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Merge branch 'master' into taiko-playfield-background-skinning
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commit
158460f1b8
@ -71,8 +71,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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protected override Skill[] CreateSkills(IBeatmap beatmap)
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{
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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halfCatcherWidth = catcher.CatchWidth * 0.5f;
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halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
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return new Skill[]
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{
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@ -44,11 +44,6 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private const float allowed_catch_range = 0.8f;
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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internal float CatchWidth => CatcherArea.CATCHER_SIZE * Math.Abs(Scale.X) * allowed_catch_range;
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protected bool Dashing
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{
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get => dashing;
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@ -79,6 +74,11 @@ namespace osu.Game.Rulesets.Catch.UI
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}
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}
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/// <summary>
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/// Width of the area that can be used to attempt catches during gameplay.
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/// </summary>
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private readonly float catchWidth;
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private Container<DrawableHitObject> caughtFruit;
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private CatcherSprite catcherIdle;
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@ -106,7 +106,9 @@ namespace osu.Game.Rulesets.Catch.UI
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Size = new Vector2(CatcherArea.CATCHER_SIZE);
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if (difficulty != null)
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Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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Scale = calculateScale(difficulty);
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catchWidth = CalculateCatchWidth(Scale);
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}
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[BackgroundDependencyLoader]
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@ -139,6 +141,26 @@ namespace osu.Game.Rulesets.Catch.UI
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updateCatcher();
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}
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/// <summary>
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/// Calculates the scale of the catcher based off the provided beatmap difficulty.
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/// </summary>
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private static Vector2 calculateScale(BeatmapDifficulty difficulty)
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=> new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// <param name="scale">The scale of the catcher.</param>
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internal static float CalculateCatchWidth(Vector2 scale)
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=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
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/// <summary>
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/// Calculates the width of the area used for attempting catches in gameplay.
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/// </summary>
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/// <param name="difficulty">The beatmap difficulty.</param>
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internal static float CalculateCatchWidth(BeatmapDifficulty difficulty)
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=> CalculateCatchWidth(calculateScale(difficulty));
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/// <summary>
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/// Add a caught fruit to the catcher's stack.
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/// </summary>
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@ -177,7 +199,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <returns>Whether the catch is possible.</returns>
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public bool AttemptCatch(CatchHitObject fruit)
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{
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var halfCatchWidth = CatchWidth * 0.5f;
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var halfCatchWidth = catchWidth * 0.5f;
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// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
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var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
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@ -10,24 +10,22 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editor
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{
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public class TestSceneEditorChangeStates : ScreenTestScene
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{
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private EditorBeatmap editorBeatmap;
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private TestEditor editor;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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Screens.Edit.Editor editor = null;
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AddStep("load editor", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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LoadScreen(editor = new Screens.Edit.Editor());
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LoadScreen(editor = new TestEditor());
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});
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AddUntilStep("wait for editor to load", () => editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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@ -160,36 +158,15 @@ namespace osu.Game.Tests.Visual.Editor
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AddAssert("no hitobject added", () => addedObject == null);
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}
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private void addUndoSteps()
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{
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AddStep("press undo", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.PressKey(Key.Z);
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});
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private void addUndoSteps() => AddStep("undo", () => editor.Undo());
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AddStep("release keys", () =>
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{
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InputManager.ReleaseKey(Key.LControl);
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InputManager.ReleaseKey(Key.Z);
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});
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}
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private void addRedoSteps() => AddStep("redo", () => editor.Redo());
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private void addRedoSteps()
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private class TestEditor : Screens.Edit.Editor
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{
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AddStep("press redo", () =>
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{
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InputManager.PressKey(Key.LControl);
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.Z);
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});
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public new void Undo() => base.Undo();
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AddStep("release keys", () =>
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{
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InputManager.ReleaseKey(Key.LControl);
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InputManager.ReleaseKey(Key.LShift);
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InputManager.ReleaseKey(Key.Z);
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});
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public new void Redo() => base.Redo();
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}
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}
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}
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@ -4,7 +4,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -180,11 +179,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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private void apply(HitObject hitObject)
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{
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#pragma warning disable 618 // can be removed 20200417
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if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject))
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return;
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#pragma warning restore 618
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if (nestedHitObjects.IsValueCreated)
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{
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nestedHitObjects.Value.Clear();
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@ -195,7 +189,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
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addNested(drawableNested);
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drawableNested.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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drawableNested.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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drawableNested.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(drawableNested);
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AddNestedHitObject(drawableNested);
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}
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}
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@ -208,13 +206,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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}
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/// <summary>
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/// Adds a nested <see cref="DrawableHitObject"/>. This should not be used except for legacy nested <see cref="DrawableHitObject"/> usages.
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/// </summary>
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/// <param name="h"></param>
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[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
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protected virtual void AddNested(DrawableHitObject h) => addNested(h);
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/// <summary>
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/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
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/// </summary>
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@ -229,17 +220,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
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protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
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private void addNested(DrawableHitObject hitObject)
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{
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// Todo: Exists for legacy purposes, can be removed 20200417
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hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(hitObject);
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}
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#region State / Transform Management
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/// <summary>
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@ -22,6 +22,7 @@ using osu.Game.Screens.Edit.Design;
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using osuTK.Input;
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using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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@ -37,7 +38,7 @@ using osu.Game.Users;
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namespace osu.Game.Screens.Edit
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{
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[Cached(typeof(IBeatSnapProvider))]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IBeatSnapProvider
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IKeyBindingHandler<PlatformAction>, IBeatSnapProvider
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -157,8 +158,8 @@ namespace osu.Game.Screens.Edit
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{
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Items = new[]
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{
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undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, undo),
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redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, redo)
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undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo),
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redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo)
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}
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}
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}
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@ -230,6 +231,30 @@ namespace osu.Game.Screens.Edit
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clock.ProcessFrame();
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}
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public bool OnPressed(PlatformAction action)
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{
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switch (action.ActionType)
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{
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case PlatformActionType.Undo:
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Undo();
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return true;
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case PlatformActionType.Redo:
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Redo();
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return true;
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case PlatformActionType.Save:
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saveBeatmap();
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return true;
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}
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return false;
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}
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public void OnReleased(PlatformAction action)
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{
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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@ -241,28 +266,6 @@ namespace osu.Game.Screens.Edit
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case Key.Right:
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seek(e, 1);
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return true;
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case Key.S:
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if (e.ControlPressed)
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{
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saveBeatmap();
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return true;
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}
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break;
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case Key.Z:
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if (e.ControlPressed)
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{
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if (e.ShiftPressed)
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redo();
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else
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undo();
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return true;
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}
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break;
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}
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return base.OnKeyDown(e);
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@ -326,9 +329,9 @@ namespace osu.Game.Screens.Edit
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return base.OnExiting(next);
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}
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private void undo() => changeHandler.RestoreState(-1);
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protected void Undo() => changeHandler.RestoreState(-1);
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private void redo() => changeHandler.RestoreState(1);
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protected void Redo() => changeHandler.RestoreState(1);
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private void resetTrack(bool seekToStart = false)
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{
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