||
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
Rotation = (float)Interpolation.Lerp(Rotation, currentRotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -138,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
/// Will be a no-op if not a valid time to spin.
|
/// Will be a no-op if not a valid time to spin.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="angle">The delta angle.</param>
|
/// <param name="angle">The delta angle.</param>
|
||||||
public void Rotate(float angle)
|
public void AddRotation(float angle)
|
||||||
{
|
{
|
||||||
if (!isSpinnableTime)
|
if (!isSpinnableTime)
|
||||||
return;
|
return;
|
@ -0,0 +1,22 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class SpinnerBackgroundLayer : SpinnerFill
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
Disc.Alpha = 0;
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,71 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
|
{
|
||||||
|
public class SpinnerCentreLayer : CompositeDrawable, IHasAccentColour
|
||||||
|
{
|
||||||
|
private DrawableSpinner spinner;
|
||||||
|
|
||||||
|
private CirclePiece circle;
|
||||||
|
private GlowPiece glow;
|
||||||
|
private SpriteIcon symbol;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
spinner = (DrawableSpinner)drawableHitObject;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
glow = new GlowPiece(),
|
||||||
|
circle = new CirclePiece
|
||||||
|
{
|
||||||
|
Position = Vector2.Zero,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
},
|
||||||
|
new RingPiece(),
|
||||||
|
symbol = new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(48),
|
||||||
|
Icon = FontAwesome.Solid.Asterisk,
|
||||||
|
Shadow = false,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, spinner.RotationTracker.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 accentColour;
|
||||||
|
|
||||||
|
public Color4 AccentColour
|
||||||
|
{
|
||||||
|
get => accentColour;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
accentColour = value;
|
||||||
|
|
||||||
|
circle.Colour = accentColour;
|
||||||
|
glow.Colour = accentColour;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -17,5 +17,6 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
SliderFollowCircle,
|
SliderFollowCircle,
|
||||||
SliderBall,
|
SliderBall,
|
||||||
SliderBody,
|
SliderBody,
|
||||||
|
SpinnerBody
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
99
osu.Game.Rulesets.Osu/Skinning/LegacyNewStyleSpinner.cs
Normal file
@ -0,0 +1,99 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Legacy skinned spinner with two main spinning layers, one fixed overlay and one final spinning overlay.
|
||||||
|
/// No background layer.
|
||||||
|
/// </summary>
|
||||||
|
public class LegacyNewStyleSpinner : CompositeDrawable
|
||||||
|
{
|
||||||
|
private Sprite discBottom;
|
||||||
|
private Sprite discTop;
|
||||||
|
private Sprite spinningMiddle;
|
||||||
|
private Sprite fixedMiddle;
|
||||||
|
|
||||||
|
private DrawableSpinner drawableSpinner;
|
||||||
|
|
||||||
|
private const float final_scale = 0.625f;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
||||||
|
{
|
||||||
|
drawableSpinner = (DrawableSpinner)drawableObject;
|
||||||
|
|
||||||
|
Scale = new Vector2(final_scale);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
discBottom = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-bottom")
|
||||||
|
},
|
||||||
|
discTop = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-top")
|
||||||
|
},
|
||||||
|
fixedMiddle = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-middle")
|
||||||
|
},
|
||||||
|
spinningMiddle = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-middle2")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.FadeOut();
|
||||||
|
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
||||||
|
{
|
||||||
|
var spinner = (Spinner)drawableSpinner.HitObject;
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
|
||||||
|
this.FadeInFromZero(spinner.TimePreempt / 2);
|
||||||
|
|
||||||
|
fixedMiddle.FadeColour(Color4.White);
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime, true))
|
||||||
|
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
spinningMiddle.Rotation = discTop.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||||
|
discBottom.Rotation = discTop.Rotation / 3;
|
||||||
|
|
||||||
|
Scale = new Vector2(final_scale * (0.8f + (float)Interpolation.ApplyEasing(Easing.Out, drawableSpinner.Progress) * 0.2f));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
114
osu.Game.Rulesets.Osu/Skinning/LegacyOldStyleSpinner.cs
Normal file
@ -0,0 +1,114 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Legacy skinned spinner with one main spinning layer and a background layer.
|
||||||
|
/// </summary>
|
||||||
|
public class LegacyOldStyleSpinner : CompositeDrawable
|
||||||
|
{
|
||||||
|
private DrawableSpinner drawableSpinner;
|
||||||
|
private Sprite disc;
|
||||||
|
private Container metre;
|
||||||
|
|
||||||
|
private const float background_y_offset = 20;
|
||||||
|
|
||||||
|
private const float sprite_scale = 1 / 1.6f;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource source, DrawableHitObject drawableObject)
|
||||||
|
{
|
||||||
|
drawableSpinner = (DrawableSpinner)drawableObject;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Texture = source.GetTexture("spinner-background"),
|
||||||
|
Y = background_y_offset,
|
||||||
|
Scale = new Vector2(sprite_scale)
|
||||||
|
},
|
||||||
|
disc = new Sprite
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Texture = source.GetTexture("spinner-circle"),
|
||||||
|
Scale = new Vector2(sprite_scale)
|
||||||
|
},
|
||||||
|
metre = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
Y = background_y_offset,
|
||||||
|
Masking = true,
|
||||||
|
Child = new Sprite
|
||||||
|
{
|
||||||
|
Texture = source.GetTexture("spinner-metre"),
|
||||||
|
Anchor = Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.BottomCentre,
|
||||||
|
},
|
||||||
|
Scale = new Vector2(0.625f)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector2 metreFinalSize;
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
this.FadeOut();
|
||||||
|
drawableSpinner.State.BindValueChanged(updateStateTransforms, true);
|
||||||
|
|
||||||
|
metreFinalSize = metre.Size = metre.Child.Size;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateStateTransforms(ValueChangedEvent<ArmedState> state)
|
||||||
|
{
|
||||||
|
var spinner = drawableSpinner.HitObject;
|
||||||
|
|
||||||
|
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
|
||||||
|
this.FadeInFromZero(spinner.TimePreempt / 2);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
|
||||||
|
metre.Height = getMetreHeight(drawableSpinner.Progress);
|
||||||
|
}
|
||||||
|
|
||||||
|
private const int total_bars = 10;
|
||||||
|
|
||||||
|
private float getMetreHeight(float progress)
|
||||||
|
{
|
||||||
|
progress = Math.Min(99, progress * 100);
|
||||||
|
|
||||||
|
int barCount = (int)progress / 10;
|
||||||
|
|
||||||
|
// todo: add SpinnerNoBlink support
|
||||||
|
if (RNG.NextBool(((int)progress % 10) / 10f))
|
||||||
|
barCount++;
|
||||||
|
|
||||||
|
return (float)barCount / total_bars * metreFinalSize.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -102,6 +102,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
Scale = new Vector2(0.8f),
|
Scale = new Vector2(0.8f),
|
||||||
Spacing = new Vector2(-overlap, 0)
|
Spacing = new Vector2(-overlap, 0)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
case OsuSkinComponents.SpinnerBody:
|
||||||
|
bool hasBackground = Source.GetTexture("spinner-background") != null;
|
||||||
|
|
||||||
|
if (Source.GetTexture("spinner-top") != null && !hasBackground)
|
||||||
|
return new LegacyNewStyleSpinner();
|
||||||
|
else if (hasBackground)
|
||||||
|
return new LegacyOldStyleSpinner();
|
||||||
|
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
|