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Move namespace and make cover background public.
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26
osu.Game/Users/UserCoverBackground.cs
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26
osu.Game/Users/UserCoverBackground.cs
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@ -0,0 +1,26 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Users
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{
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public class UserCoverBackground : Sprite
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{
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private readonly User user;
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public UserCoverBackground(User user)
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{
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this.user = user;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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if (!string.IsNullOrEmpty(user.CoverUrl))
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Texture = textures.Get(user.CoverUrl);
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}
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}
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}
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@ -8,9 +8,14 @@ using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Overlays.UserPage
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namespace osu.Game.Users.UserPage
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{
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public class UserPageHeader : Container
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{
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private readonly User user;
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public UserPageHeader(User user)
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{
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this.user = user;
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}
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}
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}
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@ -2,9 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Game.Users;
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namespace osu.Game.Overlays.UserPage
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namespace osu.Game.Users.UserPage
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{
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public abstract class UserPageSection : Container
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{
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@ -9,10 +9,9 @@ using System.Threading.Tasks;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.UserPage;
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using osu.Game.Users;
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using osu.Game.Users.UserPage;
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namespace osu.Game.Overlays
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namespace osu.Game.Users
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{
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public class UserPageOverlay : FocusedOverlayContainer
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{
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@ -25,7 +24,7 @@ namespace osu.Game.Overlays
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var sections = new UserPageSection[] { };
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var sectionsContainer = new SectionsContainer
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{
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ExpandableHeader = new UserPageHeader(),
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ExpandableHeader = new UserPageHeader(user),
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FixedHeader = tab,
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Sections = sections
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};
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@ -9,7 +9,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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@ -43,7 +42,7 @@ namespace osu.Game.Users
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Children = new Drawable[]
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{
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new AsyncLoadWrapper(new CoverBackgroundSprite(user)
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new AsyncLoadWrapper(new UserCoverBackground(user)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -193,22 +192,5 @@ namespace osu.Game.Users
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statusMessage.Text = status.Message;
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}
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}
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private class CoverBackgroundSprite : Sprite
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{
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private readonly User user;
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public CoverBackgroundSprite(User user)
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{
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this.user = user;
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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if (!string.IsNullOrEmpty(user.CoverUrl))
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Texture = textures.Get(user.CoverUrl);
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}
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}
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}
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}
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@ -85,9 +85,10 @@
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<Compile Include="Overlays\Settings\SettingsHeader.cs" />
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<Compile Include="Overlays\Settings\Sections\Audio\MainMenuSettings.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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<Compile Include="Overlays\UserPageOverlay.cs" />
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<Compile Include="Overlays\UserPage\UserPageHeader.cs" />
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<Compile Include="Overlays\UserPage\UserPageSection.cs" />
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<Compile Include="Users\UserCoverBackground.cs" />
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<Compile Include="Users\UserPageOverlay.cs" />
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<Compile Include="Users\UserPage\UserPageHeader.cs" />
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<Compile Include="Users\UserPage\UserPageSection.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapProcessor.cs" />
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<Compile Include="Beatmaps\ControlPoints\ControlPoint.cs" />
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