mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 08:03:12 +08:00
Rework instant blur logic such that updateVisuals doesn't need to be public
This commit is contained in:
parent
3af3baf5e6
commit
15637f9c4a
@ -273,7 +273,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
protected override BackgroundScreen CreateBackground()
|
protected override BackgroundScreen CreateBackground()
|
||||||
{
|
{
|
||||||
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
|
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
|
||||||
DimEnabled.BindTo(background.EnableVisualSettings);
|
DimEnabled.BindTo(background.EnableUserDim);
|
||||||
return background;
|
return background;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -36,7 +37,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
/// <remarks>
|
/// <remarks>
|
||||||
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
/// Used in contexts where there can potentially be both user and screen-specified blurring occuring at the same time, such as in <see cref="PlayerLoader"/>
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
public Bindable<float> AddedBlur = new Bindable<float>();
|
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||||
|
|
||||||
private Bindable<double> dimLevel { get; set; }
|
private Bindable<double> dimLevel { get; set; }
|
||||||
|
|
||||||
@ -51,8 +52,10 @@ namespace osu.Game.Graphics.Containers
|
|||||||
private readonly bool isStoryboard;
|
private readonly bool isStoryboard;
|
||||||
|
|
||||||
private Vector2 blurTarget => EnableUserDim.Value
|
private Vector2 blurTarget => EnableUserDim.Value
|
||||||
? new Vector2(AddedBlur.Value + (float)blurLevel.Value * 25)
|
? new Vector2(BlurAmount.Value + (float)blurLevel.Value * 25)
|
||||||
: new Vector2(AddedBlur.Value);
|
: new Vector2(BlurAmount.Value);
|
||||||
|
|
||||||
|
private Background background => DimContainer.Children.OfType<Background>().FirstOrDefault();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="UserDimContainer"/>.
|
/// Creates a new <see cref="UserDimContainer"/>.
|
||||||
@ -69,27 +72,38 @@ namespace osu.Game.Graphics.Containers
|
|||||||
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
AddInternal(DimContainer = new Container { RelativeSizeAxes = Axes.Both });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the blur of the background in this UserDimContainer to our blur target instantly.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// We need to support instant blurring here in the case of changing beatmap backgrounds, where blurring shouldn't be from 0 every time the beatmap is changed.
|
||||||
|
/// </remarks>
|
||||||
|
public void ApplyInstantBlur()
|
||||||
|
{
|
||||||
|
background?.BlurTo(blurTarget, 0, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
{
|
{
|
||||||
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||||
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
EnableUserDim.ValueChanged += _ => UpdateVisuals();
|
EnableUserDim.ValueChanged += _ => updateVisuals();
|
||||||
dimLevel.ValueChanged += _ => UpdateVisuals();
|
dimLevel.ValueChanged += _ => updateVisuals();
|
||||||
blurLevel.ValueChanged += _ => UpdateVisuals();
|
blurLevel.ValueChanged += _ => updateVisuals();
|
||||||
showStoryboard.ValueChanged += _ => UpdateVisuals();
|
showStoryboard.ValueChanged += _ => updateVisuals();
|
||||||
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
|
StoryboardReplacesBackground.ValueChanged += _ => updateVisuals();
|
||||||
AddedBlur.ValueChanged += _ => UpdateVisuals();
|
BlurAmount.ValueChanged += _ => updateVisuals();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
UpdateVisuals();
|
updateVisuals();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UpdateVisuals(bool instant = false)
|
private void updateVisuals()
|
||||||
{
|
{
|
||||||
if (isStoryboard)
|
if (isStoryboard)
|
||||||
{
|
{
|
||||||
@ -100,13 +114,10 @@ namespace osu.Game.Graphics.Containers
|
|||||||
// The background needs to be hidden in the case of it being replaced by the storyboard
|
// The background needs to be hidden in the case of it being replaced by the storyboard
|
||||||
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
DimContainer.FadeTo(showStoryboard.Value && StoryboardReplacesBackground.Value ? 0 : 1, background_fade_duration, Easing.OutQuint);
|
||||||
|
|
||||||
foreach (Drawable c in DimContainer)
|
|
||||||
{
|
|
||||||
// Only blur if this container contains a background
|
// Only blur if this container contains a background
|
||||||
// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead. As a result, this blurs the background directly.
|
// We can't blur the container like we did with the dim because buffered containers add considerable draw overhead.
|
||||||
// We need to support instant blurring here in the case of SongSelect, where blurring shouldn't be from 0 every time the beatmap is changed.
|
// As a result, this blurs the background directly.
|
||||||
((Background)c)?.BlurTo(blurTarget, instant ? 0 : background_fade_duration, Easing.OutQuint);
|
background?.BlurTo(blurTarget, background_fade_duration, Easing.OutQuint);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
DimContainer.FadeColour(EnableUserDim.Value ? OsuColour.Gray(1 - (float)dimLevel.Value) : Color4.White, background_fade_duration, Easing.OutQuint);
|
||||||
|
@ -5,15 +5,12 @@ using System;
|
|||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Graphics.Backgrounds;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens
|
namespace osu.Game.Screens
|
||||||
{
|
{
|
||||||
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
|
||||||
{
|
{
|
||||||
protected Background Background;
|
|
||||||
|
|
||||||
protected BackgroundScreen()
|
protected BackgroundScreen()
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
|
@ -13,16 +13,21 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
{
|
{
|
||||||
public class BackgroundScreenBeatmap : BackgroundScreen
|
public class BackgroundScreenBeatmap : BackgroundScreen
|
||||||
{
|
{
|
||||||
|
protected Background Background;
|
||||||
|
|
||||||
private WorkingBeatmap beatmap;
|
private WorkingBeatmap beatmap;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether or not user dim settings should be applied to this Background.
|
/// Whether or not user dim settings should be applied to this Background.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly Bindable<bool> EnableVisualSettings = new Bindable<bool>();
|
public readonly Bindable<bool> EnableUserDim = new Bindable<bool>();
|
||||||
|
|
||||||
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
|
||||||
|
|
||||||
public readonly Bindable<float> AddedBlur = new Bindable<float>();
|
/// <summary>
|
||||||
|
/// The amount of blur to be applied in addition to user-specified blur.
|
||||||
|
/// </summary>
|
||||||
|
public readonly Bindable<float> BlurAmount = new Bindable<float>();
|
||||||
|
|
||||||
private readonly UserDimContainer fadeContainer;
|
private readonly UserDimContainer fadeContainer;
|
||||||
|
|
||||||
@ -53,7 +58,7 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
|
|
||||||
b.Depth = newDepth;
|
b.Depth = newDepth;
|
||||||
fadeContainer.Add(Background = b);
|
fadeContainer.Add(Background = b);
|
||||||
fadeContainer.UpdateVisuals(true);
|
fadeContainer.ApplyInstantBlur();
|
||||||
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
StoryboardReplacesBackground.BindTo(fadeContainer.StoryboardReplacesBackground);
|
||||||
}));
|
}));
|
||||||
});
|
});
|
||||||
@ -64,8 +69,8 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
{
|
{
|
||||||
Beatmap = beatmap;
|
Beatmap = beatmap;
|
||||||
InternalChild = fadeContainer = CreateFadeContainer();
|
InternalChild = fadeContainer = CreateFadeContainer();
|
||||||
fadeContainer.EnableUserDim.BindTo(EnableVisualSettings);
|
fadeContainer.EnableUserDim.BindTo(EnableUserDim);
|
||||||
fadeContainer.AddedBlur.BindTo(AddedBlur);
|
fadeContainer.BlurAmount.BindTo(BlurAmount);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(BackgroundScreen other)
|
public override bool Equals(BackgroundScreen other)
|
||||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
public BackgroundScreenCustom(string textureName)
|
public BackgroundScreenCustom(string textureName)
|
||||||
{
|
{
|
||||||
this.textureName = textureName;
|
this.textureName = textureName;
|
||||||
AddInternal(Background = new Background(textureName));
|
AddInternal(new Background(textureName));
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Equals(BackgroundScreen other)
|
public override bool Equals(BackgroundScreen other)
|
||||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
{
|
{
|
||||||
public class BackgroundScreenDefault : BackgroundScreen
|
public class BackgroundScreenDefault : BackgroundScreen
|
||||||
{
|
{
|
||||||
|
private Background background;
|
||||||
|
|
||||||
private int currentDisplay;
|
private int currentDisplay;
|
||||||
private const int background_count = 5;
|
private const int background_count = 5;
|
||||||
|
|
||||||
@ -39,10 +41,10 @@ namespace osu.Game.Screens.Backgrounds
|
|||||||
|
|
||||||
private void display(Background newBackground)
|
private void display(Background newBackground)
|
||||||
{
|
{
|
||||||
Background?.FadeOut(800, Easing.InOutSine);
|
background?.FadeOut(800, Easing.InOutSine);
|
||||||
Background?.Expire();
|
background?.Expire();
|
||||||
|
|
||||||
AddInternal(Background = newBackground);
|
AddInternal(background = newBackground);
|
||||||
currentDisplay++;
|
currentDisplay++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -321,7 +321,8 @@ namespace osu.Game.Screens.Play
|
|||||||
if (enabled.NewValue) initializeStoryboard(true);
|
if (enabled.NewValue) initializeStoryboard(true);
|
||||||
};
|
};
|
||||||
|
|
||||||
Background.EnableVisualSettings.Value = true;
|
Background.EnableUserDim.Value = true;
|
||||||
|
Background.BlurAmount.Value = 0;
|
||||||
|
|
||||||
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
StoryboardContainer.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
|
||||||
@ -368,7 +369,7 @@ namespace osu.Game.Screens.Play
|
|||||||
float fadeOutDuration = instant ? 0 : 250;
|
float fadeOutDuration = instant ? 0 : 250;
|
||||||
this.FadeOut(fadeOutDuration);
|
this.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
Background.EnableVisualSettings.Value = false;
|
Background.EnableUserDim.Value = false;
|
||||||
storyboardReplacesBackground.Value = false;
|
storyboardReplacesBackground.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -119,18 +119,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
private void contentIn()
|
private void contentIn()
|
||||||
{
|
{
|
||||||
Background.AddedBlur.Value = BACKGROUND_BLUR;
|
|
||||||
Background.EnableVisualSettings.Value = false;
|
|
||||||
|
|
||||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||||
content.FadeInFromZero(400);
|
content.FadeInFromZero(400);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void contentOut()
|
private void contentOut()
|
||||||
{
|
{
|
||||||
Background.AddedBlur.Value = 0;
|
|
||||||
Background.EnableVisualSettings.Value = true;
|
|
||||||
|
|
||||||
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
content.ScaleTo(0.7f, 300, Easing.InQuint);
|
||||||
content.FadeOut(250);
|
content.FadeOut(250);
|
||||||
}
|
}
|
||||||
@ -166,10 +160,12 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override bool OnHover(HoverEvent e)
|
protected override bool OnHover(HoverEvent e)
|
||||||
{
|
{
|
||||||
|
// Acts as an "on hover lost" trigger for the visual settings panel.
|
||||||
|
// Returns background dim and blur to the values specified by PlayerLoader.
|
||||||
if (this.IsCurrentScreen())
|
if (this.IsCurrentScreen())
|
||||||
{
|
{
|
||||||
Background.AddedBlur.Value = BACKGROUND_BLUR;
|
Background.BlurAmount.Value = BACKGROUND_BLUR;
|
||||||
Background.EnableVisualSettings.Value = false;
|
Background.EnableUserDim.Value = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnHover(e);
|
return base.OnHover(e);
|
||||||
@ -177,12 +173,14 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
protected override void OnHoverLost(HoverLostEvent e)
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
{
|
{
|
||||||
|
// Acts as an "on hover" trigger for the visual settings panel.
|
||||||
|
// Preview user-defined background dim and blur when hovered on the visual settings panel.
|
||||||
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
if (GetContainingInputManager()?.HoveredDrawables.Contains(VisualSettings) == true)
|
||||||
{
|
{
|
||||||
if (this.IsCurrentScreen() && Background != null)
|
if (this.IsCurrentScreen() && Background != null)
|
||||||
{
|
{
|
||||||
Background.AddedBlur.Value = 0;
|
Background.BlurAmount.Value = 0;
|
||||||
Background.EnableVisualSettings.Value = true;
|
Background.EnableUserDim.Value = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -241,7 +239,7 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
public override void OnSuspending(IScreen next)
|
public override void OnSuspending(IScreen next)
|
||||||
{
|
{
|
||||||
Background.EnableVisualSettings.Value = true;
|
Background.EnableUserDim.Value = true;
|
||||||
|
|
||||||
base.OnSuspending(next);
|
base.OnSuspending(next);
|
||||||
cancelLoad();
|
cancelLoad();
|
||||||
@ -253,7 +251,7 @@ namespace osu.Game.Screens.Play
|
|||||||
this.FadeOut(150);
|
this.FadeOut(150);
|
||||||
cancelLoad();
|
cancelLoad();
|
||||||
|
|
||||||
Background.EnableVisualSettings.Value = false;
|
Background.EnableUserDim.Value = false;
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
}
|
}
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Ranking
|
|||||||
public override void OnEntering(IScreen last)
|
public override void OnEntering(IScreen last)
|
||||||
{
|
{
|
||||||
base.OnEntering(last);
|
base.OnEntering(last);
|
||||||
((BackgroundScreenBeatmap)Background).AddedBlur.Value = BACKGROUND_BLUR;
|
((BackgroundScreenBeatmap)Background).BlurAmount.Value = BACKGROUND_BLUR;
|
||||||
Background.ScaleTo(1.1f, transition_time, Easing.OutQuint);
|
Background.ScaleTo(1.1f, transition_time, Easing.OutQuint);
|
||||||
|
|
||||||
allCircles.ForEach(c =>
|
allCircles.ForEach(c =>
|
||||||
|
@ -556,7 +556,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
if (Background is BackgroundScreenBeatmap backgroundModeBeatmap)
|
||||||
{
|
{
|
||||||
backgroundModeBeatmap.Beatmap = beatmap;
|
backgroundModeBeatmap.Beatmap = beatmap;
|
||||||
backgroundModeBeatmap.AddedBlur.Value = BACKGROUND_BLUR;
|
backgroundModeBeatmap.BlurAmount.Value = BACKGROUND_BLUR;
|
||||||
backgroundModeBeatmap.FadeColour(Color4.White, 250);
|
backgroundModeBeatmap.FadeColour(Color4.White, 250);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user